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Documentation/Engine/Console/Commands/multimon

136 bytes removed, 12:48, 15 February 2016
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While the '''multimon''' command allows dynamic changes of the size of the monitor views at runtime, increasing the size can not increase the maximal effective rendering resolution beyond the resolution used by the biggest view the game started with. In that case the changed view will have proper size however its content might look blurry. To fix it, restart the game or temporarily change (and apply) vsync settings in display options '''after saving''' the configuration first using '''multimon save'''.
The following commands are supported:<ref>TEST</ref>
==init==
*'''empty''' - No views, UI over entire screen. This is convenient starting point for more complex custom setups.
*'''one''' - Creates single wide view UI over entire screen. This is similar to predefined mode [[Engine/Multimon_Config#Types|'''0''']] however it provides ability to disable interior rendering if desired.*'''three''' - Setup corresponding to predefined mode [[Engine/Multimon_Config#Types|'''2''']]*'''three_with_dash''' - Setup corresponding to predefined mode [[Engine/Multimon_Config#Types|'''3''']]
When initializing using '''three''' or '''three_with_dash''', the state of corresponding tweaking cvars at the moment of the initialization is applied to the runtime configuration. This can be used to do basic setup using the cvars in predefined mode and use the custom mode to only tweak the result.
Syntax: multimon reload
 
Example: multimon reload
 
Replaces the runtime configuration using a content of '''multimon_config.sii'''
Syntax: multimon save
 
Example: multimon save
 
Saves the current runtime configuration to '''multimon_config.sii'''. This '''MUST''' be used for the changes to persist restart of the game or change of display settings.
Prints values of all attributes of specified monitor whose name begins with specified prefix. As with set ui provides access to the ui itself.
 
==Notes==
<references />
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