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Documentation/Engine/Configuration variables

2,171 bytes added, 10:26, 7 June 2019
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This variables configure different aspects of the game. They are loaded either from "config.sii" {{Tip|Be aware that this page is obsolete, it should be updated with all comments in game home directory or profile configuration file ("profiles/<profile_id>/config.sii")the future time.}}
Moreover all this The following variables can also be changed during configure different aspects of the game play.
Some of them (global settings) are loaded from the '''''config.sii''''' that can be found in the [[Documentation/Engine/Game_user_path|game user folder]]; others (which are associated with a player's profile) will be saved in the profile folder (e.g. "''<game_user_path>/profiles/<profile_id>''").
 
Most of these can be changed during the game play using the [[Documentation/Engine/Console|console]]. To do so, enter the variable name, followed by the desired value, to change it and press Enter. Additionally the command '''uset''' can be used before the cvar name, but it is not necessary.
 
To determine the current and default value of a variable, enter only its name.
 
Example:
<pre>
g_police 0 (disables traffic fines)
g_colbox 1 (displays collision boxes)
 
r_mirror_view_distance (might return the following)
"r_mirror_view_distance" is: "400" default:"80.0"
</pre>
 
 
Variables list (''some of the columns in the table can be sorted by clicking the up/down arrows''):
{| class="wikitable sortable" width="100%"
!width="150px"|Name!width="70px" class="unsortable"|Type!width="500px200px" class="unsortable"|Default value!width="50px"|Config!class="unsortable"|Purpose
|-
| r_texture_detail| integer| 0| global| Texture detail.|-| r_anisotropy_factorg_additional_water_fov
| float
| 020.250f
| global
| Anistropy factorBy how much increase the horizontal fov used to render the water effect.
|-
| r_vsyncg_adviser
| integer
| 1
| globalprofile| Is vertical synchronization enabled?Adviser mode: 0 = hidden, 1 = shown, 2 = mini mode.
|-
| sys_infog_adviser_auto_parking| stringinteger| x86 / Windows 7 x64 (version 6.1) / Service Pack 1| globalprofile| Store informations about your operating systemEnable/disable auto parking feature.
|-
| vid_nameg_adviser_keep_hidden| string| <unknown>| global| Store informations about using graphics card.|-| vid_mem| stringinteger
| 0
| globalprofile| Store informations about using graphics card memoryKeep adviser in hidden state (do not show any message).
|-
| vid_verg_artist_id| stringinteger
| 0
| global
| Store information about using graphics card driver versionArtist specific id.(0-15 range)
|-
| t_averaging_window_lengthg_auto_traffic_headlights
| integer
| 201
| global
| TODOEnable/Disable headlights from automatic traffic.
|-
| g_clock_24g_autoload_ignore_autosave
| integer
| 10
| profile
| Use 24 hour clock or 12 hour clock (value 1 = 24 hour, value 0 = 12 hour)Should auto-loading ignore all autosaves and use only manual saves?
|-
| g_policeg_axle_drop_auto
| integer
| 1
| profile
| Is police simulation automatic axle drop enabled? If set to |-| g_bad_weather_factor| float| 0 you will not get any penalties.07| profile| Bad weather factor. Affects probability of rainy weather.|-| g_brake_intensity| float| 1.0| profile| Brake intensity modifier.
|-
| g_fatigueg_brake_light_all
| integer
| 1
| profile
| State of the fatigue simulationShow brake light for all brakes (value: 1) or only servuce, retarder and trailer brake (value: 0)?
|-
| g_tutorialg_cam_blinker
| integer
| 10
| profile
| Is tutorial interior camera movement based on blinker activation enabled?.
|-
| g_desktop_tutorialg_cam_physics
| integer
| 1
| profile
| Is display tutorial interior camera movement based on physics movement of driver enabled?
|-
| g_adviserg_cam_physics_value| integerfloat| 1.0
| profile
| Is adviser enabled?Value of interior camera movement based on physics movement of driver.
|-
| g_adviser_keep_hiddeng_cam_steering
| integer
| 0
| profile
| Keep adviser hiddden state.Is interior camera movement based on steering angle enabled?
