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Documentation/Engine/Configuration variables

148 bytes removed, 10:26, 7 June 2019
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This variables configure different aspects of the game. They are loaded either from "config.sii" {{Tip|Be aware that this page is obsolete, it should be updated with all comments in game home directory or profile configuration file ("profiles/<profile_id>/config.sii")the future time.}}
Moreover all this The following variables can also be changed during configure different aspects of the game play.
Some of them (global settings) are loaded from the '''''config.sii''''' that can be found in the [[Documentation/Engine/Game_user_path|game user folder]]; others (which are associated with a player's profile) will be saved in the profile folder (e.g. "''<game_user_path>/profiles/<profile_id>''").
 
Most of these can be changed during the game play using the [[Documentation/Engine/Console|console]]. To do so, enter the variable name, followed by the desired value, to change it and press Enter. Additionally the command '''uset''' can be used before the cvar name, but it is not necessary.
 
To determine the current and default value of a variable, enter only its name.
 
Example:
<pre>
g_police 0 (disables traffic fines)
g_colbox 1 (displays collision boxes)
 
r_mirror_view_distance (might return the following)
"r_mirror_view_distance" is: "400" default:"80.0"
</pre>
 
 
Variables list (''some of the columns in the table can be sorted by clicking the up/down arrows''):
{| class="wikitable sortable" width="100%"
!width="150px"|Name!width="70px" class="unsortable"|Type!width="500px200px" class="unsortable"|Default value!width="50px"|Config!class="unsortable"|Purpose
|-
| r_texture_detail| integer| 0| global| Texture detail.|-| r_anisotropy_factorg_additional_water_fov
| float
| 020.250f
| global
| Anistropy factorBy how much increase the horizontal fov used to render the water effect.
|-
| r_vsyncg_adviser
| integer
| 1
| globalprofile| Is vertical synchronization enabled?Adviser mode: 0 = hidden, 1 = shown, 2 = mini mode.
|-
| sys_infog_adviser_auto_parking| stringinteger| No default value1| globalprofile| Store informations about your operating systemEnable/disable auto parking feature.
|-
| vid_nameg_adviser_keep_hidden| string| No default value| global| Store informations about using graphics card.|-| vid_mem| stringinteger
| 0
| globalprofile| Store informations about using graphics card memoryKeep adviser in hidden state (do not show any message).
|-
| vid_verg_artist_id| stringinteger
| 0
| global
| Store information about using graphics card driver versionArtist specific id.(0-15 range)
|-
| t_averaging_window_lengthg_auto_traffic_headlights
| integer
| 201
| global
| Number of the past frames used to calculate the current frame durationEnable/Disable headlights from automatic traffic.
|-
| g_clock_24g_autoload_ignore_autosave
| integer
| 10
| profile
| Use 24 hour clock or 12 hour clock (value 1 = 24 hour, value 0 = 12 hour)Should auto-loading ignore all autosaves and use only manual saves?
|-
| g_policeg_axle_drop_auto
| integer
| 1
| profile
| Is police simulation automatic axle drop enabled? If set to |-| g_bad_weather_factor| float| 0 you will not get any penalties.07| profile| Bad weather factor. Affects probability of rainy weather.|-| g_brake_intensity| float| 1.0| profile| Brake intensity modifier.
|-
| g_fatigueg_brake_light_all
| integer
| 1
| profile
| State of the fatigue simulationShow brake light for all brakes (value: 1) or only servuce, retarder and trailer brake (value: 0)?
|-
| g_tutorialg_cam_blinker
| integer
| 10
| profile
| Is tutorial interior camera movement based on blinker activation enabled?.
|-
| g_desktop_tutorialg_cam_physics
| integer
| 1
| profile
| Is display tutorial interior camera movement based on physics movement of driver enabled?
|-
| g_adviserg_cam_physics_value| integerfloat| 1.0
| profile
| Is adviser enabled?Value of interior camera movement based on physics movement of driver.
|-
| g_adviser_keep_hiddeng_cam_steering
| integer
| 0
| profile
| Keep adviser hiddden state.Is interior camera movement based on steering angle enabled?
|-
| g_adviser_auto_parking[[/g_cam_steering_reverse/]]
| integer
| 1.0| profile| Interior camera movement based on steering angle, behavior on reverse.|-| g_cam_steering_value| float| 1.0
| profile
| Disable auto parkingMultiplier for interior camera movement based on steering angle.
|-
| g_save_idx[[/g_cargo_sort/]]
| integer
| 10| profileglobal| Current profile save indexcargo sort method.
|-
| g_desktop_fadeoutg_city_name_move| floatinteger| 600
| global
| Delay specified in seconds used Enable ability to fadeout ui in desktopmove city names on map.
|-
| g_bad_weather_factorg_clock_24| floatinteger| 0.071
| profile
| Bad weather factorUse 24 hour clock or 12 hour clock (value 1 = 24 hour, value 0 = 12 hour)
|-
| [[Engine/Config_variables/g_currency|g_currency]]g_console
| integer
| 0
| profileglobal| Currency used in game.Is console enabled?
