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Documentation/Engine/Configuration variables

2,214 bytes added, 10:26, 7 June 2019
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This variables configure different aspects of the game. They are loaded either from "config.sii" {{Tip|Be aware that this page is obsolete, it should be updated with all comments in game home directory or profile configuration file ("profiles/<profile_id>/config.sii")the future time.}}
Moreover all this The following variables can also be changed during configure different aspects of the game play.
Some of them (global settings) are loaded from the '''''config.sii''''' that can be found in the [[Documentation/Engine/Game_user_path|game user folder]]; others (which are associated with a player's profile) will be saved in the profile folder (e.g. "''<game_user_path>/profiles/<profile_id>''").
 
Most of these can be changed during the game play using the [[Documentation/Engine/Console|console]]. To do so, enter the variable name, followed by the desired value, to change it and press Enter. Additionally the command '''uset''' can be used before the cvar name, but it is not necessary.
 
To determine the current and default value of a variable, enter only its name.
 
Example:
<pre>
g_police 0 (disables traffic fines)
g_colbox 1 (displays collision boxes)
 
r_mirror_view_distance (might return the following)
"r_mirror_view_distance" is: "400" default:"80.0"
</pre>
 
 
Variables list (''some of the columns in the table can be sorted by clicking the up/down arrows''):
{| class="wikitable sortable" width="100%"
!width="150px"|Name!width="70px" class="unsortable"|Type!width="500px200px" class="unsortable"|Default value!width="50px"|Config!class="unsortable"|Purpose
|-
| r_texture_detail| integer| 0| global| Texture detail.|-| r_anisotropy_factorg_additional_water_fov
| float
| 020.250f
| global
| Anistropy factorBy how much increase the horizontal fov used to render the water effect.
|-
| r_vsyncg_adviser
| integer
| 1
| globalprofile| Is vertical synchronization enabled?Adviser mode: 0 = hidden, 1 = shown, 2 = mini mode.
|-
| sys_infog_adviser_auto_parking| stringinteger| x86 / Windows 7 x64 (version 6.1) / Service Pack 1| globalprofile| Store informations about your operating systemEnable/disable auto parking feature.
|-
| vid_nameg_adviser_keep_hidden| string| <unknown>| global| Store informations about using graphics card.|-| vid_mem| stringinteger
| 0
| globalprofile| Store informations about using graphics card memoryKeep adviser in hidden state (do not show any message).
|-
| vid_verg_artist_id| stringinteger
| 0
| global
| Store information about using graphics card driver versionArtist specific id.(0-15 range)
|-
| t_averaging_window_lengthg_auto_traffic_headlights
| integer
| 201
| global
| TODOEnable/Disable headlights from automatic traffic.
|-
| g_clock_24g_autoload_ignore_autosave
| integer
| 10
| profile
| Use 24 hour clock or 12 hour clock (value 1 = 24 hour, value 0 = 12 hour)Should auto-loading ignore all autosaves and use only manual saves?
|-
| g_policeg_axle_drop_auto
| integer
| 1
| profile
| Is police simulation automatic axle drop enabled? If set to |-| g_bad_weather_factor| float| 0 you will not get any penalties.07| profile| Bad weather factor. Affects probability of rainy weather.|-| g_brake_intensity| float| 1.0| profile| Brake intensity modifier.
|-
| g_fatigueg_brake_light_all
| integer
| 1
| profile
| State of the fatigue simulationShow brake light for all brakes (value: 1) or only servuce, retarder and trailer brake (value: 0)?
|-
| g_tutorialg_cam_blinker
| integer
| 10
| profile
| Is tutorial interior camera movement based on blinker activation enabled?.
|-
| g_desktop_tutorialg_cam_physics
| integer
| 1
| profile
| Is display tutorial interior camera movement based on physics movement of driver enabled?
|-
| g_adviserg_cam_physics_value| integerfloat| 1.0
| profile
| Is adviser enabled?Value of interior camera movement based on physics movement of driver.
|-
| g_adviser_keep_hiddeng_cam_steering
| integer
| 0
| profile
| Keep adviser hiddden state.Is interior camera movement based on steering angle enabled?
|-
| g_adviser_auto_parking[[/g_cam_steering_reverse/]]
| integer
| 1.0| profile| Interior camera movement based on steering angle, behavior on reverse.|-| g_cam_steering_value| float| 1.0
| profile
| Disable auto parkingMultiplier for interior camera movement based on steering angle.
|-
| g_save_idx[[/g_cargo_sort/]]
| integer
| 10| profileglobal| Current profile save indexcargo sort method.
|-
| g_desktop_fadeoutg_city_name_move| floatinteger| 600
| global
| Delay specified in seconds used Enable ability to fadeout ui in desktopmove city names on map.