|-
| g_adviser_auto_parking[[/g_cam_steering_reverse/]]
| integer
| 1.0| profile| Interior camera movement based on steering angle, behavior on reverse.|-| g_cam_steering_value| float| 1.0
| profile
| Disable auto parkingMultiplier for interior camera movement based on steering angle.|-| [[/g_cargo_sort/]]| integer| 0| global| Current cargo sort method.|-| g_city_name_move| integer| 0| global| Enable ability to move city names on map.
|-
| g_save_idxg_clock_24
| integer
| 1
| profile
| Current profile save index.Use 24 hour clock or 12 hour clock (value 1 = 24 hour, value 0 = 12 hour)|-| g_console| integer| 0| global| Is console enabled?
|-
| g_desktop_fadeoutg_cruise_control_grid
| float
| 605.0| globalprofile| Delay specified in seconds used to fadeout ui in desktopDigital cruise control grid step.
|-
| g_bad_weather_factorg_cruise_control_smart
| float
| 0.070
| profile
| Bad weather factorSmart cruise control window, if you want to disable it set to negative value.
|-
| [[Documentation/Engine/Config_variables/g_currency|g_currency]]
| integer
| 0
| Currency used in game.
|-
| g_income_factorg_cutscenes| floatinteger| 1.0
| profile
| Income factor (minimum is Enable/disable cutscenes.|-| g_debug_interior_cam| integer| 0| global| Enables drawing of the truck geometry even in the interior camera mode.|-| g_debug_map_limits| integer| 0 maximum is 1| global| Enable/Disable the debugging of the map speed limits.0)
|-
| g_job_distance_limitg_desktop_fadeout
| float
| 60| global| Delay in seconds before the desktop ui will fade out when left idle.| -| g_desktop_tutorial| integer| 1.0
| profile
| Limit generating of the jobs that are in specified range from current player position. Is desktop tutorial enabled?|-1.| g_developer| integer| 0 value means show all generated jobs.| global| Is developer mode enabled?
|-
| [[Engine/Config_variables/g_parking_difficulty|g_parking_difficulty]]g_disable_hud_activation
| integer
| 0
| global
| Are specific hud activations disabled?
|-
| g_engine_start_auto
| integer
| 1
| profile
| Parking difficultyIs engine automatic start enabled?
|-
| g_input_configuredg_fahrenheit
| integer
| 0
| profile
| Is input configuredShould game display temperature in fahrenheits (value: 1) or degrees of celsius (value: 0)?
|-
| g_start_in_truckg_fatigue
| integer
| 01
| profile
| If profile has assigned truck should we skip desktop and start in it?State of the fatigue simulation|-| g_flyspeed| float| 100.0| global| Debug camera fly speed
|-
| g_autoload_ignore_autosaveg_force_economy_reset
| integer
| 0
| profile
| Should autoA value of 1 forces an economy reset (generating new job listings).<br>The player should be free-loading ignore all autosaves roaming when issuing the command, and use only manual saves?afterwards entering and exiting the Profile Manager.
|-
| [[Documentation/Engine/Config_variables/g_force_load_selector|g_force_load_selector]]
| integer
| 0
| Forces the appearance of the load slot selector.
|-
| g_global_force_load_selectorg_force_online_lscrs| integer| 0| global| Force online loading screens. If no loading screen is specified in specified category (ferry, eurotunnel, normal) built-in one is showed.|-| g_fps
| integer
| 0
| global
| Forces the appearance of the load slot selector for all profilesDisplay FPS in mini console. (Correct value are: 0, 1)
|-
| g_force_economy_resetg_fuel_simulation
| integer
| 0
| profile
| Force economy reset.Is realistic fuel consumption enabled?
|-
| g_remove_missing_accessoriesg_gallon
| integer
| 0
| profile
| Remove all acccessories that are no longer available in Should game and replace them with fallback accessories if possible.display volume as gallon (value: 1) or liters (value: 0)?
|-
| g_tooltip_delayg_gfx_advanced| floatinteger| 0.4
| global
| Delay specified in seconds indicating when to show tooltip since hovering the item with tooltipGraphics settings last used (0 = simple, 1 = advanced).
