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Documentation/Engine/Console/Commands

477 bytes added, 01:51, 13 November 2023
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{{ObsoletePageTip|Be aware that this page is obsolete, it should be updated with all commands in the future.}}
__TOC__
Further configuration parameters are available on the [[Documentation/Engine/Configuration variables|cvar]] page.<br>
Those can be used either with or without a preceding <tt>uset</tt> command.
=List=
| <reason>
| Exit game command in case of error. (unloads profile)
|-
| g_colbox
| <mode>
| Displays collision boxes while in editor. 1:on, 0:off
|-
| g_delete_idx
| <uid>
| Delete item by given unique index in map editor
|-
| g_disable_beacons
| <mode>
| Changes behaviour of flashing beacons on AI vehicles/trucks (accessibility feature for epileptic people).
* 0 - default
* 1 - disables spot lights of strobes and beacons
* 2 - as 1 and also disables their flares blinking by switching them on all the time
|-
| g_dump
| g_find_prefab
| <prefab name> [prefab name] [prefab name] ...
| Find prefabs by it's its unit name suffix and dump them into bugs file.
|-
| g_info
|-
| goto
| <x;y;z> or <cityname>| Teleport debug camera to place on map. Press <code>CTRL</code> + <code>F9</code> to place your truck at the camera's location.
|-
| mark_country
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