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Documentation/Engine/Configuration variables

1,266 bytes added, 10:26, 7 June 2019
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This variables configure different aspects of the game. They are loaded either from "config.sii" {{Tip|Be aware that this page is obsolete, it should be updated with all comments in game home directory or profile configuration file ("profiles/<profile_id>/config.sii")the future time.}}
Moreover all this The following variables can also be changed during configure different aspects of the game play using [[Documentation/Engine/Console|console]].
Some of them (global settings) are loaded from the '''''config.sii''''' that can be found in the [[Documentation/Engine/Game_user_path|game user folder]]; others (which are associated with a player's profile) will be saved in the profile folder (e.g. "''<game_user_path>/profiles/<profile_id>''").
 
Most of these can be changed during the game play using the [[Documentation/Engine/Console|console]]. To do so, enter the variable name, followed by the desired value, to change it and press Enter. Additionally the command '''uset''' can be used before the cvar name, but it is not necessary.
 
To determine the current and default value of a variable, enter only its name.
 
Example:
<pre>
g_police 0 (disables traffic fines)
g_colbox 1 (displays collision boxes)
 
r_mirror_view_distance (might return the following)
"r_mirror_view_distance" is: "400" default:"80.0"
</pre>
 
 
Variables list (''some of the columns in the table can be sorted by clicking the up/down arrows''):
{| class="wikitable sortable" width="100%"
!width="150px"|Name!width="70px" class="unsortable"|Type!width="200px" class="unsortable"|Default value!width="50px"|Config!class="unsortable"|Purpose
|-
| r_texture_detail| integer| 0| global| Texture detail.|-| r_anisotropy_factorg_additional_water_fov
| float
| 020.250f
| global
| Anistropy factorBy how much increase the horizontal fov used to render the water effect.
|-
| r_vsyncg_adviser
| integer
| 1
| globalprofile| Is vertical synchronization enabled?Adviser mode: 0 = hidden, 1 = shown, 2 = mini mode.
|-
| sys_infog_adviser_auto_parking| stringinteger| No default value1| globalprofile| Stores information about your operating systemEnable/disable auto parking feature.
|-
| vid_nameg_adviser_keep_hidden| stringinteger| No default value0| globalprofile| Stores information about currently used graphics cardKeep adviser in hidden state (do not show any message).
|-
| vid_memg_artist_id| stringinteger| No default value0
| global
| Stores information about video memory of currently used graphics cardArtist specific id.(0-15 range)
|-
| vid_verg_auto_traffic_headlights| stringinteger| No default value1
| global
| Stores information about currently used graphics card driver versionEnable/Disable headlights from automatic traffic.
|-
| t_averaging_window_lengthg_autoload_ignore_autosave
| integer
| 200| globalprofile| Number of the past frames used to calculate the current frame duration.Should auto-loading ignore all autosaves and use only manual saves?
|-
| g_clock_24g_axle_drop_auto
| integer
| 1
| profile
| Use 24 hour clock or 12 hour clock (value Is automatic axle drop enabled?|-| g_bad_weather_factor| float| 0.07| profile| Bad weather factor. Affects probability of rainy weather.|-| g_brake_intensity| float| 1 = 24 hour, value .0 = 12 hour)| profile| Brake intensity modifier.
|-
| g_policeg_brake_light_all
| integer
| 1
| profile
| Is police simulation enabledShow brake light for all brakes (value: 1) or only servuce, retarder and trailer brake (value: 0)? If set to 0 you will not get any penalties.
|-
| g_fatigueg_cam_blinker
| integer
| 10
| profile
| State of the fatigue simulationIs interior camera movement based on blinker activation enabled.
|-
| g_tutorialg_cam_physics
| integer
| 1
| profile
| Is tutorial interior camera movement based on physics movement of driver enabled?|-| g_cam_physics_value| float| 1.0| profile| Value of interior camera movement based on physics movement of driver.
|-
| g_desktop_tutorialg_cam_steering
| integer
| 10
| profile
| Is display tutorial interior camera movement based on steering angle enabled?
|-
| g_adviser[[/g_cam_steering_reverse/]]
| integer
| 1.0| profile| Interior camera movement based on steering angle, behavior on reverse.|-| g_cam_steering_value| float| 1.0
| profile
| Adviser mode: Multiplier for interior camera movement based on steering angle.|-| [[/g_cargo_sort/]]| integer| 0 = hidden, 1 = shown, 2 = mini mode| global| Current cargo sort method.
|-
| g_adviser_keep_hiddeng_city_name_move
| integer
| 0
| profileglobal| Keep adviser in hidden state (do not show any message)Enable ability to move city names on map.
