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Documentation/Engine/Game data

78 bytes removed, 15:53, 3 March 2016
Root game folder
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=matlib}} TODO: wait for confirmation.
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=model}} ''Storage for 1st generation of map assets.''
'''├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=model2}}''' ''Storage for 2nd generation of map assets.'' '''├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=prefab}}''' ''Storage for 1st generation of prefab assets. '''├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=prefab2}}''' ''Storage for 2nd generation of prefab map assets. '''├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=road_template}}''' ''Road template models for new system of road generation.'' '''├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=sound|link=#Sounds}}''' ''See: [[#Sounds|Sounds]].'' '''├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=system}}''' ''Low level engine resources needed for console and fall-back cases of missing resources.'' '''├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=ui}}''' ''See: [[#UI definitions|UI definitions]].'' '''├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=uilab}}''' TODO: wait for confirmation. '''├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=unit}}''' ''Definitions for predefined hookups spawned in game trough locators, for example: light flare, light sources, no weather areas.'' '''├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=vehicle}}''' ''See: [[#Vehicle model resources|Vehicle model resources]].'' '''├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=video}}''' ''Video based animated textures for UI.'' '''├{{FileSystemTreeEntry|icon=FST-IconFileTxt|type=|name=autoexec.cfg}}''' ''Configuration file which is automatically executed on game start-up.'' '''└{{FileSystemTreeEntry|icon=FST-IconFileTxt|type=|name=version.txt}}''' ''File containing game version string.''
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