|-
| g_income_factorg_cruise_control_grid
| float
| 15.0
| profile
| Income factor (minimum is 0Digital cruise control grid step.0 maximum is 1.0)
|-
| g_job_distance_limitg_cruise_control_smart
| float
| -10.0
| profile
| Limit generating of the jobs that are in specified range from current player position. -1.0 Smart cruise control window, if you want to disable it set to negative value means show all generated jobs.
|-
| [[Documentation/Engine/Config_variables/g_parking_difficultyg_currency|g_parking_difficultyg_currency]]
| integer
| 0
| profile
| Parking difficultyCurrency used in game.
|-
| g_input_configuredg_cutscenes
| integer
| 01
| profile
| Is input configured?Enable/disable cutscenes.
|-
| g_start_in_truckg_debug_interior_cam
| integer
| 0
| profileglobal| If profile has assigned Enables drawing of the truck should we skip desktop and start geometry even in it?the interior camera mode.
|-
| g_autoload_ignore_autosaveg_debug_map_limits
| integer
| 0
| global
| Enable/Disable the debugging of the map speed limits.
|-
| g_desktop_fadeout
| float
| 60
| global
| Delay in seconds before the desktop ui will fade out when left idle.
|-
| g_desktop_tutorial
| integer
| 1
| profile
| Should auto-loading ignore all autosaves and use only manual savesIs desktop tutorial enabled?
|-
| [[Engine/Config_variables/g_force_load_selector|g_force_load_selector]]g_developer
| integer
| 0
| profileglobal| Forces the appearance of the load slot selector.Is developer mode enabled?
|-
| g_global_force_load_selectorg_disable_hud_activation
| integer
| 0
| global
| Forces the appearance of the load slot selector for all profiles. (Correct value are: 0, Are specific hud activations disabled?|-| g_engine_start_auto| integer| 1)| profile| Is engine automatic start enabled?
|-
| g_force_economy_resetg_fahrenheit
| integer
| 0
| profile
| Force economy reset.Should game display temperature in fahrenheits (value: 1) or degrees of celsius (value: 0)?
|-
| g_remove_missing_accessoriesg_fatigue
| integer
| 01
| profile
| Remove all acccessories that are no longer available in game and replace them with fallback accessories if possible.State of the fatigue simulation
|-
| g_tooltip_delayg_flyspeed
| float
| 100.0.4
| global
| Delay specified in seconds indicating when to show tooltip since hovering the item with tooltip.Debug camera fly speed
|-
| [[/g_cargo_sort/]]g_force_economy_reset
| integer
| 0
| globalprofile| Current cargo sort methodA value of 1 forces an economy reset (generating new job listings).<br>The player should be free-roaming when issuing the command, and afterwards entering and exiting the Profile Manager. '''TODO: Write down all possibilities'''
|-
| g_line_sort[[Documentation/Engine/Config_variables/g_force_load_selector|g_force_load_selector]]
| integer
| 0
| globalprofile| Current line sort criteria for jobs.|-| g_debug_interior_cam| integer| 0| global| Enables drawing Forces the appearance of the truck geometry even in the interior camera modeload slot selector.
|-
| g_force_online_lscrs
| Force online loading screens. If no loading screen is specified in specified category (ferry, eurotunnel, normal) built-in one is showed.
|-
| g_mm_help_showng_fps
| integer
| 0
| global
| Used for indication if its first time when player enters mod manager to show him welcome screenDisplay FPS in mini console.
|-
| g_fpsg_fuel_simulation
| integer
| 0
| globalprofile| Display FPS in mini console.Is realistic fuel consumption enabled?
|-
| g_texture_usage_statsg_gallon
| integer
| 0
| globalprofile| Print texture usage statistics into the consoleShould game display volume as gallon (value: 1) or liters (value: 0)?
|-
| r_device| string| dx9| global| Render device. (correct values: dx9, gl)|-| r_path| string| No default value| global| Render path.|-| r_mode| string| No default value| global| Current resolution in format: {screen_width}x{screen_height}x{color_depth}x{refresh_rate}|-| r_fullscreeng_gfx_advanced
| integer
| 10
| global
| Is fullscreen enabled?Graphics settings last used (0 = simple, 1 = advanced).
|-
| r_msaag_gfx_all_scales
| integer
| 0
| global
| Is MSAA enabled?Enables selection of all rendering scales in ui even on machines with small virtual memory.
|-
| r_no_frame_trackingg_gfx_quality
| integer
| 0-1
| global
| Disable frame tracking featureQuality presets of graphics. Linked directly to quality_level_t enum, with "-1" as "custom" state.