|-
| g_cargo_sortg_gfx_all_scales
| integer
| 0
| global
| Current cargo sort methodEnables selection of all rendering scales in ui even on machines with small virtual memory. '''TODO: Write down all possibilities'''
|-
| g_line_sortg_gfx_quality
| integer
| 0-1
| global
| Current line sort criteria for jobsQuality presets of graphics. Linked directly to quality_level_t enum, with "-1" as "custom" state.
|-
| g_debug_interior_camg_global_force_load_selector
| integer
| 0
| global
| Enables drawing Forces the appearance of the truck geometry even in the interior camera modeload slot selector for all profiles.(Correct value are: 0, 1)
|-
| g_hw_info[[/g_grass_density/]]
| integer
| 12
| global
| TODOGrass density setting.
|-
| g_force_online_lscrsg_hardcore_simulation
| integer
| 0
| globalprofile| Force online loading screens. If no loading screen is specified in specified category (ferry, eurotunnel, normal) built-in one is showed.Is air brake simulation enabled?
|-
| g_mm_help_showng_hmd_no_3d_background
| integer
| 0
| globalprofile| Used Disables use of 3d background for indication if its first time when player enters mod manager to show him welcome screenthe menu.
|-
| g_fpsg_hmd_no_artifical_movement
| integer
| 0
| globalprofile| Display FPS in mini consoleDisables artifical angle based movement of the interior.
|-
| g_texture_usage_statsg_hmd_no_special_menu
| integer
| 0
| globalprofile| Print texture usage statistics into Disables use of special variants of menu ui when HMD is enabled.|-| g_hmd_reduced_cabin_movement| integer| 1| profile| Reduces the cabin movement by disabling its separate movement on the console?visual level.
|-
| r_device[[/g_hshifter_layout/]]| stringinteger| dx90| globalprofile| Render deviceType of hshifter layout. (correct values: dx9, gl)
|-
| r_pathg_hshifter_layout_shifting| stringinteger| No default value1| globalprofile| Render pathLayout analyzed and used for more realistic shifting sounds.
|-
| r_modeg_hshifter_synchronized| stringinteger| No default value1| globalprofile| Current resolution in format: {screen_width}x{screen_height}x{color_depth}x{refresh_rate}Behaves/sounds like synchronized transmission.
|-
| r_fullscreen[[/g_hud_speed_limit/]]
| integer
| 1
| globalprofile| Is fullscreen enabled?Speed limit state on the adviser.
|-
| r_msaag_ignore_low_fps
| integer
| 0
| global
| Is MSAA enabled?Enable/Disable the low frame rate warnings.|-| g_income_factor| float| 1.0| profile| Income factor (minimum is 0.0 maximum is 1.0). Multiplies all incomes.
|-
| r_no_frame_trackingg_input_configured
| integer
| 0
| globalprofile| Disable frame tracking feature.Is input configured?
|-
| r_minimal_unfinished_framesg_interior_camera_zero_pitch
| integer
| 0
| global
| Simulate bigger queue Is default mouse position ignored in tracking completion framestruck interior? This should be set to 1 when you are using some HMD such like Oculus Rift.|-| g_job_distance_limit| float| -1.0| profile| Limit generating of the jobs that are in specified range from current player position. Negative value means no limit for generation applied.
|-
| r_nv_stereo_modeg_kdop_preview
| integer
| 20
| global
| How to handle NV 3D vision stereo modeEnable/Disable the preview of generated k-DOPs.|-TODO: move to cvar specific page| g_lang| string*0 - disabled| en_gb*1 - enabled| profile*2 - fully enabled| Language currently used by game.
|-
| r_manual_stereo_in_menug_lang_set
| integer
| 1
| profile
| Is language set manually (1)?
|-
| g_light_distance_factor
| float
| 1.0
| global
| Is use of manual stereo enabled even in menu?Light source fade start distance is multiplied by this value.
|-
| r_manual_stereo_ui_distg_light_span_factor
| float
| 1.0.8
| global
| UI draw plane distance when using stereoLight source fade span is multiplied by this value.
|-
| r_manual_stereo_ui_dist_gameg_line_sort| floatinteger| 0.5
| global
| UI draw plane distance when using stereoCurrent line sort criteria for jobs.
|-
| r_manual_stereo_ui_fovg_lod_factor_parked
| float
| 801.0
| global
| Manual stereo UI field of view when using stereoLOD distances for parked vehicles are multiplied by this factor.