|-
| g_bad_weather_factorg_clock_24| floatinteger| 0.071
| profile
| Bad weather factorUse 24 hour clock or 12 hour clock (value 1 = 24 hour, value 0 = 12 hour)
|-
| [[Engine/Config_variables/g_currency|g_currency]]g_console
| integer
| 0
| profileglobal| Currency used in game.Is console enabled?
|-
| g_income_factorg_cruise_control_grid
| float
| 15.0
| profile
| Income factor (minimum is 0Digital cruise control grid step.0 maximum is 1.0)
|-
| g_job_distance_limitg_cruise_control_smart
| float
| -10.0
| profile
| Limit generating of the jobs that are in specified range from current player position. -1.0 Smart cruise control window, if you want to disable it set to negative value means show all generated jobs.
|-
| [[Documentation/Engine/Config_variables/g_parking_difficultyg_currency|g_parking_difficultyg_currency]]
| integer
| 0
| profile
| Parking difficultyCurrency used in game.
|-
| g_input_configuredg_cutscenes
| integer
| 01
| profile
| Is input configured?Enable/disable cutscenes.
|-
| g_start_in_truckg_debug_interior_cam
| integer
| 0
| profileglobal| If profile has assigned Enables drawing of the truck should we skip desktop and start geometry even in it?the interior camera mode.
|-
| g_autoload_ignore_autosaveg_debug_map_limits
| integer
| 0
| global
| Enable/Disable the debugging of the map speed limits.
|-
| g_desktop_fadeout
| float
| 60
| global
| Delay in seconds before the desktop ui will fade out when left idle.
|-
| g_desktop_tutorial
| integer
| 1
| profile
| Should auto-loading ignore all autosaves and use only manual savesIs desktop tutorial enabled?
|-
| [[Engine/Config_variables/g_force_load_selector|g_force_load_selector]]g_developer
| integer
| 0
| profileglobal| Forces the appearance of the load slot selector.Is developer mode enabled?
|-
| g_global_force_load_selectorg_disable_hud_activation
| integer
| 0
| global
| Forces the appearance of the load slot selector for all profiles. (Correct value are: 0, Are specific hud activations disabled?|-| g_engine_start_auto| integer| 1)| profile| Is engine automatic start enabled?
|-
| g_force_economy_resetg_fahrenheit
| integer
| 0
| profile
| Force economy reset.Should game display temperature in fahrenheits (value: 1) or degrees of celsius (value: 0)?
|-
| g_remove_missing_accessoriesg_fatigue
| integer
| 01
| profile
| Remove all acccessories that are no longer available in game and replace them with fallback accessories if possible.State of the fatigue simulation
|-
| g_tooltip_delayg_flyspeed
| float
| 100.0.4
| global
| Delay specified in seconds indicating when to show tooltip since hovering the item with tooltip.Debug camera fly speed
|-
| g_cargo_sortg_force_economy_reset
| integer
| 0
| globalprofile| Current cargo sort methodA value of 1 forces an economy reset (generating new job listings).<br>The player should be free-roaming when issuing the command, and afterwards entering and exiting the Profile Manager. '''TODO: Write down all possibilities'''
|-
| g_line_sort[[Documentation/Engine/Config_variables/g_force_load_selector|g_force_load_selector]]
| integer
| 0
| globalprofile| Current line sort criteria for jobsForces the appearance of the load slot selector.
|-
| g_debug_interior_camg_force_online_lscrs
| integer
| 0
| global
| Enables drawing of the truck geometry even Force online loading screens. If no loading screen is specified in the interior camera modespecified category (ferry, eurotunnel, normal) built-in one is showed.
|-
| g_force_online_lscrsg_fps
| integer
| 0
| global
| Force online loading screens. If no loading screen is specified Display FPS in specified category (ferry, eurotunnel, normal) built-in one is showedmini console.
|-
| g_mm_help_showng_fuel_simulation
| integer
| 0
| globalprofile| Used for indication if its first time when player enters mod manager to show him welcome screen.Is realistic fuel consumption enabled?
|-
| g_fpsg_gallon
| integer
| 0
| globalprofile| Display FPS in mini console.Should game display volume as gallon (value: 1) or liters (value: 0)?
|-
| g_texture_usage_statsg_gfx_advanced
| integer
| 0
| global
| Print texture usage statistics into the console?Graphics settings last used (0 = simple, 1 = advanced).
|-
| r_deviceg_gfx_all_scales| stringinteger| dx90
| global
| Render deviceEnables selection of all rendering scales in ui even on machines with small virtual memory. (correct values: dx9, gl)
|-
| r_pathg_gfx_quality| stringinteger| No default value-1
| global
| Render pathQuality presets of graphics. Linked directly to quality_level_t enum, with "-1" as "custom" state.