|-
| r_minimal_unfinished_framesg_global_force_load_selector
| integer
| 0
| global
| Simulate bigger queue in tracking completion framesForces the appearance of the load slot selector for all profiles.(Correct value are: 0, 1)
|-
| [[/r_nv_stereo_modeg_grass_density/]]
| integer
| 2
| global
| How to handle NV 3D vision stereo modeGrass density settingTODO: move to cvar specific page *0 - disabled*1 - enabled*2 - fully enabled
|-
| r_manual_stereo_in_menug_hardcore_simulation
| integer
| 10| globalprofile| Is use of manual stereo air brake simulation enabled even in menu?
|-
| r_manual_stereo_ui_dist| float| 0.8| global| UI draw plane distance when using stereo.|-| r_manual_stereo_ui_dist_game| float| 0.5| global| UI draw plane distance when using stereo.|-| r_manual_stereo_ui_fov| float| 80| global| Manual stereo UI field of view when using stereo.|-| r_manual_stereo_ui_fov_game| float| 100| global| Manual stereo UI field of view when using stereo.|-| r_manual_stereo_buffer_scale| float| 1.0| global| Scale factor used when creating stereo buffers.|-| r_setup_doneg_hmd_no_3d_background
| integer
| 0
| globalprofile| Are default graphics settings setup?Disables use of 3d background for the menu.
|-
| r_startup_progressg_hmd_no_artifical_movement
| integer
| 0
| globalprofile| Indicates progress Disables artifical angle based movement of game startupthe interior.
|-
| r_nowmig_hmd_no_special_menu
| integer
| 0
| globalprofile| Disable usage Disables use of WMI while detecting graphics card memory informationsspecial variants of menu ui when HMD is enabled.
|-
| r_deferredg_hmd_reduced_cabin_movement
| integer
| 1
| globalprofile| Is deferred rendering enabled? If set to 0 game uses forward rendering pipeline which disables shadows, lights and all post process effectsReduces the cabin movement by disabling its separate movement on the visual level.
|-
| r_deferred_mirrors[[/g_hshifter_layout/]]
| integer
| 10| globalprofile| Use deferred rendering pipeline while rendering mirrors?Type of hshifter layout.
|-
| r_mirror_view_distance| float| 80.0| global| View distance of the mirrors.|-| r_sun_shadow_qualityg_hshifter_layout_shifting
| integer
| 41| globalprofile| Quality of the sun shadowsLayout analyzed and used for more realistic shifting sounds.
|-
| r_sun_shadow_texture_sizeg_hshifter_synchronized
| integer
| 40961| globalprofile| Size of the sun shadow textureBehaves/sounds like synchronized transmission. Bigger number = better visuals, smaller fps
|-
| [[/r_fake_shadowsg_hud_speed_limit/]]| integer| 2| global| Fake shadows state. TODO: Move to cvar specific page*0 - No fake shadows*1 - Simple fake shadows*2 - Extended fake shadows|-| r_hdr
| integer
| 1
| globalprofile| Is HDR enabled?Speed limit state on the adviser.
|-
| r_mlaag_ignore_low_fps
| integer
| 10
| global
| Is MLAA enabled?Enable/Disable the low frame rate warnings.
|-
| r_mlaa_thresholdg_income_factor
| float
| 1.0
| globalprofile| Edge threshold used for MLAA anti-aliasingIncome factor (minimum is 0.0 maximum is 1.0). Multiplies all incomes.
|-
| r_dofg_input_configured
| integer
| 10| globalprofile| Is Depth Of Field effect enabledinput configured?
|-
| r_dof_startg_interior_camera_zero_pitch| floatinteger| 200.0
| global
| Starting range of the Depth Of FieldIs default mouse position ignored in truck interior? This should be set to 1 when you are using some HMD such like Oculus Rift.
|-
| r_dof_transitiong_job_distance_limit
| float
| 400-1.0| globalprofile| Length Limit generating of the jobs that are in specified range between minimal and maximal Depth Of Field blurfrom current player position. Negative value means no limit for generation applied.
|-
| r_dof_filter_sizeg_kdop_preview| floatinteger| 0.5
| global
| Size Enable/Disable the preview of the Depth Of Field filtergenerated k-DOPs.
|-
| r_cloud_shadowsg_lang| integerstring| 1en_gb| globalprofile| Are cloud shadows enabled?Language currently used by game.
|-
| [[/r_color_correction/]]g_lang_set
| integer
| 1
| globalprofile| Color correction state. TODO: Move to cvar specific page*0 - disabled*Is language set manually (1 - enabled using game data*2 - enabled using cvar values r_color_*)?
|-
| r_color_cyan_redg_light_distance_factor
| float
| 01.0
| global
| Cyan-red factor of the color correction in -1 to 1 rangeLight source fade start distance is multiplied by this value.
|-
| r_color_magenta_green| float| 0.0| global| Magenta-green factor of the color correction in -1 to 1 range.|-| r_color_yellow_blue| float| 0.0| global| Yellow-blue factor of the color correction in -1 to 1 range.|-| r_color_saturationg_light_span_factor
| float
| 1.0
| global
| Color saturation factor 1.0 Light source fade span is neutralmultiplied by this value.