|-
| r_manual_stereo_ui_fov_gameg_lod_factor_pedestrian
| float
| 1001.0
| global
| Manual stereo UI field of view when using stereoLOD distances for pedestrians are multiplied by this factor.
|-
| r_manual_stereo_buffer_scaleg_lod_factor_traffic
| float
| 1.0
| global
| Scale LOD distances for traffic vehicles are multiplied by this factor used when creating stereo buffers.
|-
| r_setup_doneg_menu_aa_limit
| integer
| 08
| global
| Are default graphics settings setup?Number of tiles below which we enable SSAA in the menu scene.
|-
| r_startup_progressg_minicon
| integer
| 0
| global
| Indicates progress of game startup.Is mini console enabled?
|-
| r_nowmig_mm_help_shown
| integer
| 0
| global
| Disable usage of WMI while detecting graphics card memory informationsUsed for indication if its first time when player enters mod manager to show him welcome screen.
|-
| r_deferredg_motor_brake_auto
| integer
| 10| globalprofile| Is deferred rendering automatic usage of engine brake enabled? If set to 0 game uses forward rendering pipeline which disables shadows, lights and all post process effects.
|-
| r_deferred_mirrorsg_mph
| integer
| 10| globalprofile| Use deferred rendering pipeline while rendering mirrors?miles (1) or kilometers (0).
|-
| r_mirror_view_distance[[/g_news/]]| floatinteger| 80.0-1
| global
| View distance of the mirrors.Are online news enabled?
|-
| r_sun_shadow_quality[[/g_online_loading_screens/]]
| integer
| 4-1
| global
| Quality of the sun shadows.Are online loading screens enabled?
|-
| r_sun_shadow_texture_size[[Documentation/Engine/Config_variables/g_parking_difficulty|g_parking_difficulty]]
| integer
| 40960| globalprofile| Size of the sun shadow texture. Bigger number = better visuals, smaller fpsParking difficulty
|-
| r_fake_shadowsg_pedal_clutch_range| integerfloat| 21.0| globalprofile| Fake shadows stateCluch rangeTODO: Move to cvar specific page*0 - No fake shadows*1 - Simple fake shadows*2 - Extended fake shadows
|-
| r_hdrg_pedestrian
| integer
| 1
| global
| Is HDR enabled?Enable/Disable pedestrian generation.
|-
| r_mlaag_police
| integer
| 1
| globalprofile| Is MLAA police simulation enabled?If set to 0 you will not get any penalties.
|-
| r_mlaa_threshold[[Documentation/Engine/Config_variables/g_pounds|g_pounds]]| floatstring| 1.0kg| globalprofile| Edge threshold used for MLAA anti-aliasingSet weight unit
|-
| r_dofg_radio_mode
| integer
| 1
| global
| Is Depth Of Field effect enabled?Radio player mode.
|-
| r_dof_start| float| 200.0| global| Starting range of the Depth Of Field|-| r_dof_transition| float| 400.0| global| Length of range between minimal and maximal Depth Of Field blur.|-| r_dof_filter_size| float| 0.5| global| Size of the Depth Of Field filter.|-| r_cloud_shadowsg_rain_reflect_actor
| integer
| 1
| global
| Are cloud shadows enabledShould we reflect game actor in the rain?
|-
| r_color_correctiong_rain_reflect_cache
| integer
| 1
| global
| Color correction state. TODO: Move to cvar specific page*0 - disabled*1 - enabled using game data*2 - enabled using cvar values r_color_*Should we reflect geometry cache in the rain?
|-
| r_color_cyan_red| float| 0.0| global| Cyan-red factor of the color correction in -1 to 1 range.|-| r_color_magenta_green| float| 0.0| global| Magenta-green factor of the color correction in -1 to 1 range.|-| r_color_yellow_blue| float| 0.0| global| Yellow-blue factor of the color correction in -1 to 1 range.|-| r_color_saturation| float| 1.0| global| Color saturation factor 1.0 is neutral.|-| r_sunshaftsg_rain_reflect_hookups
| integer
| 1
| global
| Are sunshafts enabledShould we reflect hookups associated with segment items (e.g. lamp flares)?
