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Documentation/Engine/Formats

68 bytes added, 12:11, 16 March 2016
Formats used by SCS games
= Formats used by Prism3D based SCS games =
List of the file formats you will work with while modding our games.
{| class="wikitable" width="100%"
!width="12%50px"| Format!width="28%200px"| Full name!width="58%"| Purpose!| Type
|-
| [[Engine/Formats/pmd|.pmd]]
| Prism model descriptor
| Storage of the model descriptor data
| Binary
|-
| [[Engine/Formats/pmg|.pmg]]
| Prism model geometry
| Storage of the model geometry data
| Binary
|-
| [[Engine/Formats/pmc|.pmc]]
| Prism model collision
| Storage of the model dynamic collision data| Binary
|-
| [[Engine/Formats/pma|.pma]]
| Prism model animation
| Storage of the model animation data
| Binary
|-
| [[Engine/Formats/ppd|.ppd]]| Prism prefab descriptor(def?)
| Storage of the prefab data
| Binary
|-
| [[Engine/Formats/pia|.pia]]pit| Prism i animationintermediate trait| Storage of the model animation datatraits| Text
|-
| [[Engine/Formats/pim|.pim]]| Prism i intermediate model
| Storage of the model geometry data
| Text
|-
| [[Engine/Formats/pip.pic| Prism intermediate collision| Storage of the model dynamic collision data| Text|-| .pia| Prism intermediate animation| Storage of the model animation data| Text|-|.pip]]| Prism i intermediate prefab
| Storage of the prefab data
| Text
|-
| [[Engine/Formats/pit|.pit]]| Prism i trait| Storage of the model traits|-| [[Engine/Formats/sii|.sii]]
| Unit serialized file
| File storing serialized units
| Text and Binary
|-
| [[Engine/Formats/sui|.sui]]
| Serialized unit include
| The SII-include file without magic mark SiiNUnit
| Text
|-
| [[Engine/Formats/tobj|.tobj]]
| Texture object
| Texture detailed informations
| Text and Binary
|-
| [[Engine/Formats/mat|.mat]]
| Material
| Material definition
| Text
|-
| .zip
| ZIP archive
| Storage for the mods
| Binary
|-
| .scs
| SCS archive
| Storage for the game data
| Binary
|}

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