|-
| r_sunshaftsg_line_sort
| integer
| 10
| global
| Are sunshafts enabled?Current line sort criteria for jobs.
|-
| r_normal_maps| integer| 1| global| Is normal mapping enabled?|-| r_scale_xg_lod_factor_parked
| float
| 1.0
| global
| X-axis rendering scaling LOD distances for parked vehicles are multiplied by this factor.
|-
| r_scale_yg_lod_factor_pedestrian
| float
| 1.0
| global
| Y-axis rendering scaling LOD distances for pedestrians are multiplied by this factor.
|-
| r_mirror_scale_xg_lod_factor_traffic
| float
| 1.0
| global
| X-axis mirror rendering scaling LOD distances for traffic vehicles are multiplied by this factor.
|-
| r_mirror_scale_yg_menu_aa_limit| floatinteger| 1.08
| global
| Y-axis mirror rendering scaling factorNumber of tiles below which we enable SSAA in the menu scene.
|-
| [[Engine/Config_variables/r_deferred_debug|r_deferred_debug]]g_minicon
| integer
| 0
| global
| If value is greater than 0 runs deferred renderer debug.Is mini console enabled?
|-
| r_show_light_pixel_coverageg_mm_help_shown
| integer
| 0
| global
| Show lights debugging helpers?Used for indication if its first time when player enters mod manager to show him welcome screen.
|-
| r_use_depth_boundsg_motor_brake_auto
| integer
| 10| globalprofile| Should game use depth bounds to speedup rendering Is automatic usage of the lightsengine brake enabled? (Works only on supported hardware)
|-
| r_gammag_mph| floatinteger| 1.0| globalprofile| Gama correction factor Use miles (works only in fullscreen mode1)or kilometers (0).
|-
| [[Engine/Config_variablesg_news/r_multimon_mode|r_multimon_mode]]
| integer
| 0-1
| global
| Controls the multi-monitor mode.Are online news enabled?
|-
| r_multimon_fov_horizontal[[/g_online_loading_screens/]]| floatinteger| 50-1
| global
| Horizontal field of view used with multi monitor configuration.Are online loading screens enabled?
|-
| r_multimon_fov_vertical[[Documentation/Engine/Config_variables/g_parking_difficulty|g_parking_difficulty]]| floatinteger
| 0
| globalprofile| Vertical field of view used with multi monitor configuration.Parking difficulty
|-
| r_multimon_border_fov_leftg_pedal_clutch_range
| float
| 1.0| globalprofile| Additional angle added to offset between cameras to represent oblast hidden by the monitor borderCluch range.
|-
| r_multimon_border_fov_rightg_pedestrian| floatinteger| 01
| global
| Additional angle added to offset between cameras to represent oblast hidden by the monitor borderEnable/Disable pedestrian generation.
|-
| r_multimon_vert_offset_leftg_police| floatinteger| 01| globalprofile| Additional vertical offset of left monitorIs police simulation enabled? If set to 0 you will not get any penalties.
|-
| r_multimon_vert_offset_right[[Documentation/Engine/Config_variables/g_pounds|g_pounds]]| floatstring| 0kg| globalprofile| Additional vertical offset of right monitor.Set weight unit
|-
| r_multimon_rotation_centerg_radio_mode| floatinteger| 01
| global
| Roll of the center monitorRadio player mode.
|-
| r_multimon_rotation_leftg_rain_reflect_actor| floatinteger| 01
| global
| Roll of Should we reflect game actor in the left monitor.rain?
|-
| r_multimon_rotation_rightg_rain_reflect_cache| floatinteger| 01
| global
| Roll of Should we reflect geometry cache in the right monitor.rain?
|-
| r_multimon_rotation_auxg_rain_reflect_hookups| floatinteger| 01
| global
| Roll of the auxillary monitorShould we reflect hookups associated with segment items (e.g. lamp flares)?
|-
| r_multimon_interior_in_maing_rain_reflect_traffic
| integer
| 1
| global
| Should we render interior inside reflect traffic in the main views.rain?
|-
| r_multimon_exterior_in_aux[[/g_rain_reflection/]]
| integer
| 03
| global
| Should we render exterior in the auxiliary viewRain reflection quality.
|-
| r_segment_buffer_size[[/g_reflection/]]
| integer
| 1283
| global
| Segment buffer size in MBReflection detail.|-| g_reg_setting| string| No default value| profile| Name of the regional settings unit. By default for ETS2 it's reg_setting.europe for ATS it's reg_setting.usa.
|-
| g_interior_camera_zero_pitchg_remove_missing_accessories
| integer
| 0
| globalprofile| Is default mouse position ignored Remove all acccessories that are no longer available in truck interior? This should be set to 1 when you are using some HMD such like Oculus Riftgame and replace them with fallback accessories if possible.
|-
| r_wireframeg_retarder_auto
| integer
| 0
| globalprofile| Enables wireframe rendering.Is automatic usage of retarder enabled?