|-
| r_normal_mapsg_rain_reflect_traffic
| integer
| 1
| global
| Is normal mapping enabledShould we reflect traffic in the rain?
|-
| r_scale_x[[/g_rain_reflection/]]| floatinteger| 1.03
| global
| X-axis rendering scaling factorRain reflection quality.
|-
| r_scale_y[[/g_reflection/]]| floatinteger| 1.03
| global
| Y-axis rendering scaling factorReflection detail.
|-
| r_mirror_scale_xg_reg_setting| floatstring| 1.0No default value| globalprofile| X-axis mirror rendering scaling factorName of the regional settings unit. By default for ETS2 it's reg_setting.europe for ATS it's reg_setting.usa.
|-
| r_mirror_scale_yg_remove_missing_accessories| floatinteger| 1.0| globalprofile| Y-axis mirror rendering scaling factorRemove all acccessories that are no longer available in game and replace them with fallback accessories if possible.
|-
| [[Engine/Config_variables/r_deferred_debug|r_deferred_debug]]g_retarder_auto
| integer
| 0
| globalprofile| If value is greater than 0 runs deferred renderer debug.Is automatic usage of retarder enabled?
|-
| r_show_light_pixel_coverage[[/g_save_format/]]
| integer
| 0
| global
| Show lights debugging helpers?Format used to store the game saves.
|-
| r_use_depth_boundsg_save_idx
| integer
| 1
| globalprofile| Should game use depth bounds to speedup rendering Current profile save index. Used for automatic naming of the lights? (Works only on supported hardware)saves.
|-
| r_gamma| float| 1.0| global| Gama correction factor (works only in fullscreen mode)|-| [[Engine/Config_variables/r_multimon_mode|r_multimon_mode]]g_screenshot_on_bug
| integer
| 0
| global
| Controls Enable/Disable automatic generation of screenshots when bug is reported even if the multi-monitor modenormal combination is used.
|-
| r_multimon_fov_horizontalg_show_game_elements| floatinteger| 501
| global
| Horizontal field of view used with multi monitor configuration.Are activation points enabled?
|-
| r_multimon_fov_verticalg_start_in_truck| floatinteger
| 0
| globalprofile| Vertical field of view used with multi monitor configuration.If profile has assigned truck should we skip desktop and start in it?
|-
| r_multimon_border_fov_leftg_steam_browser| floatinteger| 01
| global
| TODOShould game use steam build-in browser or user default browser to open external links?
|-
| r_multimon_border_fov_rightg_steam_rich_presence| floatinteger| 01
| global
| TODOIs steam rich presence enabled?
|-
| r_multimon_vert_offset_left[[/g_steam_screenshots/]]| floatinteger| 02
| global
| TODOWay in which we should handle the screenshots in steam version.
|-
| r_multimon_vert_offset_rightg_steer_autocenter| floatinteger| 01| globalprofile| TODOIs steering wheel autocenter enabled?
|-
| r_multimon_rotation_centerg_texture_usage_stats| floatinteger
| 0
| global
| TODOPrint texture usage statistics into the console?
|-
| r_multimon_rotation_leftg_throttle_auto_shift| floatinteger
| 0
| globalprofile| TODOAutomatic gearbox uses throttle as input for shifting policy.
|-
| r_multimon_rotation_rightg_tooltip_delay
| float
| 0.4
| global
| TODODelay specified in seconds indicating when to show tooltip since hovering the item with tooltip.
|-
| r_multimon_rotation_auxg_toy_physics| floatinteger| 01| globalprofile| TODOIs simulation of toy physics movement enabled?
|-
| r_multimon_interior_in_maing_trackir
| integer
| 1
| global
| Should we render interior inside Enable/Disable the main viewsTrackIR support.
|-
| r_multimon_exterior_in_auxg_traffic| integerfloat| 1.0
| global
| Should we render exterior in the auxiliary viewTraffic intensity.*0.0 - traffic disabled*10.0 - maximum traffic intensity|-| g_trailer_stability| float| 0.5| profile| Trailer stability factor.
|-
| r_segment_buffer_size[[/g_trans/]]
| integer
| 1280| globalprofile| Segment buffer size in MBType of transmission.
