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→Formats used by SCS games
=Formats used by Prism3D based SCS games=
List of the file formats you will work with while modding our games.
!width="200px"| Full name
!| Purpose
!| Type
|-
| Prism model descriptor
| Storage of the model descriptor data
| Binary
|-
| Prism model geometry
| Storage of the model geometry data
| Binary
|-
| Prism model collision
| Storage of the model dynamic collision data| Binary
|-
| Prism model animation
| Storage of the model animation data
| Binary
|-
| Storage of the prefab data
| Binary
|-
|-
| Storage of the model geometry data
| Text
|-
| .pic
| Prism intermediate collision
| Storage of the model dynamic collision data
| Text
|-
| [[Engine/Formats/pip.pia| Prism intermediate animation| Storage of the model animation data| Text|-|.pip]]| Prism i intermediate prefab
| Storage of the prefab data
| Text
|-
| Unit serialized file
| File storing serialized units
| Text and Binary
|-
| Serialized unit include
| The SII-include file without magic mark SiiNUnit
| Text
|-
| Texture object
| Texture detailed informations
| Text and Binary
|-
| Material
| Material definition
| Text
|-
| ZIP archive
| Storage for the mods
| Binary
|-
| SCS archive
| Storage for the game data
| Binary
|}