|-
| r_modeg_global_force_load_selector| stringinteger| No default value0
| global
| Current resolution in formatForces the appearance of the load slot selector for all profiles. (Correct value are: {screen_width}x{screen_height}x{color_depth}x{refresh_rate}0, 1)
|-
| r_fullscreen[[/g_grass_density/]]
| integer
| 12
| global
| Is fullscreen enabled?Grass density setting.
|-
| r_msaag_hardcore_simulation
| integer
| 0
| globalprofile| Is MSAA air brake simulation enabled?
|-
| r_no_frame_trackingg_hmd_no_3d_background
| integer
| 0
| globalprofile| Disable frame tracking featureDisables use of 3d background for the menu.
|-
| r_minimal_unfinished_framesg_hmd_no_artifical_movement
| integer
| 0
| globalprofile| Simulate bigger queue in tracking completion framesDisables artifical angle based movement of the interior.
|-
| r_nv_stereo_modeg_hmd_no_special_menu
| integer
| 20| globalprofile| How to handle NV 3D vision stereo modeDisables use of special variants of menu ui when HMD is enabledTODO: move to cvar specific page *0 - disabled*1 - enabled*2 - fully enabled
|-
| r_manual_stereo_in_menug_hmd_reduced_cabin_movement
| integer
| 1
| globalprofile| Is use of manual stereo enabled even in menu?|-| r_manual_stereo_ui_dist| float| 0.8| global| UI draw plane distance when using stereoReduces the cabin movement by disabling its separate movement on the visual level.
|-
| r_manual_stereo_ui_dist_game| float| 0.5| global| UI draw plane distance when using stereo.|-| r_manual_stereo_ui_fov| float| 80| global| Manual stereo UI field of view when using stereo.|-| r_manual_stereo_ui_fov_game| float| 100| global| Manual stereo UI field of view when using stereo.|-| r_manual_stereo_buffer_scale| float| 1.0| global| Scale factor used when creating stereo buffers.|-| r_setup_done[[/g_hshifter_layout/]]
| integer
| 0
| globalprofile| Are default graphics settings setup?Type of hshifter layout.
|-
| r_startup_progressg_hshifter_layout_shifting
| integer
| 01| globalprofile| Indicates progress of game startupLayout analyzed and used for more realistic shifting sounds.
|-
| r_nowmig_hshifter_synchronized
| integer
| 01| globalprofile| Disable usage of WMI while detecting graphics card memory informationsBehaves/sounds like synchronized transmission.
|-
| r_deferred[[/g_hud_speed_limit/]]
| integer
| 1
| globalprofile| Is deferred rendering enabled? If set to 0 game uses forward rendering pipeline which disables shadows, lights and all post process effectsSpeed limit state on the adviser.
|-
| r_deferred_mirrorsg_ignore_low_fps
| integer
| 10
| global
| Use deferred rendering pipeline while rendering mirrors?Enable/Disable the low frame rate warnings.
|-
| r_mirror_view_distanceg_income_factor
| float
| 801.0| globalprofile| View distance of the mirrorsIncome factor (minimum is 0.0 maximum is 1.0). Multiplies all incomes.
|-
| r_sun_shadow_qualityg_input_configured
| integer
| 40| globalprofile| Quality of the sun shadows.Is input configured?
|-
| r_sun_shadow_texture_sizeg_interior_camera_zero_pitch
| integer
| 40960
| global
| Size Is default mouse position ignored in truck interior? This should be set to 1 when you are using some HMD such like Oculus Rift.|-| g_job_distance_limit| float| -1.0| profile| Limit generating of the sun shadow texturejobs that are in specified range from current player position. Negative value means no limit for generation applied. Bigger number = better visuals, smaller fps
|-
| r_fake_shadowsg_kdop_preview
| integer
| 20
| global
| Fake shadows stateEnable/Disable the preview of generated k-DOPs.|-| g_langTODO: Move to cvar specific page| string*0 - No fake shadows| en_gb*1 - Simple fake shadows| profile*2 - Extended fake shadows| Language currently used by game.
|-
| r_hdrg_lang_set
| integer
| 1
| globalprofile| Is HDR enabledlanguage set manually (1)?
|-
| r_mlaag_light_distance_factor| integerfloat| 1.0
| global
| Is MLAA enabled?Light source fade start distance is multiplied by this value.
|-
| r_mlaa_thresholdg_light_span_factor
| float
| 1.0
| global
| Edge threshold used for MLAA anti-aliasingLight source fade span is multiplied by this value.
|-
| r_dofg_line_sort
| integer
| 10
| global
| Is Depth Of Field effect enabled?Current line sort criteria for jobs.
|-
| r_dof_startg_lod_factor_parked
| float
| 2001.0
| global
| Starting range of the Depth Of FieldLOD distances for parked vehicles are multiplied by this factor.