|-
| g_interior_camera_zero_pitch[[/g_truck_light_quality/]]
| integer
| 01
| global
| TODOQuality of result of the head light.
|-
| r_wireframeg_truck_light_specular
| integer
| 01
| global
| Enables wireframe rendering/disables use of specular during head light calculation.
|-
| g_hmd_no_artifical_movementg_tutorial
| integer
| 01
| profile
| Disables artifical angle based movement of the interior.Is tutorial enabled?
|-
| g_hmd_reduced_cabin_movementg_use_speed_limiter
| integer
| 1
| profile
| Reduces the cabin movement by disabling its separate movement on the visual level.Is speed limiter enabled?
|-
| g_hmd_no_special_menug_veg_detail
| integer
| 02| profileglobal| Disables use of special variants of menu ui when HMD is enabledVegetation detail setting.0 - low, 1 - medium, 2 - high
|-
| g_hmd_no_3d_backgroundg_vehicle_flare_lights
| integer
| 1| global| Enable/Disable lights associated with vehicle flares.<!--|-| i_hmd_min_prediction| float| 0.0
| profile
| Disables use of 3d background for Time interval in seconds used to predict the menuHMD movement.
|-
| g_langi_hmd_max_prediction| stringfloat| en_gb0.1
| profile
| Language currently Time interval in seconds used by gameto predict the HMD movement.
|-
| g_lang_seti_oculus_eye_height| integerfloat| 10.15
| profile
| Is language set manually (1)?Model of the stick based neck and head simulation.
|-
| g_newsi_oculus_eye_protrusion| integerfloat| -10.09| globalprofile| Are online news enabled? TODO: Move to cvar specific pageModel of the stick based neck and head simulation*-1 - to be decided by user*0 - disabled*1 - enabled>
|-
| g_online_loading_screens| integer| -1| global| Are online loading screens enabled? TODO: Move to cvar specific page. *-1 - to be decided by user*0 - disabled*1 - enabled|-| g_flyspeedi_virtual_cursor_speed
| float
| 100500.0
| global
| Debug camera fly speedSpeed of movement of the cursor when using a gamepad-like input in pixels per second.<br>Set to zero or negative value to disable use of gamepads and joysticks for cursor movement.
|-
| g_developerp_profile_draws
| integer
| 0
| global
| Is developer mode enabled?Profile draw calls
|-
| g_city_name_mover_anisotropy_factor| integerfloat| 0.25
| global
| Enable ability to move city names on mapAnistropy factor.
|-
| g_debug_map_limitsr_cloud_shadows
| integer
| 01
| global
| Enable/Disable the debugging of the map speed limits.Are cloud shadows enabled?
|-
| g_screenshot_on_bug[[/r_color_correction/]]
| integer
| 01
| global
| Enable/Disable automatic generation of screenshots when bug is reported even if the normal combination is usedColor correction state.
|-
| g_kdop_previewr_color_cyan_red| integerfloat| 0.0
| global
| Enable/Disable Cyan-red factor of the preview of generated kcolor correction in -DOPs1 to 1 range.
|-
| g_trafficr_color_magenta_green
| float
| 10.0
| global
| Traffic intensity. *0.0 Magenta-green factor of the color correction in - traffic disabled, 101 to 1 range.0 - maximum traffic intensitz
|-
| g_lod_factor_trafficr_color_saturation
| float
| 1.0
| global
| LOD distances for traffic vehicles are multiplied by this Color saturation factor1.0 is neutral.
|-
| g_lod_factor_parkedr_color_yellow_blue
| float
| 10.0
| global
| LOD distances for parked vehicles are multiplied by this Yellow-blue factorof the color correction in -1 to 1 range.
|-
| g_auto_traffic_headlightsr_deferred
| integer
| 1
| global
| Enable/Disable headlights from automatic trafficIs deferred rendering enabled? If set to 0 game uses forward rendering pipeline which disables shadows, lights and all post process effects.
|-
| g_vehicle_flare_lights[[Documentation/Engine/Config_variables/r_deferred_debug|r_deferred_debug]]
| integer
| 10
| global
| Enable/Disable lights associated with vehicle flaresIf value is greater than 0 runs deferred renderer debug.