|-
| g_adviser_auto_parkingg_clock_24
| integer
| 1
| profile
| Enable/disable auto parking feature.Use 24 hour clock or 12 hour clock (value 1 = 24 hour, value 0 = 12 hour)
|-
| g_save_idxg_console
| integer
| 10| profileglobal| Current profile save index.Is console enabled?
|-
| g_desktop_fadeoutg_cruise_control_grid
| float
| 605.0| globalprofile| Delay specified in seconds used to fadeout ui in desktopDigital cruise control grid step.
|-
| g_bad_weather_factorg_cruise_control_smart
| float
| 0.070
| profile
| Bad weather factorSmart cruise control window, if you want to disable it set to negative value.
|-
| [[Documentation/Engine/Config_variables/g_currency|g_currency]]
| Currency used in game.
|-
| g_income_factorg_cutscenes| floatinteger| 1.0
| profile
| Income factor (minimum is 0Enable/disable cutscenes.|-| g_debug_interior_cam| integer| 0 maximum is 1| global| Enables drawing of the truck geometry even in the interior camera mode.0)
|-
| g_job_distance_limitg_debug_map_limits| integer| 0| global| Enable/Disable the debugging of the map speed limits.|-| g_desktop_fadeout
| float
| 60| global| Delay in seconds before the desktop ui will fade out when left idle.| -| g_desktop_tutorial| integer| 1.0
| profile
| Limit generating of the jobs that are in specified range from current player position. Negative value means no limit for generation applied.Is desktop tutorial enabled?|-| g_developer| integer| 0| global| Is developer mode enabled?
|-
| [[Documentation/Engine/Config_variables/g_parking_difficulty|g_parking_difficulty]]g_disable_hud_activation
| integer
| 0
| global
| Are specific hud activations disabled?
|-
| g_engine_start_auto
| integer
| 1
| profile
| Parking difficultyIs engine automatic start enabled?
|-
| g_input_configuredg_fahrenheit
| integer
| 0
| profile
| Is input configuredShould game display temperature in fahrenheits (value: 1) or degrees of celsius (value: 0)?
|-
| g_start_in_truckg_fatigue
| integer
| 01
| profile
| If profile has assigned truck should we skip desktop and start in it?State of the fatigue simulation|-| g_flyspeed| float| 100.0| global| Debug camera fly speed
|-
| g_autoload_ignore_autosaveg_force_economy_reset
| integer
| 0
| profile
| Should autoA value of 1 forces an economy reset (generating new job listings).<br>The player should be free-loading ignore all autosaves roaming when issuing the command, and use only manual saves?afterwards entering and exiting the Profile Manager.
|-
| [[Documentation/Engine/Config_variables/g_force_load_selector|g_force_load_selector]]
| Forces the appearance of the load slot selector.
|-
| g_global_force_load_selectorg_force_online_lscrs| integer| 0| global| Force online loading screens. If no loading screen is specified in specified category (ferry, eurotunnel, normal) built-in one is showed.|-| g_fps
| integer
| 0
| global
| Forces the appearance of the load slot selector for all profilesDisplay FPS in mini console. (Correct value are: 0, 1)
|-
| g_force_economy_resetg_fuel_simulation
| integer
| 0
| profile
| Force economy reset.Is realistic fuel consumption enabled?
|-
| g_remove_missing_accessoriesg_gallon
| integer
| 0
| profile
| Remove all acccessories that are no longer available in Should game and replace them with fallback accessories if possible.display volume as gallon (value: 1) or liters (value: 0)?
|-
| g_tooltip_delayg_gfx_advanced| floatinteger| 0.4
| global
| Delay specified in seconds indicating when to show tooltip since hovering the item with tooltipGraphics settings last used (0 = simple, 1 = advanced).
|-
| [[/g_cargo_sort/]]g_gfx_all_scales
| integer
| 0
| global
| Current cargo sort methodEnables selection of all rendering scales in ui even on machines with small virtual memory.|-| g_gfx_quality| integer| -1| global| Quality presets of graphics. Linked directly to quality_level_t enum, with "-1" as "custom" state.
|-
| g_line_sortg_global_force_load_selector
| integer
| 0
| global
| Current line sort criteria Forces the appearance of the load slot selector for jobsall profiles.(Correct value are: 0, 1)
|-
| g_debug_interior_cam[[/g_grass_density/]]
| integer
| 02
| global
| Enables drawing of the truck geometry even in the interior camera modeGrass density setting.
|-
| g_force_online_lscrsg_hardcore_simulation
| integer
| 0
| globalprofile| Force online loading screens. If no loading screen is specified in specified category (ferry, eurotunnel, normal) built-in one is showed.Is air brake simulation enabled?
|-
| g_mm_help_showng_hmd_no_3d_background
| integer
| 0
| globalprofile| Used Disables use of 3d background for indication if its first time when player enters mod manager to show him welcome screenthe menu.