|-
| r_dof_transitiong_lod_factor_pedestrian
| float
| 4001.0
| global
| Length of range between minimal and maximal Depth Of Field blurLOD distances for pedestrians are multiplied by this factor.
|-
| r_dof_filter_sizeg_lod_factor_traffic
| float
| 1.0.5
| global
| Size of the Depth Of Field filterLOD distances for traffic vehicles are multiplied by this factor.
|-
| r_cloud_shadowsg_menu_aa_limit
| integer
| 18
| global
| Are cloud shadows enabled?Number of tiles below which we enable SSAA in the menu scene.
|-
| r_color_correctiong_minicon
| integer
| 10
| global
| Color correction state. TODO: Move to cvar specific page*0 - disabled*1 - Is mini console enabled using game data*2 - enabled using cvar values r_color_*?
|-
| r_color_cyan_redg_mm_help_shown| floatinteger| 0.0
| global
| CyanUsed for indication if its first time when player enters mod manager to show him welcome screen.|-red factor | g_motor_brake_auto| integer| 0| profile| Is automatic usage of the color correction in engine brake enabled?|-| g_mph| integer| 0| profile| Use miles (1 to 1 range) or kilometers (0).
|-
| r_color_magenta_green[[/g_news/]]| floatinteger| 0.0-1
| global
| Magenta-green factor of the color correction in -1 to 1 range.Are online news enabled?
|-
| r_color_yellow_blue[[/g_online_loading_screens/]]| floatinteger| 0.0-1
| global
| YellowAre online loading screens enabled?|-blue factor of the color correction in -1 to 1 range.| [[Documentation/Engine/Config_variables/g_parking_difficulty|g_parking_difficulty]]| integer| 0| profile| Parking difficulty
|-
| r_color_saturationg_pedal_clutch_range
| float
| 1.0
| globalprofile| Color saturation factor 1.0 is neutralCluch range.
|-
| r_sunshaftsg_pedestrian
| integer
| 1
| global
| Are sunshafts enabled?Enable/Disable pedestrian generation.
|-
| r_normal_mapsg_police
| integer
| 1
| globalprofile| Is normal mapping police simulation enabled?If set to 0 you will not get any penalties.
|-
| r_scale_x[[Documentation/Engine/Config_variables/g_pounds|g_pounds]]| floatstring| 1.0kg| globalprofile| X-axis rendering scaling factor.Set weight unit
|-
| r_scale_yg_radio_mode| floatinteger| 1.0
| global
| Y-axis rendering scaling factorRadio player mode.
|-
| r_mirror_scale_xg_rain_reflect_actor| floatinteger| 1.0
| global
| X-axis mirror rendering scaling factor.Should we reflect game actor in the rain?
|-
| r_mirror_scale_y| float| 1.0| global| Y-axis mirror rendering scaling factor.|-| [[Engine/Config_variables/r_deferred_debug|r_deferred_debug]]g_rain_reflect_cache
| integer
| 01
| global
| If value is greater than 0 runs deferred renderer debug.Should we reflect geometry cache in the rain?
|-
| r_show_light_pixel_coverageg_rain_reflect_hookups
| integer
| 01
| global
| Show lights debugging helpersShould we reflect hookups associated with segment items (e.g. lamp flares)?
|-
| r_use_depth_boundsg_rain_reflect_traffic
| integer
| 1
| global
| Should game use depth bounds to speedup rendering of we reflect traffic in the lightsrain? (Works only on supported hardware)
|-
| r_gamma[[/g_rain_reflection/]]| floatinteger| 1.03
| global
| Gama correction factor (works only in fullscreen mode)Rain reflection quality.
|-
| [[Engine/Config_variablesg_reflection/r_multimon_mode|r_multimon_mode]]
| integer
| 03
| global
| Controls the multi-monitor modeReflection detail.
|-
| r_multimon_fov_horizontalg_reg_setting| floatstring| 50No default value| globalprofile| Horizontal field Name of view used with multi monitor configurationthe regional settings unit. By default for ETS2 it's reg_setting.europe for ATS it's reg_setting.usa.
|-
| r_multimon_fov_verticalg_remove_missing_accessories| floatinteger
| 0
| globalprofile| Vertical field of view used Remove all acccessories that are no longer available in game and replace them with multi monitor configurationfallback accessories if possible.
|-
| r_multimon_border_fov_leftg_retarder_auto| floatinteger
| 0
| globalprofile| TODOIs automatic usage of retarder enabled?
|-
| r_multimon_border_fov_right[[/g_save_format/]]| floatinteger
| 0
| global
| TODOFormat used to store the game saves.
|-
| r_multimon_vert_offset_leftg_save_idx| floatinteger| 01| globalprofile| TODOCurrent profile save index. Used for automatic naming of saves.
|-
| r_multimon_vert_offset_rightg_screenshot_on_bug| floatinteger
| 0
| global
| TODOEnable/Disable automatic generation of screenshots when bug is reported even if the normal combination is used.
