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Documentation/Engine/Console/Commands/multimon

41 bytes added, 12:40, 18 January 2016
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While the '''multimon''' command allows dynamic changes of the size of the monitor views at runtime, increasing the size can not increase the maximal effective rendering resolution beyond the resolution used by the biggest view the game started with. In that case the changed view will have proper size however its content might look blurry. To fix it, restart the game or temporarily change (and apply) vsync settings in display options '''after saving''' the configuration first using '''multimon save'''.
The following commands are supported:<ref>TEST</ref>
==init==
Prints values of all attributes of specified monitor whose name begins with specified prefix. As with set ui provides access to the ui itself.
 
==Notes==
<references />
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