|-
| g_fpsg_hmd_no_artifical_movement
| integer
| 0
| globalprofile| Display FPS in mini consoleDisables artifical angle based movement of the interior.
|-
| g_texture_usage_statsg_hmd_no_special_menu
| integer
| 0
| globalprofile| Print texture usage statistics into Disables use of special variants of menu ui when HMD is enabled.|-| g_hmd_reduced_cabin_movement| integer| 1| profile| Reduces the cabin movement by disabling its separate movement on the console?visual level.
|-
| r_device[[/g_hshifter_layout/]]| stringinteger| dx90| globalprofile| Render deviceType of hshifter layout. (correct values: dx9, gl)
|-
| r_pathg_hshifter_layout_shifting| stringinteger| No default value1| globalprofile| Render pathLayout analyzed and used for more realistic shifting sounds.
|-
| r_modeg_hshifter_synchronized| stringinteger| No default value1| globalprofile| Current resolution in format: {screen_width}x{screen_height}x{color_depth}x{refresh_rate}Behaves/sounds like synchronized transmission.
|-
| r_fullscreen[[/g_hud_speed_limit/]]
| integer
| 1
| globalprofile| Is fullscreen enabled?Speed limit state on the adviser.
|-
| r_msaag_ignore_low_fps
| integer
| 0
| global
| Is MSAA enabled?Enable/Disable the low frame rate warnings.|-| g_income_factor| float| 1.0| profile| Income factor (minimum is 0.0 maximum is 1.0). Multiplies all incomes.
|-
| r_no_frame_trackingg_input_configured
| integer
| 0
| globalprofile| Disable frame tracking feature.Is input configured?
|-
| r_minimal_unfinished_framesg_interior_camera_zero_pitch
| integer
| 0
| global
| Simulate bigger queue Is default mouse position ignored in tracking completion framestruck interior? This should be set to 1 when you are using some HMD such like Oculus Rift.|-| g_job_distance_limit| float| -1.0| profile| Limit generating of the jobs that are in specified range from current player position. Negative value means no limit for generation applied.
|-
| [[/r_nv_stereo_mode/]]g_kdop_preview
| integer
| 20
| global
| How to handle NV 3D vision stereo modeEnable/Disable the preview of generated k-DOPs.|-| g_lang| string| en_gb| profile| Language currently used by game.
|-
| r_manual_stereo_in_menug_lang_set
| integer
| 1
| profile
| Is language set manually (1)?
|-
| g_light_distance_factor
| float
| 1.0
| global
| Is use of manual stereo enabled even in menu?Light source fade start distance is multiplied by this value.
|-
| r_manual_stereo_ui_distg_light_span_factor
| float
| 1.0.8
| global
| UI draw plane distance when using stereoLight source fade span is multiplied by this value.
|-
| r_manual_stereo_ui_dist_gameg_line_sort| floatinteger| 0.5
| global
| UI draw plane distance when using stereoCurrent line sort criteria for jobs.
|-
| r_manual_stereo_ui_fovg_lod_factor_parked
| float
| 801.0
| global
| Manual stereo UI field of view when using stereoLOD distances for parked vehicles are multiplied by this factor.
|-
| r_manual_stereo_ui_fov_gameg_lod_factor_pedestrian
| float
| 1001.0
| global
| Manual stereo UI field of view when using stereoLOD distances for pedestrians are multiplied by this factor.
|-
| r_manual_stereo_buffer_scaleg_lod_factor_traffic
| float
| 1.0
| global
| Scale LOD distances for traffic vehicles are multiplied by this factor used when creating stereo buffers.
|-
| r_setup_doneg_menu_aa_limit
| integer
| 08
| global
| Are default graphics settings setup?Number of tiles below which we enable SSAA in the menu scene.
|-
| r_startup_progressg_minicon
| integer
| 0
| global
| Indicates progress of game startup.Is mini console enabled?
|-
| r_nowmig_mm_help_shown
| integer
| 0
| global
| Disable usage of WMI while detecting graphics card memory informationsUsed for indication if its first time when player enters mod manager to show him welcome screen.
|-
| r_deferredg_motor_brake_auto
| integer
| 10| globalprofile| Is deferred rendering automatic usage of engine brake enabled? If set to 0 game uses forward rendering pipeline which disables shadows, lights and all post process effects.
|-
| r_deferred_mirrorsg_mph
| integer
| 10| globalprofile| Use deferred rendering pipeline while rendering mirrors?miles (1) or kilometers (0).
|-
| r_mirror_view_distance[[/g_news/]]| floatinteger| 80.0-1
| global
| View distance of the mirrors.Are online news enabled?
|-
| r_sun_shadow_quality[[/g_online_loading_screens/]]
| integer
| 4-1
| global
| Quality of the sun shadows.Are online loading screens enabled?