|-
| r_multimon_rotation_centerg_show_game_elements| floatinteger| 01
| global
| TODOAre activation points enabled?
|-
| r_multimon_rotation_leftg_start_in_truck| floatinteger
| 0
| globalprofile| TODOIf profile has assigned truck should we skip desktop and start in it?
|-
| r_multimon_rotation_rightg_steam_browser| floatinteger| 01
| global
| TODOShould game use steam build-in browser or user default browser to open external links?
|-
| r_multimon_rotation_aux| float| 0| global| TODO|-| r_multimon_interior_in_maing_steam_rich_presence
| integer
| 1
| global
| Should we render interior inside the main views.Is steam rich presence enabled?
|-
| r_multimon_exterior_in_aux[[/g_steam_screenshots/]]
| integer
| 02
| global
| Should Way in which we render exterior should handle the screenshots in the auxiliary viewsteam version.
|-
| r_segment_buffer_sizeg_steer_autocenter
| integer
| 1281| globalprofile| Segment buffer size in MBIs steering wheel autocenter enabled?
|-
| g_interior_camera_zero_pitchg_texture_usage_stats
| integer
| 0
| global
| TODOPrint texture usage statistics into the console?
|-
| r_wireframeg_throttle_auto_shift
| integer
| 0
| profile
| Automatic gearbox uses throttle as input for shifting policy.
|-
| g_tooltip_delay
| float
| 0.4
| global
| Enables wireframe renderingDelay specified in seconds indicating when to show tooltip since hovering the item with tooltip.
|-
| g_hmd_no_artifical_movementg_toy_physics
| integer
| 01
| profile
| Disables artifical angle based Is simulation of toy physics movement of the interior.enabled?
|-
| g_hmd_reduced_cabin_movementg_trackir
| integer
| 1
| global
| Enable/Disable the TrackIR support.
|-
| g_traffic
| float
| 1.0
| global
| Traffic intensity.
*0.0 - traffic disabled
*10.0 - maximum traffic intensity
|-
| g_trailer_stability
| float
| 0.5
| profile
| Reduces the cabin movement by disabling its separate movement on the visual levelTrailer stability factor.
|-
| g_hmd_no_special_menu[[/g_trans/]]
| integer
| 0
| profile
| Disables use Type of special variants transmission.|-| [[/g_truck_light_quality/]]| integer| 1| global| Quality of menu ui when HMD is enabledresult of the head light.
|-
| g_hmd_no_3d_backgroundg_truck_light_specular
| integer
| 01| profileglobal| Disables Enables/disables use of 3d background for the menuspecular during head light calculation.
|-
| g_langg_tutorial| stringinteger| en_gb1
| profile
| Language currently used by game.Is tutorial enabled?
|-
| g_lang_setg_use_speed_limiter
| integer
| 1
| profile
| Is language set manually (1)speed limiter enabled?
|-
| g_newsg_veg_detail
| integer
| -12
| global
| Are online news enabled? TODO: Move to cvar specific pageVegetation detail setting*0 -low, 1 - to be decided by user*0 - disabled*1 medium, 2 - enabledhigh
|-
| g_online_loading_screensg_vehicle_flare_lights
| integer
| -1
| global
| Are online loading screens enabled?Enable/Disable lights associated with vehicle flares.<!--|-TODO: Move | i_hmd_min_prediction| float| 0.0| profile| Time interval in seconds used to cvar specific pagepredict the HMD movement.|-*-| i_hmd_max_prediction| float| 0.1 | profile| Time interval in seconds used to predict the HMD movement.|- to be decided by user*| i_oculus_eye_height| float| 0 .15| profile| Model of the stick based neck and head simulation.|- disabled*1 | i_oculus_eye_protrusion| float| 0.09| profile| Model of the stick based neck and head simulation.-- enabled>
|-
| g_flyspeedi_virtual_cursor_speed
| float
| 100500.0
| global
| Debug camera fly speedSpeed of movement of the cursor when using a gamepad-like input in pixels per second.<br>Set to zero or negative value to disable use of gamepads and joysticks for cursor movement.
|-
| g_developerp_profile_draws
| integer
| 0
| global
| Is developer mode enabled?Profile draw calls
|-
| g_city_name_mover_anisotropy_factor| integerfloat| 0.25
| global
| Enable ability to move city names on mapAnistropy factor.
|-
| g_debug_map_limitsr_cloud_shadows
| integer
| 01
| global
| Enable/Disable the debugging of the map speed limits.Are cloud shadows enabled?
|-
| g_screenshot_on_bug[[/r_color_correction/]]
| integer
| 01
| global
| Enable/Disable automatic generation of screenshots when bug is reported even if the normal combination is usedColor correction state.
