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Documentation/Engine/Formats

118 bytes added, 13:13, 19 January 2016
Formats used by SCS games
| [[Engine/Formats/pmc|.pmc]]
| Prism model collision
| Storage of the model dynamic collision data
|-
| [[Engine/Formats/pma|.pma]]
| Storage of the prefab data
|-
| [[Engine/Formats/piapit|.piapit]]| Prism intermediate animationtrait| Storage of the model animation datatraits
|-
| [[Engine/Formats/pim|.pim]]
| Prism intermediate model
| Storage of the model geometry data
|-
| [[Engine/Formats/pic|.pic]]
| Prism intermediate collision
| Storage of the model dynamic collision data
|-
| [[Engine/Formats/pia|.pia]]
| Prism intermediate animation
| Storage of the model animation data
|-
| [[Engine/Formats/pip|.pip]]
| Prism intermediate prefab
| Storage of the prefab data
|-
| [[Engine/Formats/pit|.pit]]
| Prism intermediate trait
| Storage of the model traits
|-
| [[Engine/Formats/sii|.sii]]

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