|-
| r_sun_shadow_texture_size[[Documentation/Engine/Config_variables/g_parking_difficulty|g_parking_difficulty]]
| integer
| 40960| globalprofile| Size of the sun shadow texture. Bigger number = better visuals, smaller fpsParking difficulty
|-
| [[/r_fake_shadows/]]g_pedal_clutch_range| integerfloat| 21.0| globalprofile| Fake shadows stateCluch range.
|-
| r_hdrg_pedestrian
| integer
| 1
| global
| Is HDR enabled?<noinclude>Enable/Disable pedestrian generation.
|-
| r_mlaag_police
| integer
| 1
| globalprofile| Is MLAA police simulation enabled?</noinclude>If set to 0 you will not get any penalties.
|-
| r_mlaa_threshold[[Documentation/Engine/Config_variables/g_pounds|g_pounds]]| floatstring| 1.0kg| globalprofile| Edge threshold used for MLAA anti-aliasingSet weight unit
|-
| r_dofg_radio_mode
| integer
| 1
| global
| Is Depth Of Field effect enabled?Radio player mode.
|-
| r_dof_startg_rain_reflect_actor| floatinteger| 200.01
| global
| Starting range of Should we reflect game actor in the Depth Of Fieldrain?
|-
| r_dof_transitiong_rain_reflect_cache| floatinteger| 400.01
| global
| Length of range between minimal and maximal Depth Of Field blur.Should we reflect geometry cache in the rain?
|-
| r_dof_filter_sizeg_rain_reflect_hookups| floatinteger| 0.51
| global
| Size of the Depth Of Field filterShould we reflect hookups associated with segment items (e.g. lamp flares)?
|-
| r_cloud_shadowsg_rain_reflect_traffic
| integer
| 1
| global
| Are cloud shadows enabledShould we reflect traffic in the rain?
|-
| [[/r_color_correctiong_rain_reflection/]]
| integer
| 13
| global
| Color correction stateRain reflection quality.
|-
| r_color_cyan_red[[/g_reflection/]]| floatinteger| 0.03
| global
| Cyan-red factor of the color correction in -1 to 1 rangeReflection detail.
|-
| r_color_magenta_greeng_reg_setting| floatstring| 0.0No default value| globalprofile| Magenta-green factor Name of the color correction in -1 to 1 rangeregional settings unit. By default for ETS2 it's reg_setting.europe for ATS it's reg_setting.usa.
|-
| r_color_yellow_blueg_remove_missing_accessories| floatinteger| 0.0| globalprofile| Yellow-blue factor of the color correction Remove all acccessories that are no longer available in -1 to 1 rangegame and replace them with fallback accessories if possible.
|-
| r_color_saturationg_retarder_auto| floatinteger| 1.0| globalprofile| Color saturation factor 1.0 is neutral.Is automatic usage of retarder enabled?
|-
| r_sunshafts[[/g_save_format/]]
| integer
| 10
| global
| Are sunshafts enabled?Format used to store the game saves.
|-
| r_normal_mapsg_save_idx
| integer
| 1
| globalprofile| Is normal mapping enabled?Current profile save index. Used for automatic naming of saves.
|-
| r_scale_xg_screenshot_on_bug| floatinteger| 1.0
| global
| X-axis rendering scaling factorEnable/Disable automatic generation of screenshots when bug is reported even if the normal combination is used.
|-
| r_scale_yg_show_game_elements| floatinteger| 1.0
| global
| Y-axis rendering scaling factor.Are activation points enabled?
|-
| r_mirror_scale_x| float| 1.0| global| X-axis mirror rendering scaling factor.|-| r_mirror_scale_y| float| 1.0| global| Y-axis mirror rendering scaling factor.|-| [[Documentation/Engine/Config_variables/r_deferred_debug|r_deferred_debug]]g_start_in_truck
| integer
| 0
| globalprofile| If value is greater than 0 runs deferred renderer debug.profile has assigned truck should we skip desktop and start in it?
|-
| r_show_light_pixel_coverageg_steam_browser
| integer
| 01
| global
| Show lights debugging helpersShould game use steam build-in browser or user default browser to open external links?
|-
| r_use_depth_boundsg_steam_rich_presence
| integer
| 1
| global
| Should game use depth bounds to speedup rendering of the lightsIs steam rich presence enabled? (Works only on supported hardware)
|-
| r_gamma[[/g_steam_screenshots/]]| floatinteger| 1.02
| global
| Gama correction factor (works only Way in fullscreen mode)which we should handle the screenshots in steam version.
|-
| [[Documentation/Engine/Config_variables/r_multimon_mode|r_multimon_mode]]g_steer_autocenter
| integer
| 01| globalprofile| Controls the multi-monitor mode.Is steering wheel autocenter enabled?