|-
| g_hmd_no_artifical_movement[[/g_save_format/]]
| integer
| 0
| profileglobal| Disables artifical angle based movement of Format used to store the interiorgame saves.
|-
| g_hmd_reduced_cabin_movementg_save_idx
| integer
| 1
| profile
| Reduces the cabin movement by disabling its separate movement on the visual levelCurrent profile save index. Used for automatic naming of saves.
|-
| g_hmd_no_special_menug_screenshot_on_bug
| integer
| 0
| profileglobal| Disables use Enable/Disable automatic generation of special variants of menu ui screenshots when HMD bug is reported even if the normal combination is used.|-| g_show_game_elements| integer| 1| global| Are activation points enabled.?
|-
| g_hmd_no_3d_backgroundg_start_in_truck
| integer
| 0
| profile
| Disables use of 3d background for the menu.If profile has assigned truck should we skip desktop and start in it?
|-
| g_lang| string| en_gb| profile| Language currently used by game.|-| g_lang_setg_steam_browser
| integer
| 1
| profileglobal| Is language set manually (1)Should game use steam build-in browser or user default browser to open external links?
|-
| [[/g_news/]]g_steam_rich_presence
| integer
| -1
| global
| Are online news Is steam rich presence enabled? TODO: Move to cvar specific page. *-1 - to be decided by user*0 - disabled*1 - enabled
|-
| [[/g_online_loading_screensg_steam_screenshots/]]
| integer
| -12
| global
| Are online loading screens enabled? TODO: Move to cvar specific pageWay in which we should handle the screenshots in steam version*-1 - to be decided by user*0 - disabled*1 - enabled
|-
| g_flyspeedg_steer_autocenter| floatinteger| 100.01| globalprofile| Debug camera fly speedIs steering wheel autocenter enabled?
|-
| g_developerg_texture_usage_stats
| integer
| 0
| global
| Is developer mode enabledPrint texture usage statistics into the console?
|-
| g_city_name_moveg_throttle_auto_shift
| integer
| 0
| globalprofile| Enable ability to move city names on mapAutomatic gearbox uses throttle as input for shifting policy.
|-
| g_debug_map_limitsg_tooltip_delay| integerfloat| 0.4
| global
| Enable/Disable Delay specified in seconds indicating when to show tooltip since hovering the debugging of the map speed limitsitem with tooltip.
|-
| g_screenshot_on_bugg_toy_physics
| integer
| 01| globalprofile| Enable/Disable automatic generation Is simulation of screenshots when bug is reported even if the normal combination is used.toy physics movement enabled?
|-
| g_kdop_previewg_trackir
| integer
| 01
| global
| Enable/Disable the preview of generated k-DOPsTrackIR support.
|-
| g_traffic
*10.0 - maximum traffic intensity
|-
| g_lod_factor_trafficg_trailer_stability
| float
| 10.5| profile| Trailer stability factor.|-| [[/g_trans/]]| integer| 0| profile| Type of transmission.|-| [[/g_truck_light_quality/]]| integer| 1
| global
| LOD distances for traffic vehicles are multiplied by this factorQuality of result of the head light.
|-
| g_lod_factor_parkedg_truck_light_specular| floatinteger| 1.0
| global
| LOD distances for parked vehicles are multiplied by this factorEnables/disables use of specular during head light calculation.|-| g_tutorial| integer| 1| profile| Is tutorial enabled?
|-
| g_auto_traffic_headlightsg_use_speed_limiter
| integer
| 1
| profile
| Is speed limiter enabled?
|-
| g_veg_detail
| integer
| 2
| global
| Enable/Disable headlights from automatic trafficVegetation detail setting.0 - low, 1 - medium, 2 - high
|-
| g_vehicle_flare_lights
| global
| Enable/Disable lights associated with vehicle flares.
<!--
|-
| i_hmd_min_prediction
| float
| 0.0
| profile
| Time interval in seconds used to predict the HMD movement.
|-
| i_hmd_max_prediction
| float
| 0.1
| profile
| Time interval in seconds used to predict the HMD movement.
|-
| g_light_distance_factori_oculus_eye_height| float| 0.15| profile| Model of the stick based neck and head simulation.|-| i_oculus_eye_protrusion
| float
| 10.009| globalprofile| Light source fade start distance is multiplied by this valueModel of the stick based neck and head simulation.-->
|-
| g_light_span_factori_virtual_cursor_speed
| float
| 1500.0
| global
| Light source fade span is multiplied by this Speed of movement of the cursor when using a gamepad-like input in pixels per second.<br>Set to zero or negative valueto disable use of gamepads and joysticks for cursor movement.
|-
| g_pedestrianp_profile_draws
| integer
| 10
| global
| Enable/Disable pedestrian generation.Profile draw calls
|-
| g_lod_factor_pedestrianr_anisotropy_factor
| float
| 10.025
| global
| LOD distances for pedestrians are multiplied by this Anistropy factor.