|-
| g_light_distance_factorr_deferred_mirrors| floatinteger| 1.0
| global
| Light source fade start distance is multiplied by this value.Use deferred rendering pipeline while rendering mirrors?
|-
| g_light_span_factorr_device| floatstring| 1.0dx9
| global
| Light source fade span is multiplied by this valueRender device (correct values: dx9, dx11, gl).
|-
| g_pedestrianr_dof
| integer
| 1
| global
| Enable/Disable pedestrian generation.Is Depth Of Field effect enabled?
|-
| g_lod_factor_pedestrianr_dof_filter_size
| float
| 10.05
| global
| LOD distances for pedestrians are multiplied by this factorSize of the Depth Of Field filter.
|-
| g_trackirr_dof_start| integerfloat| 1200.0
| global
| Enable/Disable Starting range of the TrackIR support. Depth Of Field
|-
| g_veg_detailr_dof_transition| integerfloat| 2400.0
| global
| Vegetation detail settingLength of range between minimal and maximal Depth Of Field blur. 0 - low, 1 - medium, 2 - high
|-
| g_grass_density[[/r_fake_shadows/]]
| integer
| 2
| global
| Grass density settingFake shadows stateTODO: Move to cvar specific page.*0 - off*1 - low*2 - medium*3 - high
|-
| g_reflectionr_fullscreen
| integer
| 31
| global
| Reflection detail TODO: Move to cvar specific page.*0 - no reflection,*1 - water reflection only*2 - vehicle reflection only*3 - both water reflection and vehicle reflectionIs fullscreen enabled?
|-
| g_rain_reflectionr_gamma| integerfloat| 31.0
| global
| Rain reflection quality TODO: Move to cvar specific page.*0 - no reflection*1 - cube reflection*2 - planar with fadeout*3 - planar with cube crossfadeGama correction factor (works only in fullscreen mode)
|-
| g_rain_reflect_cacher_hdr
| integer
| 1
| global
| Should we reflect geometry cache in the rainIs HDR enabled?|-| r_manual_stereo_buffer_scale| float| 1.0| global| Scale factor used when creating stereo buffers.
|-
| g_rain_reflect_trafficr_manual_stereo_in_menu
| integer
| 1
| global
| Should we reflect traffic Is use of manual stereo enabled even in the rainmenu?
|-
| g_rain_reflect_actorr_manual_stereo_ui_dist| integerfloat| 10.8
| global
| Should we reflect game actor in the rain?UI draw plane distance when using stereo.
|-
| g_rain_reflect_hookupsr_manual_stereo_ui_dist_game| integerfloat| 10.5
| global
| Should we reflect hookups associated with segment items (eUI draw plane distance when using stereo.g. lamp flares)?
|-
| g_additional_water_fovr_manual_stereo_ui_fov
| float
| 20.0f80
| global
| By how much increase the horizontal fov used to render the water effectManual stereo UI field of view when using stereo.
|-
| g_menu_aa_limitr_manual_stereo_ui_fov_game| integerfloat| 8100
| global
| Number Manual stereo UI field of tiles below which we enable SSAA in the menu sceneview when using stereo.
|-
| g_hq_3d_screenshotr_minimal_unfinished_frames
| integer
| 0
| global
| TODOSimulate bigger queue in tracking completion frames.
|-
| g_hq_3d_scaler_mirror_scale_x
| float
| 01.0
| global
| TODOX-axis mirror rendering scaling factor.
|-
| g_hq_screenshot_widthr_mirror_scale_y| integerfloat| 1.0
| global
| TODOY-axis mirror rendering scaling factor.
|-
| g_hq_screenshot_heightr_mirror_view_distance| integerfloat| 80.0
| global
| TODOView distance of the mirrors.
|-
| g_hq_map_screenshotr_mlaa
| integer
| 01
| global
| TODOIs MLAA enabled?
|-
| g_truck_light_specularr_mlaa_threshold| integerfloat| 1.0
| global
| Enables/disables use of specular during head light calculation.Edge threshold used for MLAA anti-aliasing
|-
| g_gfx_qualityr_mode| integerstring| -1No default value
| global
| Quality presets of graphics. Linked directly to quality_level_t enum, with "Current resolution in format: {screen_width}x{screen_height}x{color_depth}x{refresh_rate}<!--1" as "custom" state.