|-
| r_multimon_fov_horizontalg_texture_usage_stats| float| 50| global| Horizontal field of view used with multi monitor configuration.|-| r_multimon_fov_vertical| floatinteger
| 0
| global
| Vertical field of view used with multi monitor configuration.Print texture usage statistics into the console?
|-
| r_multimon_border_fov_leftg_throttle_auto_shift| floatinteger
| 0
| globalprofile| Additional angle added to offset between cameras to represent oblast hidden by the monitor borderAutomatic gearbox uses throttle as input for shifting policy.
|-
| r_multimon_border_fov_rightg_tooltip_delay
| float
| 0.4
| global
| Additional angle added Delay specified in seconds indicating when to offset between cameras to represent oblast hidden by show tooltip since hovering the monitor borderitem with tooltip.
|-
| r_multimon_vert_offset_leftg_toy_physics| floatinteger| 01| globalprofile| Additional vertical offset Is simulation of left monitor.toy physics movement enabled?
|-
| r_multimon_vert_offset_rightg_trackir| floatinteger| 01
| global
| Additional vertical offset of right monitorEnable/Disable the TrackIR support.
|-
| r_multimon_rotation_centerg_traffic
| float
| 1.0
| global
| Roll of the center monitorTraffic intensity.*0.0 - traffic disabled*10.0 - maximum traffic intensity
|-
| r_multimon_rotation_leftg_trailer_stability
| float
| 0.5| globalprofile| Roll of the left monitorTrailer stability factor.
|-
| r_multimon_rotation_right[[/g_trans/]]| floatinteger
| 0
| globalprofile| Roll Type of the right monitortransmission.
|-
| r_multimon_rotation_aux[[/g_truck_light_quality/]]| floatinteger| 01
| global
| Roll Quality of result of the auxillary monitorhead light.
|-
| r_multimon_interior_in_maing_truck_light_specular
| integer
| 1
| global
| Should we render interior inside the main viewsEnables/disables use of specular during head light calculation.
|-
| r_multimon_exterior_in_auxg_tutorial
| integer
| 01| globalprofile| Should we render exterior in the auxiliary view.Is tutorial enabled?
|-
| r_segment_buffer_sizeg_use_speed_limiter
| integer
| 1281| globalprofile| Segment buffer size in MBIs speed limiter enabled?
|-
| g_interior_camera_zero_pitchg_veg_detail
| integer
| 02
| global
| Is default mouse position ignored in truck interior? This should be set to Vegetation detail setting. 0 - low, 1 when you are using some HMD such like Oculus Rift.- medium, 2 - high
|-
| r_wireframeg_vehicle_flare_lights
| integer
| 01
| global
| Enables wireframe renderingEnable/Disable lights associated with vehicle flares.<!--|-| i_hmd_min_prediction| float| 0.0| profile| Time interval in seconds used to predict the HMD movement.
|-
| g_hmd_no_artifical_movementi_hmd_max_prediction| integerfloat| 0.1
| profile
| Disables artifical angle based Time interval in seconds used to predict the HMD movement of the interior.
|-
| g_hmd_reduced_cabin_movementi_oculus_eye_height| integerfloat| 10.15
| profile
| Reduces Model of the cabin movement by disabling its separate movement on the visual levelstick based neck and head simulation.
|-
| g_hmd_no_special_menui_oculus_eye_protrusion| integerfloat| 0.09
| profile
| Disables use Model of the stick based neck and head simulation.-->|-| i_virtual_cursor_speed| float| 500.0| global| Speed of special variants movement of menu ui the cursor when HMD is enabledusing a gamepad-like input in pixels per second.<br>Set to zero or negative value to disable use of gamepads and joysticks for cursor movement.
|-
| g_hmd_no_3d_backgroundp_profile_draws
| integer
| 0
| profileglobal| Disables use of 3d background for the menu.Profile draw calls
|-
| g_langr_anisotropy_factor| stringfloat| en_gb0.25| profileglobal| Language currently used by gameAnistropy factor.
|-
| g_lang_setr_cloud_shadows
| integer
| 1
| profileglobal| Is language set manually (1)Are cloud shadows enabled?
|-
| [[/g_newsr_color_correction/]]
| integer
| 1| global| Color correction state.| -| r_color_cyan_red| float| 0.0| global| Cyan-red factor of the color correction in -1to 1 range.|-| r_color_magenta_green| float| 0.0
| global
| Are online news enabled?Magenta-green factor of the color correction in -1 to 1 range.
|-
| [[/g_online_loading_screens/]]r_color_saturation| integerfloat| -1.0
| global
| Are online loading screens enabled?Color saturation factor 1.0 is neutral.
|-
| g_flyspeedr_color_yellow_blue
| float
| 1000.0
| global
| Debug camera fly speedYellow-blue factor of the color correction in -1 to 1 range.