|-
| g_trackirr_cloud_shadows
| integer
| 1
| global
| Enable/Disable the TrackIR support.Are cloud shadows enabled?
|-
| g_veg_detail[[/r_color_correction/]]
| integer
| 21| global| Color correction state.|-| r_color_cyan_red| float| 0.0
| global
| Vegetation detail setting. 0 Cyan-red factor of the color correction in - low, 1 - medium, 2 - highto 1 range.
|-
| [[/g_grass_density/]]r_color_magenta_green| integerfloat| 20.0
| global
| Grass density setting. TODO: Move Magenta-green factor of the color correction in -1 to cvar specific page1 range.*0 - off*1 - low*2 - medium*3 - high
|-
| [[/g_reflection/]]r_color_saturation| integerfloat| 31.0
| global
| Reflection detail TODO: Move to cvar specific pageColor saturation factor 1.*0 - no reflection,*1 - water reflection only*2 - vehicle reflection only*3 - both water reflection and vehicle reflectionis neutral.
|-
| [[/g_rain_reflection/]]r_color_yellow_blue| integerfloat| 30.0
| global
| Rain reflection quality TODO: Move Yellow-blue factor of the color correction in -1 to cvar specific page1 range.*0 - no reflection*1 - cube reflection*2 - planar with fadeout*3 - planar with cube crossfade
|-
| g_rain_reflect_cacher_deferred
| integer
| 1
| global
| Should we reflect geometry cache in the rainIs deferred rendering enabled?If set to 0 game uses forward rendering pipeline which disables shadows, lights and all post process effects.
|-
| g_rain_reflect_traffic[[Documentation/Engine/Config_variables/r_deferred_debug|r_deferred_debug]]
| integer
| 10
| global
| Should we reflect traffic in the rain?If value is greater than 0 runs deferred renderer debug.
|-
| g_rain_reflect_actorr_deferred_mirrors
| integer
| 1
| global
| Should we reflect game actor in the rainUse deferred rendering pipeline while rendering mirrors?|-| r_device| string| dx9| global| Render device (correct values: dx9, dx11, gl).
|-
| g_rain_reflect_hookupsr_dof
| integer
| 1
| global
| Should we reflect hookups associated with segment items (eIs Depth Of Field effect enabled?|-| r_dof_filter_size| float| 0.g5| global| Size of the Depth Of Field filter. lamp flares)?|-| r_dof_start| float| 200.0| global| Starting range of the Depth Of Field
|-
| g_additional_water_fovr_dof_transition
| float
| 20400.0f0
| global
| By how much increase the horizontal fov used to render the water effectLength of range between minimal and maximal Depth Of Field blur.
|-
| g_menu_aa_limit[[/r_fake_shadows/]]
| integer
| 82
| global
| Number of tiles below which we enable SSAA in the menu sceneFake shadows state.
|-
| g_truck_light_specularr_fullscreen
| integer
| 1
| global
| Enables/disables use of specular during head light calculation.Is fullscreen enabled?
|-
| g_gfx_qualityr_gamma| integerfloat| -1.0
| global
| Quality presets of graphics. Linked directly to quality_level_t enum, with "-1" as "custom" state.Gama correction factor (works only in fullscreen mode)
|-
| g_gfx_advancedr_hdr
| integer
| 01
| global
| Graphics settings last used (0 = simple, 1 = advanced).Is HDR enabled?
|-
| g_gfx_all_scalesr_manual_stereo_buffer_scale| integerfloat| 1.0
| global
| Enables selection of all rendering scales in ui even on machines with small virtual memoryScale factor used when creating stereo buffers.
|-
| [[/g_truck_light_quality/]]r_manual_stereo_in_menu
| integer
| 1
| global
| Quality Is use of result of the head light.manual stereo enabled even in menu?|-| r_manual_stereo_ui_dist| floatTODO: Move to cvar specific page| 0.8*0 - single source with two masks| global*1 - two separate light sources| UI draw plane distance when using stereo.
|-
| g_ignore_low_fpsr_manual_stereo_ui_dist_game| integerfloat| 0.5
| global
| Enable/Disable the low frame rate warningsUI draw plane distance when using stereo.
|-
| g_cutscenesr_manual_stereo_ui_fov| integerfloat| 180| profileglobal| Enable/disable cutscenesManual stereo UI field of view when using stereo.
|-
| g_radio_moder_manual_stereo_ui_fov_game| integerfloat| 1100
| global
| Radio player modeManual stereo UI field of view when using stereo.
|-
| [[/g_trans/]]r_minimal_unfinished_frames
| integer
| 0
| profileglobal| Type of transmissionSimulate bigger queue in tracking completion framesTODO: Move to cvar specific page.*0 - arcade (automatic + auto reverse)*1 - sequential*2 - H-shifter*3 - automatic
|-
| [[/g_hshifter_layout/]]r_mirror_scale_x| integerfloat| 1.0| profileglobal| Type of hshifter layout: TODO: Move to cvar specific pageX-axis mirror rendering scaling factor.*0 - range*1 - splitter*2 - range-splitter
|-
| g_hshifter_layout_shiftingr_mirror_scale_y| integerfloat| 1.0| profileglobal| Layout analyzed and used for more realistic shifting soundsY-axis mirror rendering scaling factor.