|-
| g_kdop_previewr_color_cyan_red| integerfloat| 0.0
| global
| Enable/Disable Cyan-red factor of the preview of generated kcolor correction in -DOPs1 to 1 range.
|-
| g_trafficr_color_magenta_green
| float
| 10.0
| global
| Traffic intensity. *0.0 Magenta-green factor of the color correction in - traffic disabled, 101 to 1 range.0 - maximum traffic intensitz
|-
| g_lod_factor_trafficr_color_saturation
| float
| 1.0
| global
| LOD distances for traffic vehicles are multiplied by this Color saturation factor1.0 is neutral.
|-
| g_lod_factor_parkedr_color_yellow_blue
| float
| 10.0
| global
| LOD distances for parked vehicles are multiplied by this Yellow-blue factorof the color correction in -1 to 1 range.
|-
| g_auto_traffic_headlightsr_deferred
| integer
| 1
| global
| Enable/Disable headlights from automatic trafficIs deferred rendering enabled? If set to 0 game uses forward rendering pipeline which disables shadows, lights and all post process effects.
|-
| g_vehicle_flare_lights[[Documentation/Engine/Config_variables/r_deferred_debug|r_deferred_debug]]
| integer
| 10
| global
| Enable/Disable lights associated with vehicle flaresIf value is greater than 0 runs deferred renderer debug.
|-
| g_light_distance_factorr_deferred_mirrors| floatinteger| 1.0
| global
| Light source fade start distance is multiplied by this value.Use deferred rendering pipeline while rendering mirrors?
|-
| g_light_span_factorr_device| floatstring| 1.0dx9
| global
| Light source fade span is multiplied by this valueRender device (correct values: dx9, dx11, gl).
|-
| g_pedestrianr_dof
| integer
| 1
| global
| Enable/Disable pedestrian generation.Is Depth Of Field effect enabled?
|-
| g_lod_factor_pedestrianr_dof_filter_size
| float
| 10.05
| global
| LOD distances for pedestrians are multiplied by this factorSize of the Depth Of Field filter.
|-
| g_trackirr_dof_start| integerfloat| 1200.0
| global
| Enable/Disable Starting range of the TrackIR support. Depth Of Field
|-
| g_veg_detailr_dof_transition| integerfloat| 2400.0
| global
| Vegetation detail settingLength of range between minimal and maximal Depth Of Field blur. 0 - low, 1 - medium, 2 - high
|-
| g_grass_density[[/r_fake_shadows/]]
| integer
| 2
| global
| Grass density settingFake shadows stateTODO: Move to cvar specific page.*0 - off*1 - low*2 - medium*3 - high
|-
| g_reflectionr_fullscreen
| integer
| 31
| global
| Reflection detail TODO: Move to cvar specific page.*0 - no reflection,*1 - water reflection only*2 - vehicle reflection only*3 - both water reflection and vehicle reflectionIs fullscreen enabled?
|-
| g_rain_reflectionr_gamma| integerfloat| 31.0
| global
| Rain reflection quality TODO: Move to cvar specific page.*0 - no reflection*1 - cube reflection*2 - planar with fadeout*3 - planar with cube crossfadeGama correction factor (works only in fullscreen mode)
|-
| g_rain_reflect_cacher_hdr
| integer
| 1
| global
| Should we reflect geometry cache in the rainIs HDR enabled?|-| r_manual_stereo_buffer_scale| float| 1.0| global| Scale factor used when creating stereo buffers.
|-
| g_rain_reflect_trafficr_manual_stereo_in_menu
| integer
| 1
| global
| Should we reflect traffic Is use of manual stereo enabled even in the rainmenu?
|-
| g_rain_reflect_actorr_manual_stereo_ui_dist| integerfloat| 10.8
| global
| Should we reflect game actor in the rain?UI draw plane distance when using stereo.
|-
| g_rain_reflect_hookupsr_manual_stereo_ui_dist_game| integerfloat| 10.5
| global
| Should we reflect hookups associated with segment items (eUI draw plane distance when using stereo.g. lamp flares)?
|-
| g_additional_water_fovr_manual_stereo_ui_fov
| float
| 20.0f80
| global
| By how much increase the horizontal fov used to render the water effectManual stereo UI field of view when using stereo.
|-
| g_menu_aa_limitr_manual_stereo_ui_fov_game| integerfloat| 8100
| global
| Number Manual stereo UI field of tiles below which we enable SSAA in the menu sceneview when using stereo.
|-
| g_hq_3d_screenshotr_minimal_unfinished_frames
| integer
| 0
| global
| TODOSimulate bigger queue in tracking completion frames.
|-
| g_hq_3d_scaler_mirror_scale_x
| float
| 01.0
| global
| TODOX-axis mirror rendering scaling factor.