|-
| g_developerr_deferred
| integer
| 01
| global
| Is developer mode deferred rendering enabled?If set to 0 game uses forward rendering pipeline which disables shadows, lights and all post process effects.
|-
| g_city_name_move[[Documentation/Engine/Config_variables/r_deferred_debug|r_deferred_debug]]
| integer
| 0
| global
| Enable ability to move city names on mapIf value is greater than 0 runs deferred renderer debug.
|-
| g_debug_map_limitsr_deferred_mirrors
| integer
| 01
| global
| Enable/Disable the debugging of the map speed limits.Use deferred rendering pipeline while rendering mirrors?
|-
| g_screenshot_on_bugr_device| integerstring| 0dx9
| global
| Enable/Disable automatic generation of screenshots when bug is reported even if the normal combination is usedRender device (correct values: dx9, dx11, gl).
|-
| g_kdop_previewr_dof
| integer
| 01
| global
| Enable/Disable the preview of generated k-DOPs.Is Depth Of Field effect enabled?
|-
| g_trafficr_dof_filter_size
| float
| 10.05
| global
| Traffic intensitySize of the Depth Of Field filter.*0.0 - traffic disabled*10.0 - maximum traffic intensity
|-
| g_lod_factor_trafficr_dof_start
| float
| 1200.0
| global
| LOD distances for traffic vehicles are multiplied by this factor.Starting range of the Depth Of Field
|-
| g_lod_factor_parkedr_dof_transition
| float
| 1400.0
| global
| LOD distances for parked vehicles are multiplied by this factorLength of range between minimal and maximal Depth Of Field blur.
|-
| g_auto_traffic_headlights[[/r_fake_shadows/]]
| integer
| 12
| global
| Enable/Disable headlights from automatic trafficFake shadows state.
|-
| g_vehicle_flare_lightsr_fullscreen
| integer
| 1
| global
| Enable/Disable lights associated with vehicle flares.Is fullscreen enabled?
|-
| g_light_distance_factorr_gamma
| float
| 1.0
| global
| Light source fade start distance is multiplied by this value.Gama correction factor (works only in fullscreen mode)
|-
| g_light_span_factor| float| 1.0| global| Light source fade span is multiplied by this value.|-| g_pedestrianr_hdr
| integer
| 1
| global
| Enable/Disable pedestrian generation.Is HDR enabled?
|-
| g_lod_factor_pedestrianr_manual_stereo_buffer_scale
| float
| 1.0
| global
| LOD distances for pedestrians are multiplied by this Scale factorused when creating stereo buffers.
|-
| g_trackirr_manual_stereo_in_menu
| integer
| 1
| global
| Enable/Disable the TrackIR supportIs use of manual stereo enabled even in menu?|-| r_manual_stereo_ui_dist| float| 0.8| global| UI draw plane distance when using stereo.
|-
| g_veg_detailr_manual_stereo_ui_dist_game| integerfloat| 20.5
| global
| Vegetation detail settingUI draw plane distance when using stereo. 0 - low, 1 - medium, 2 - high
|-
| [[/g_grass_density/]]r_manual_stereo_ui_fov| integerfloat| 280
| global
| Grass density settingManual stereo UI field of view when using stereo.
|-
| [[/g_reflection/]]r_manual_stereo_ui_fov_game| integerfloat| 3100
| global
| Reflection detailManual stereo UI field of view when using stereo.
|-
| [[/g_rain_reflection/]]r_minimal_unfinished_frames
| integer
| 30
| global
| Rain reflection qualitySimulate bigger queue in tracking completion frames.
|-
| g_rain_reflect_cacher_mirror_scale_x| integerfloat| 1.0
| global
| Should we reflect geometry cache in the rain?X-axis mirror rendering scaling factor.
|-
| g_rain_reflect_trafficr_mirror_scale_y| integerfloat| 1.0
| global
| Should we reflect traffic in the rain?Y-axis mirror rendering scaling factor.
|-
| g_rain_reflect_actorr_mirror_view_distance| integerfloat| 180.0
| global
| Should we reflect game actor in View distance of the rain?mirrors.
|-
| g_rain_reflect_hookupsr_mlaa
| integer
| 1
| global
| Should we reflect hookups associated with segment items (e.g. lamp flares)Is MLAA enabled?
|-
| g_additional_water_fovr_mlaa_threshold
| float
| 201.0f0
| global
| By how much increase the horizontal fov Edge threshold used to render the water effect.for MLAA anti-aliasing
|-
| g_menu_aa_limitr_mode| integerstring| 8No default value
| global
| Number of tiles below which we enable SSAA Current resolution in the menu scene.format: {screen_width}x{screen_height}x{color_depth}x{refresh_rate}<!--
|-
| g_truck_light_specularr_msaa
| integer
| 10
| global
| Enables/disables use of specular during head light calculationIs MSAA enabled? Currently unsupported, will cause graphical issues.-->
|-
| g_gfx_qualityr_multimon_border_fov_left| integerfloat| -10
| global
| Quality presets of graphics. Linked directly Additional angle added to quality_level_t enum, with "-1" as "custom" stateoffset between cameras to represent oblast hidden by the monitor border.