|-
| g_hshifter_synchronizedr_mirror_view_distance| integerfloat| 180.0| profileglobal| Behaves/sounds like synchonized transmissionView distance of the mirrors.
|-
| g_steer_autocenterr_mlaa
| integer
| 1
| profileglobal| Is steering wheel autocenter MLAA enabled?
|-
| g_brake_intensityr_mlaa_threshold
| float
| 1.0
| profileglobal| Brake intensity modifier.Edge threshold used for MLAA anti-aliasing
|-
| g_trailer_stabilityr_mode| floatstring| 0.5No default value| profileglobal| Trailer stability factor.Current resolution in format: {screen_width}x{screen_height}x{color_depth}x{refresh_rate}<!--
|-
| g_retarder_autor_msaa
| integer
| 0
| profileglobal| Is automatic usage of retarder MSAA enabled?Currently unsupported, will cause graphical issues.-->|-| r_multimon_border_fov_left| float| 0| global| Additional angle added to offset between cameras to represent oblast hidden by the monitor border.
|-
| g_motor_brake_autor_multimon_border_fov_right| integerfloat
| 0
| profileglobal| Is automatic usage of engine brake enabled?Additional angle added to offset between cameras to represent oblast hidden by the monitor border.
|-
| g_engine_start_autor_multimon_exterior_in_aux
| integer
| 10| profileglobal| Is engine automatic start enabled?Should we render exterior in the auxiliary view.
|-
| g_axle_drop_autor_multimon_fov_horizontal| integerfloat| 150| profileglobal| Is automatic axle drop enabled?Horizontal field of view used with multi monitor configuration.
|-
| [[/g_hud_speed_limit/]]r_multimon_fov_vertical| integerfloat| 10| profileglobal| Speed limit state on the adviserVertical field of view used with multi monitor configuration'''TODO: Move to cvar specified page''' *0 - hide*1 - show truck speed limits*2 - show car/general speed limit
|-
| g_use_speed_limiterr_multimon_interior_in_main
| integer
| 1
| profileglobal| Is speed limiter enabled?Should we render interior inside the main views.
|-
| g_brake_light_all[[Documentation/Engine/Config_variables/r_multimon_mode|r_multimon_mode]]
| integer
| 10| profileglobal| Show brake light for all brakes (value: 1) or only servuce, retarder and trailer brake (value: 0)?Controls the multi-monitor mode.
|-
| g_mphr_multimon_rotation_aux| integerfloat
| 0
| profileglobal| Use miles (1) or kilometers (0)Roll of the auxillary monitor.
|-
| [[Engine/Config_variables/g_pounds|g_pounds]]r_multimon_rotation_center| stringfloat| kg0| profileglobal| Set weight unitRoll of the center monitor.
|-
| g_fahrenheitr_multimon_rotation_left| integerfloat
| 0
| profileglobal| Should game display temperature in fahrenheits (value: 1) or degrees Roll of celsius (value: 0)?the left monitor.
|-
| g_gallonr_multimon_rotation_right| integerfloat
| 0
| profileglobal| Should game display volume as gallon (value: 1) or liters (value: 0)?Roll of the right monitor.
|-
| g_reg_settingr_multimon_vert_offset_left| stringfloat| No default value0| profileglobal| Name Additional vertical offset of the regional settings unit. By default for ETS2 it's reg_setting.europe for ATS it's reg_setting.usaleft monitor.
|-
| g_hardcore_simulationr_multimon_vert_offset_right| integerfloat
| 0
| profileglobal| Is air brake simulation enabled? Additional vertical offset of right monitor.
|-
| g_fuel_simulationr_no_frame_tracking
| integer
| 0
| profileglobal| Is realistic fuel consumption enabled?Disable frame tracking feature.
|-
| g_pedal_clutch_ranger_normal_maps| floatinteger| 1.0| profileglobal| Cluch range.Is normal mapping enabled?
|-
| g_throttle_auto_shiftr_nowmi
| integer
| 0
| profileglobal| Automatic gearbox uses throttle as input for shifting policyDisable usage of WMI while detecting graphics card memory informations.|-| [[/r_nv_stereo_mode/]]| integer| 2| global| How to handle NV 3D vision stereo mode.
|-
| g_cruise_control_gridr_path| floatstring| 5.0No default value| profileglobal| Digital cruise control grid stepRender path.
|-
| g_cruise_control_smartr_scale_x
| float
| 01.0| profileglobal| Smart cruise control window, if you want to disable it set to negative valueX-axis rendering scaling factor.
