Documentation/Engine/Console/Commands

From SCS Modding Wiki
Jump to navigation Jump to search
Name Parameters Description
check TODO TODO
cs_export TODO TODO
dispatch TODO TODO
echo <message> Prints message to console.
edit <map_name> Start editor

map_name parameter is name of the map to be edited, if not set editor stars with empty map.

edit_build TODO TODO
edit_build_spawns TODO TODO
edit_mark TODO TODO
edit_save TODO TODO
edit_save_backend TODO TODO
edit_save_text TODO TODO
edit_unit TODO TODO
exec <script file name> Load and execute different command script.

For example if you put this script into My Documents/Euro Truck Simulator 2:

# P3D Screenshot script.

echo "Taking screenshot.."
screenshot
echo "Screenshot has been taken"

Run the game and then write in console "exec /home/script_file_name" it will execute.

exit <reason> Exit game command in case of error. (unloads profile)
g_delete_idx TODO TODO
g_delete_uid TODO TODO
g_dump TODO TODO
g_dump_signs TODO TODO
g_find_prefab TODO TODO
g_game_dump TODO TODO
g_info TODO TODO
g_item_count TODO TODO
g_mode TODO TODO
g_msaa TODO TODO
g_next_border_node TODO TODO
g_path TODO TODO
g_replace_prefab TODO TODO
g_save_curve_as_text TODO TODO
g_sel_dist TODO TODO
g_sel_item TODO TODO
g_sel_type TODO TODO
g_sel_uid TODO TODO
g_ui_recache TODO TODO
g_wander_output TODO TODO
game <save_slot> Start game.
goto <x;y;z> Teleport debug camera to place on map
key TODO TODO
mark_country TODO TODO
mm_check TODO TODO
mm_defrag - Run memory manager defragmentation.
mm_dump [?bim] (help, blocks, items, mlru) [c] (children) Dump memory manager content.
mm_flush - Run memory manager garbage collector.
mm_flush_repeatedly - Run memory manager garbage collector.
mm_sys TODO TODO
multimon <operation> <mixed> Allows configuration of multi monitor support.
pause - Toggle game pause state
preview <map_name> <preview_editor> <profile_to_load> Start game in preview mode

Parameters:

  • map_name - Name of the map to preview
  • preview_editor - editor = start editor, game = start game
  • profile_to_load - Name of the profile to be loaded
profiler_autoshow TODO TODO
profiler_dump TODO TODO
quit - Closes the game
route <start company name> <end company name> Command runs navigation between two given points and marks examined road network for visual preview
s_info - Reports informations about sound subsystem
save - Forces game save
screenshot <custom_name> Makes a screenshot.

The <custom_name> parameter sets custom name of screenshot file name. This parameter is optional.

sdk <operation> Perform SDK operation

<operation> parameter can be:

  • reinit - reinitializes the SDK
  • unload - unload all plugins
  • reload - reloads all plugins
spawn <object_type> Spawn traffic object

Allowed object types:

  • vehicle - standard ai vehicle
  • vehicle_forced - forced ai vehicle (ignoring traffic origin and density)
test - Not available in final builds
uset <cvar> <value> Set value of the cvar by name - in case cvar was not found creates new.
validate - Start validation
warp <speed> Set speed of the gameplay. The correct value of the speed parameter is a floating point number in range from 0.0001 to 60.0
g_set_skybox TODO TODO
g_set_climate TODO TODO
g_set_weather TODO TODO
g_set_time TODO TODO
phys_info TODO TODO
ui TODO TODO