|-
| g_gfx_advancedr_multimon_border_fov_right| integerfloat
| 0
| global
| Graphics settings last used (0 = simple, 1 = advanced)Additional angle added to offset between cameras to represent oblast hidden by the monitor border.
|-
| g_gfx_all_scalesr_multimon_exterior_in_aux
| integer
| 0
| global
| Enables selection of all rendering scales Should we render exterior in ui even on machines with small virtual memorythe auxiliary view.
|-
| [[/g_truck_light_quality/]]r_multimon_fov_horizontal| integerfloat| 150
| global
| Quality Horizontal field of result of the head lightview used with multi monitor configuration.
|-
| g_ignore_low_fpsr_multimon_fov_vertical| integerfloat
| 0
| global
| Enable/Disable the low frame rate warningsVertical field of view used with multi monitor configuration.
|-
| g_cutscenesr_multimon_interior_in_main
| integer
| 1
| profileglobal| Enable/disable cutscenesShould we render interior inside the main views.
|-
| g_radio_mode[[Documentation/Engine/Config_variables/r_multimon_mode|r_multimon_mode]]
| integer
| 10
| global
| Radio player Controls the multi-monitor mode.
|-
| [[/g_trans/]]r_multimon_rotation_aux| integerfloat
| 0
| profileglobal| Type Roll of transmissionthe auxillary monitor.
|-
| [[/g_hshifter_layout/]]r_multimon_rotation_center| integerfloat
| 0
| profileglobal| Type Roll of hshifter layoutthe center monitor.
|-
| g_hshifter_layout_shiftingr_multimon_rotation_left| integerfloat| 10| profileglobal| Layout analyzed and used for more realistic shifting soundsRoll of the left monitor.
|-
| g_hshifter_synchronizedr_multimon_rotation_right| integerfloat| 10| profileglobal| Behaves/sounds like synchonized transmissionRoll of the right monitor.
|-
| g_steer_autocenter| integer| 1| profile| Is steering wheel autocenter enabled?|-| g_brake_intensityr_multimon_vert_offset_left
| float
| 1.0| profileglobal| Brake intensity modifierAdditional vertical offset of left monitor.
|-
| g_trailer_stabilityr_multimon_vert_offset_right
| float
| 0.5
| profile
| Trailer stability factor.
|-
| g_retarder_auto
| integer
| 0
| profileglobal| Is automatic usage Additional vertical offset of retarder enabled?right monitor.
|-
| g_motor_brake_autor_no_frame_tracking
| integer
| 0
| profileglobal| Is automatic usage of engine brake enabled?Disable frame tracking feature.
|-
| g_engine_start_autor_normal_maps
| integer
| 1
| profileglobal| Is engine automatic start normal mapping enabled?
|-
| g_axle_drop_auto| integer| 1| profile| Is automatic axle drop enabled?|-| [[/g_hud_speed_limit/]]| integer| 1| profile| Speed limit state on the adviser.|-| g_use_speed_limiter| integer| 1| profile| Is speed limiter enabled?|-| g_brake_light_all| integer| 1| profile| Show brake light for all brakes (value: 1) or only servuce, retarder and trailer brake (value: 0)?|-| g_mphr_nowmi
| integer
| 0
| profileglobal| Use miles (1) or kilometers (0)Disable usage of WMI while detecting graphics card memory informations.
|-
| [[Documentation/Enginer_nv_stereo_mode/Config_variables/g_pounds|g_pounds]]| string| kg| profile| Set weight unit|-| g_fahrenheit
| integer
| 02| profileglobal| Should game display temperature in fahrenheits (value: 1) or degrees of celsius (value: 0)?How to handle NV 3D vision stereo mode.
|-
| g_gallon| integer| 0| profile| Should game display volume as gallon (value: 1) or liters (value: 0)?|-| g_reg_settingr_path
| string
| No default value
| profileglobal| Name of the regional settings unit. By default for ETS2 it's reg_setting.europe for ATS it's reg_setting.usaRender path.
|-
| g_hardcore_simulationr_scale_x| integerfloat| 1.0| profileglobal| Is air brake simulation enabled?X-axis rendering scaling factor.
|-
| g_fuel_simulation| integer| 0| profile| Is realistic fuel consumption enabled?|-| g_pedal_clutch_ranger_scale_y
| float
| 1.0
| profileglobal| Cluch rangeY-axis rendering scaling factor.|-| r_segment_buffer_size| integer| 128| global| Segment buffer size in MB
|-
| g_throttle_auto_shiftr_setup_done
| integer
| 0
| profileglobal| Automatic gearbox uses throttle as input for shifting policy.Are default graphics settings setup?
