{{Tip|Be aware that this page is obsolete, it should be updated with all comments in the future time.}} __TOC__ Further configuration parameters are available on the [[Documentation/Engine/Configuration variables|cvar]] page.<br> =List={| class="wikitablesortable" width="100%"
!width="200px"|Name
!width="350px"|Parameters!|Purpose|-| cheat| -| Not available in final buildsDescription
|-
| check
| TODO<what>| TODOCheck if data is correct. At the moment the <what> parameter can be only "company" and then the command will validate if all connections between companies are correct.
|-
| cs_export
| TODO<cutscene_name>| TODOExport cutscene by name.
|-
| dispatch
| TODO-| TODOHandle entering initial state after game launch.
|-
| echo
| TODO<message>| TODOPrints message to console.
|-
| edit
| TODO<map_name>| TODOStart editor map_name parameter is name of the map to be edited, if not set editor stars with empty map.
|-
| edit_build
| TODO-| TODORebuild editor in map editor.
|-
| edit_build_spawns
| TODO-| TODORebuild all spawn points in map editor.
| TODO| TODO|-| edit_save_backend| TODO| TODOSaves the map in map editor for loading in game.
|-
| edit_save_text
| TODO| TODO|-| edit_unit| TODO| TODOSave map in textual form for debugging purpose.
|-
| exec
| TODO<script file name>| TODOLoad and execute different command script. For example if you put this script into My Documents/Euro Truck Simulator 2:<pre># P3D Screenshot script. echo "Taking screenshot.."screenshotecho "Screenshot has been taken"</pre>Run the game and then write in console "exec /home/script_file_name" it will execute.
|-
| exit
| TODO<reason>| TODOExit game command in case of error. (unloads profile)|-| g_colbox| <mode>| Displays collision boxes while in editor. 1:on, 0:off
|-
| g_delete_idx
| TODO<index>| TODODelete item by given index in map editor
|-
| g_delete_uid
| TODO<uid>| TODODelete item by given unique index in map editor
|-
| g_dump
| TODO[asset extension]| TODODumps map.
|-
| g_dump_signs
| TODO-| TODODumps traffic signs.
|-
| g_find_prefab
| TODO<prefab name> [prefab name] [prefab name] ...| TODO|-| g_game_dump| TODO| TODOFind prefabs by it's unit name suffix and dump them into bugs file.
|-
| g_info
| TODO-| TODOPrints application info. Output depends if you are in game or using map editor.
|-
| g_item_count
| TODO(model, prefab, building, anim, mover)| TODODisplay count of the item. If no parameter is given this function prints summary about all the items.
| mm_sys[[Documentation/Engine/Console/Commands/multimon|multimon]]| TODO<operation> <mixed>| TODOAllows configuration of multi monitor support.
|-
| multimonpause| TODO-| TODOToggle game pause state
|-
| pausephys_info| TODO-| TODODisplay informations about physical subsystem.
|-
| preview
| TODO<map_name> <preview_editor> <profile_to_load>| TODOStart game in preview mode|-| profiler_autoshowParameters:| TODO* map_name - Name of the map to preview| TODO* preview_editor - editor = start editor, game = start game|* profile_to_load -| profiler_dump| TODO| TODOName of the profile to be loaded
|-
| quit
| TODO-| TODOCloses the game
|-
| route
| TODO<start company name> <end company name>| TODOCommand runs navigation between two given points and marks examined road network for visual preview
|-
| s_info
| TODO-| TODOReports informations about sound subsystem
|-
| save
| TODO-| TODOForces game save
|-
| screenshot
| TODO<custom_name>| TODOMakes a screenshot. The <custom_name> parameter sets custom name of screenshot file name. This parameter is optional.
|-
| sdk
| Perform SDK operation
Operation <operation> parameter can be:
* reinit - reinitializes the SDK
* unload - unload all plugins
* reload - reloads all plugins
|-
| set
| -
| -
|-
| spawn
| <object_type>
| Spawn traffic object
Allowed object types:
* vehicle - standard ai vehicle
* vehicle_forced - forced ai vehicle (ignoring traffic origin and density)
|-
| test
|-
| uset
| <cvacvar>] <value>| Set value of the [[Documentation/Engine/Configuration variables|cvar ]] by name - in case cvar was not found creates new.
|-
| validate
| <speed>
| Set speed of the gameplay. The correct value of the speed parameter is a floating point number in range from 0.0001 to 60.0
|-
| ui
| <command[[:flags] name[:class] ["parameters"]]>
| Internal ui operations command.
*command
**'s'(how) - shows a window. Parameters [ui_script [left=0 bottom=0]]
**'h'(ide) - hides a window
**'t'(oggle) - toggles window. For parameters see 's'
**'i'(nsert) - inserts a window. For parameters see 's'