|-
| g_cam_steering| integer| 0| profile| Is interior camera movement based on steering angle enabled?|-| g_cam_steering_valuer_scale_y
| float
| 1.0
| profileglobal| Multiplier for interior camera movement based on steering angleY-axis rendering scaling factor.
|-
| [[/g_cam_steering_reverse/]]r_segment_buffer_size
| integer
| 1.0128| profileglobal| Interior camera movement based on steering angle, behavior on reverse. '''TODO: Move values to separated page''' *0 - disabled*1 - normal*2 - invertedSegment buffer size in MB
|-
| g_cam_physicsr_setup_done
| integer
| 10| profileglobal| Is interior camera movement based on physics movement of driver enabledAre default graphics settings setup?
|-
| g_cam_physics_valuer_show_light_pixel_coverage| floatinteger| 1.0| profileglobal| Value of interior camera movement based on physics movement of driver.Show lights debugging helpers?
|-
| g_cam_blinkerr_startup_progress
| integer
| 0
| profileglobal| Is interior camera movement based on blinker activation enabledIndicates progress of game startup.
|-
| g_toy_physicsr_sun_shadow_quality
| integer
| 14| profileglobal| Is simulation Quality of toy physics movement enabled?the sun shadows.
|-
| [[/g_save_format/]]r_sun_shadow_texture_size
| integer
| 04096
| global
| Format used to store Size of the game savessun shadow texture'''TODO: Move values to separated page''' *0 - default modeBigger number = better visuals, whatever the game considers the default might change on build or state of testing*1 - force binary only*2 - force text only*3 - simultaneous creation of binary and textual saves for debugging purposessmaller fps
|-
| s_reverse_enabledr_sunshafts
| integer
| 1
| profileglobal| Is reverse sound Are sunshafts enabled?|-| r_texture_detail| integer| 0| global| Texture detail. Number of biggest mipmap levels to skip.
|-
| s_rumble_enabledr_use_depth_bounds
| integer
| 1
| profileglobal| Is rumble sound enabledShould game use depth bounds to speedup rendering of the lights?(Works only on supported hardware)
|-
| s_music_enabledr_vsync
| integer
| 1
| profileglobal| Is music vertical synchronization enabled?
|-
| s_sfx_enabledr_wireframe
| integer
| 10| profileglobal| Is sfx enabled?Enables wireframe rendering.
|-
| s_air_noise
| profile
| Sound of air at high speed.
|-
| s_wheel_noise
| float
| 1.0
| profile
| Sound of wheels at high speed.
|-
| s_interior_volume
| profile
| Master volume.
|-
| s_music_enabled
| integer
| 1
| profile
| Is music enabled?
|-
| s_music_volume
| Radio volume.
|-
| s_sfx_volumes_reverse_enabled| floatinteger| 1.0
| profile
| SFX volume.Is reverse sound enabled?
|-
| s_reverse_stereo
| Is stereo reversed?
|-
| i_virtual_cursor_speed| float| 500.0| global| Speed of movement of the cursor when using a gamepad-like input in pixels per second. Set to zero or negative value to disable use of gamepads and joysticks for cursor movement.|-| g_artist_id| integer| 0| global| Artist specific id. (0-15 range)|-| [[/g_steam_screenshots/]]| integer| 2| global| Way in which we should handle the screenshots in steam version.|-| g_steam_browsers_rumble_enabled
| integer
| 1
| globalprofile| Should game use steam build-in browser or user default browser to open external linksIs rumble sound enabled?
|-
| g_steam_rich_presences_sfx_enabled
| integer
| 1
| global
| Is steam rich presence enabled?
|-
| g_show_game_elements
| integer
| 1
| global
| Are activation points enabled?
|-
| g_disable_hud_activation
| integer
| 0
| global
| Are specific hud activations disabled?
|-
| i_hmd_min_prediction
| float
| 0.0
| profile
| Time interval in seconds used to predict the HMD movement.Is sfx enabled?
|-
| i_hmd_max_predictions_sfx_volume
| float
| 1.0.1
| profile
| Time interval in seconds used to predict the HMD movementSFX volume.
|-
| i_oculus_eye_heights_wheel_noise
| float
| 1.0.15
| profile
| Model Sound of the stick based neck and head simulationwheels at high speed.
|-
| i_oculus_eye_protrusionsys_info| floatstring| 0.09No default value| profileglobal| Model of the stick based neck and head simulation.Stores information about your operating system
|-
| p_profile_drawst_averaging_window_length
| integer
| 020| global| Number of the past frames used to calculate the current frame duration.|-| vid_mem| string| No default value
| global
| Profile draw callsStores information about video memory of currently used graphics card.
|-
| g_miniconvid_name| integerstring| 0No default value
| global
| Is mini console enabled?Stores information about currently used graphics card.
|-
| g_consolevid_ver| integerstring| 0No default value
| global
| Is console enabled?Stores information about currently used graphics card driver version.
|}
 
[[Category:TODO]]
[[Category:Documentation]]
[[Category:Engine]]
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