|-
| g_hq_screenshot_widthr_mirror_scale_y| integerfloat| 1.0
| global
| TODOY-axis mirror rendering scaling factor.
|-
| g_hq_screenshot_heightr_mirror_view_distance| integerfloat| 80.0
| global
| TODOView distance of the mirrors.
|-
| g_hq_map_screenshotr_mlaa
| integer
| 01
| global
| TODOIs MLAA enabled?
|-
| g_truck_light_specularr_mlaa_threshold| integerfloat| 1.0
| global
| Enables/disables use of specular during head light calculation.Edge threshold used for MLAA anti-aliasing
|-
| g_gfx_qualityr_mode| integerstring| -1No default value
| global
| Quality presets of graphics. Linked directly to quality_level_t enum, with "Current resolution in format: {screen_width}x{screen_height}x{color_depth}x{refresh_rate}<!--1" as "custom" state.
|-
| g_gfx_advancedr_msaa
| integer
| 0
| global
| Graphics settings last used (0 = simpleIs MSAA enabled? Currently unsupported, 1 = advanced)will cause graphical issues.-->
|-
| g_gfx_all_scalesr_multimon_border_fov_left| integerfloat
| 0
| global
| Enables selection of all rendering scales in ui even on machines with small virtual memoryAdditional angle added to offset between cameras to represent oblast hidden by the monitor border.
|-
| g_truck_light_qualityr_multimon_border_fov_right| integerfloat| 10
| global
| Quality of result of Additional angle added to offset between cameras to represent oblast hidden by the head light. TODO: Move to cvar specific pagemonitor border.*0 - single source with two masks*1 - two separate light sources
|-
| g_ignore_low_fpsr_multimon_exterior_in_aux
| integer
| 0
| global
| Enable/Disable Should we render exterior in the low frame rate warningsauxiliary view.|-| r_multimon_fov_horizontal| float| 50| global| Horizontal field of view used with multi monitor configuration.
|-
| g_cutscenesr_multimon_fov_vertical| integerfloat| 10| profileglobal| Enable/disable cutscenesVertical field of view used with multi monitor configuration.
|-
| g_radio_moder_multimon_interior_in_main
| integer
| 1
| global
| Radio player modeShould we render interior inside the main views.
|-
| g_trans[[Documentation/Engine/Config_variables/r_multimon_mode|r_multimon_mode]]
| integer
| 0
| profileglobal| Type of transmission. TODO: Move to cvar specific pageControls the multi-monitor mode.*0 - arcade (automatic + auto reverse)*1 - sequential*2 - H-shifter*3 - automatic
|-
| g_hshifter_layoutr_multimon_rotation_aux| integerfloat
| 0
| profileglobal| Type Roll of hshifter layout: TODO: Move to cvar specific pagethe auxillary monitor.*0 - range*1 - splitter*2 - range-splitter
|-
| g_hshifter_layout_shiftingr_multimon_rotation_center| integerfloat| 10| profileglobal| Layout analyzed and used for more realistic shifting soundsRoll of the center monitor.
|-
| g_hshifter_synchronizedr_multimon_rotation_left| integerfloat| 10| profileglobal| Behaves/sounds like synchonized transmissionRoll of the left monitor.
|-
| g_steer_autocenterr_multimon_rotation_right| integerfloat| 10| profileglobal| Is steering wheel autocenter enabled?Roll of the right monitor.
|-
| g_brake_intensityr_multimon_vert_offset_left
| float
| 1.0| profileglobal| Brake intensity modifierAdditional vertical offset of left monitor.
|-
| g_trailer_stabilityr_multimon_vert_offset_right
| float
| 0.5
| profile
| Trailer stability factor.
|-
| g_retarder_auto
| integer
| 0
| profileglobal| TODO Additional vertical offset of right monitor.
|-
| g_motor_brake_autor_no_frame_tracking
| integer
| 0
| profileglobal| TODODisable frame tracking feature.
|-
| g_engine_start_autor_normal_maps
| integer
| 1
| profileglobal| TODOIs normal mapping enabled?
|-
| g_axle_drop_auto| integer| 1| profile| TODO|-| g_hud_speed_limit| integer| 1| profile| TODO|-| g_use_speed_limiter| integer| 1| profile| TODO|-| g_brake_light_all| integer| 1| profile| TODO|-| g_mphr_nowmi
| integer
| 0
| profileglobal| Use miles (1) or kilometers (0)Disable usage of WMI while detecting graphics card memory informations.|-| [[Engine/Config_variables/g_pounds|g_pounds]]| string| kg| profile| Set weight unit
|-
| g_fahrenheit[[/r_nv_stereo_mode/]]
| integer
| 02| profileglobal| TODOHow to handle NV 3D vision stereo mode.
|-
| g_gallon| integer| 0| profile| TODO|-| g_reg_settingr_path
| string
| No default value
| profileglobal| Name of the regional settings unit. By default for ETS2 it's reg_setting.europe for ATS it's reg_setting.usaRender path.