|-
| g_cruise_control_grid| float| 5.0| profile| Digital cruise control grid step.|-| g_cruise_control_smart| float| 0.0| profile| Smart cruise control window, if you want to disable it set to negative value.|-| g_cam_steeringr_show_light_pixel_coverage
| integer
| 0
| profileglobal| Is interior camera movement based on steering angle enabledShow lights debugging helpers?
|-
| g_cam_steering_value| float| 1.0| profile| Multiplier for interior camera movement based on steering angle.|-| [[/g_cam_steering_reverse/]]r_startup_progress
| integer
| 1.0| profileglobal| Interior camera movement based on steering angle, behavior on reverseIndicates progress of game startup.
|-
| g_cam_physicsr_sun_shadow_quality
| integer
| 14| profileglobal| Is interior camera movement based on physics movement Quality of driver enabled?the sun shadows.
|-
| g_cam_physics_value| float| 1.0| profile| Value of interior camera movement based on physics movement of driver.|-| g_cam_blinkerr_sun_shadow_texture_size
| integer
| 04096| profileglobal| Is interior camera movement based on blinker activation enabledSize of the sun shadow texture.Bigger number = better visuals, smaller fps
|-
| g_toy_physicsr_sunshafts
| integer
| 1
| profileglobal| Is simulation of toy physics movement Are sunshafts enabled?
|-
| [[/g_save_format/]]r_texture_detail
| integer
| 0
| global
| Format used Texture detail. Number of biggest mipmap levels to store the game savesskip.
|-
| s_reverse_enabledr_use_depth_bounds
| integer
| 1
| profileglobal| Is reverse sound enabledShould game use depth bounds to speedup rendering of the lights?(Works only on supported hardware)
|-
| s_rumble_enabledr_vsync
| integer
| 1
| profileglobal| Is rumble sound vertical synchronization enabled?
|-
| s_music_enabledr_wireframe
| integer
| 10| profileglobal| Is music enabled?|-| s_sfx_enabled| integer| 1| profile| Is sfx enabled?Enables wireframe rendering.
|-
| s_air_noise
| profile
| Sound of air at high speed.
|-
| s_wheel_noise
| float
| 1.0
| profile
| Sound of wheels at high speed.
|-
| s_interior_volume
| profile
| Master volume.
|-
| s_music_enabled
| integer
| 1
| profile
| Is music enabled?
|-
| s_music_volume
| Radio volume.
|-
| s_sfx_volumes_reverse_enabled| floatinteger| 1.0
| profile
| SFX volume.Is reverse sound enabled?
|-
| s_reverse_stereo
| Is stereo reversed?
|-
| i_virtual_cursor_speed| float| 500.0| global| Speed of movement of the cursor when using a gamepad-like input in pixels per second. Set to zero or negative value to disable use of gamepads and joysticks for cursor movement.|-| g_artist_id| integer| 0| global| Artist specific id. (0-15 range)|-| [[/g_steam_screenshots/]]| integer| 2| global| Way in which we should handle the screenshots in steam version.|-| g_steam_browsers_rumble_enabled
| integer
| 1
| globalprofile| Should game use steam build-in browser or user default browser to open external linksIs rumble sound enabled?
|-
| g_steam_rich_presence| integer| 1| global| Is steam rich presence enabled?|-| g_show_game_elementss_sfx_enabled
| integer
| 1
| global
| Are activation points enabled?
|-
| g_disable_hud_activation
| integer
| 0
| global
| Are specific hud activations disabled?
|-
| i_hmd_min_prediction
| float
| 0.0
| profile
| Time interval in seconds used to predict the HMD movement.Is sfx enabled?
|-
| i_hmd_max_predictions_sfx_volume
| float
| 1.0.1
| profile
| Time interval in seconds used to predict the HMD movementSFX volume.
|-
| i_oculus_eye_heights_wheel_noise
| float
| 1.0.15
| profile
| Model Sound of the stick based neck and head simulationwheels at high speed.
|-
| i_oculus_eye_protrusionsys_info| floatstring| 0.09No default value| profileglobal| Model of the stick based neck and head simulation.Stores information about your operating system
|-
| p_profile_drawst_averaging_window_length
| integer
| 020| global| Number of the past frames used to calculate the current frame duration.|-| vid_mem| string| No default value
| global
| Profile draw callsStores information about video memory of currently used graphics card.
|-
| g_miniconvid_name| integerstring| 0No default value
| global
| Is mini console enabled?Stores information about currently used graphics card.
|-
| g_consolevid_ver| integerstring| 0No default value
| global
| Is console enabled?Stores information about currently used graphics card driver version.
|}
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