|-
| g_hardcore_simulationr_scale_x| integerfloat| 1.0| profileglobal| TODOX-axis rendering scaling factor.
|-
| g_fuel_simulation| integer| 0| profile| TODO|-| g_pedal_clutch_ranger_scale_y
| float
| 1.0
| profileglobal| TODOY-axis rendering scaling factor.|-| r_segment_buffer_size| integer| 128| global| Segment buffer size in MB
|-
| g_throttle_auto_shiftr_setup_done
| integer
| 0
| profileglobal| TODOAre default graphics settings setup?
|-
| g_cruise_control_grid| float| 5.0| profile| TODO|-| g_cruise_control_smart| float| 0.0| profile| TODO|-| g_cam_steeringr_show_light_pixel_coverage
| integer
| 0
| profileglobal| TODOShow lights debugging helpers?
|-
| g_cam_steering_value| float| 1.0| profile| TODO|-| g_cam_steering_reverser_startup_progress
| integer
| 1.0| profileglobal| TODOIndicates progress of game startup.
|-
| g_cam_physicsr_sun_shadow_quality
| integer
| 14| profileglobal| TODOQuality of the sun shadows.
|-
| g_cam_physics_value| float| 1.0| profile| TODO|-| g_cam_blinkerr_sun_shadow_texture_size
| integer
| 04096| profileglobal| TODOSize of the sun shadow texture. Bigger number = better visuals, smaller fps
|-
| g_toy_physicsr_sunshafts
| integer
| 1
| profileglobal| Is simulation of toy physics movement Are sunshafts enabled?
|-
| g_save_formatr_texture_detail
| integer
| 0
| global
| TODOTexture detail. Number of biggest mipmap levels to skip.
|-
| s_reverse_enabledr_use_depth_bounds
| integer
| 1
| profileglobal| Is reverse sound enabledShould game use depth bounds to speedup rendering of the lights?(Works only on supported hardware)
|-
| s_rumble_enabledr_vsync
| integer
| 1
| profileglobal| Is rumble sound vertical synchronization enabled?
|-
| s_music_enabledr_wireframe
| integer
| 10| profileglobal| Is music enabled?|-| s_sfx_enabled| integer| 1| profile| Is sfx enabled?Enables wireframe rendering.
|-
| s_air_noise
| 1.0
| profile
| TODO|-| s_wheel_noise| float| 1Sound of air at high speed.0| profile| TODO
|-
| s_interior_volume
| profile
| Master volume.
|-
| s_music_enabled
| integer
| 1
| profile
| Is music enabled?
|-
| s_music_volume
| Radio volume.
|-
| s_sfx_volumes_reverse_enabled| floatinteger| 1.0
| profile
| SFX volume.Is reverse sound enabled?
|-
| s_reverse_stereo
| Is stereo reversed?
|-
| i_virtual_cursor_speed| float| 500.0| global| TODO|-| g_artist_id| integer| 0| global| TODO|-| g_steam_screenshots| integer| 2| global| TODO|-| g_steam_browsers_rumble_enabled
| integer
| 1
| globalprofile| TODOIs rumble sound enabled?
|-
| g_steam_rich_presence| integer| 1| global| TODO|-| g_show_game_elementss_sfx_enabled
| integer
| 1
| global
| TODO
|-
| g_disable_hud_activation
| integer
| 0
| global
| TODO
|-
| n_online_pre_fail_probability
| integer
| 0
| global
| TODO
|-
| n_online_post_fail_probability
| integer
| 0
| global
| TODO
|-
| n_online_delay_min
| integer
| 0
| global
| TODO
|-
| n_online_delay_max
| integer
| 0
| global
| TODO
|-
| i_hmd_min_prediction
| float
| 0.0
| profile
| TODOIs sfx enabled?
|-
| i_hmd_max_predictions_sfx_volume
| float
| 1.0.1
| profile
| TODOSFX volume.
|-
| i_oculus_eye_heights_wheel_noise
| float
| 1.0.15
| profile
| TODOSound of wheels at high speed.
|-
| i_oculus_eye_protrusionsys_info| floatstring| 0.09No default value| profileglobal| TODOStores information about your operating system
|-
| p_profile_drawst_averaging_window_length
| integer
| 020| global| Number of the past frames used to calculate the current frame duration.|-| vid_mem| string| No default value
| global
| Profile draw callsStores information about video memory of currently used graphics card.
|-
| g_miniconvid_name| integerstring| 0No default value
| global
| Is mini console enabled?Stores information about currently used graphics card.
|-
| g_consolevid_ver| integerstring| 0No default value
| global
| Is console enabled?Stores information about currently used graphics card driver version.
|}
 
[[Category:TODO]]
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