|-
| g_gfx_advancedr_msaa
| integer
| 0
| global
| Graphics settings last used (0 = simpleIs MSAA enabled? Currently unsupported, 1 = advanced)will cause graphical issues.-->
|-
| g_gfx_all_scalesr_multimon_border_fov_left| integerfloat
| 0
| global
| Enables selection of all rendering scales in ui even on machines with small virtual memoryAdditional angle added to offset between cameras to represent oblast hidden by the monitor border.
|-
| g_truck_light_qualityr_multimon_border_fov_right| integerfloat| 10
| global
| Quality of result of Additional angle added to offset between cameras to represent oblast hidden by the head light. TODO: Move to cvar specific pagemonitor border.*0 - single source with two masks*1 - two separate light sources
|-
| g_ignore_low_fpsr_multimon_exterior_in_aux
| integer
| 0
| global
| Enable/Disable Should we render exterior in the low frame rate warningsauxiliary view.|-| r_multimon_fov_horizontal| float| 50| global| Horizontal field of view used with multi monitor configuration.
|-
| g_cutscenesr_multimon_fov_vertical| integerfloat| 10| profileglobal| Enable/disable cutscenesVertical field of view used with multi monitor configuration.
|-
| g_radio_moder_multimon_interior_in_main
| integer
| 1
| global
| Radio player modeShould we render interior inside the main views.
|-
| g_trans[[Documentation/Engine/Config_variables/r_multimon_mode|r_multimon_mode]]
| integer
| 0
| profileglobal| Type of transmission. TODO: Move to cvar specific pageControls the multi-monitor mode.*0 - arcade (automatic + auto reverse)*1 - sequential*2 - H-shifter*3 - automatic
|-
| g_hshifter_layoutr_multimon_rotation_aux| integerfloat
| 0
| profileglobal| Type Roll of hshifter layout: TODO: Move to cvar specific pagethe auxillary monitor.*0 - range*1 - splitter*2 - range-splitter
|-
| g_hshifter_layout_shiftingr_multimon_rotation_center| integerfloat| 10| profileglobal| Layout analyzed and used for more realistic shifting soundsRoll of the center monitor.
|-
| g_hshifter_synchronizedr_multimon_rotation_left| integerfloat| 10| profileglobal| Behaves/sounds like synchonized transmissionRoll of the left monitor.
|-
| g_steer_autocenterr_multimon_rotation_right| integerfloat| 10| profileglobal| Is steering wheel autocenter enabled?Roll of the right monitor.
|-
| g_brake_intensityr_multimon_vert_offset_left
| float
| 1.0| profileglobal| Brake intensity modifierAdditional vertical offset of left monitor.
|-
| g_trailer_stabilityr_multimon_vert_offset_right
| float
| 0.5
| profile
| Trailer stability factor.
|-
| g_retarder_auto
| integer
| 0
| profileglobal| TODO Additional vertical offset of right monitor.
|-
| g_motor_brake_autor_no_frame_tracking
| integer
| 0
| profileglobal| TODODisable frame tracking feature.
|-
| g_engine_start_autor_normal_maps
| integer
| 1
| profileglobal| TODOIs normal mapping enabled?
|-
| g_axle_drop_auto| integer| 1| profile| TODO|-| g_hud_speed_limit| integer| 1| profile| TODO|-| g_use_speed_limiter| integer| 1| profile| TODO|-| g_brake_light_all| integer| 1| profile| TODO|-| g_mphr_nowmi
| integer
| 0
| profileglobal| Use miles (1) or kilometers (0)Disable usage of WMI while detecting graphics card memory informations.|-| [[Engine/Config_variables/g_pounds|g_pounds]]| string| kg| profile| Set weight unit
|-
| g_fahrenheit[[/r_nv_stereo_mode/]]
| integer
| 02| profileglobal| TODOHow to handle NV 3D vision stereo mode.
|-
| g_gallon| integer| 0| profile| TODO|-| g_reg_settingr_path
| string
| No default value
| profileglobal| Name of the regional settings unit. By default for ETS2 it's reg_setting.europe for ATS it's reg_setting.usaRender path.
|-
| g_hardcore_simulationr_scale_x| integerfloat| 1.0| profileglobal| TODOX-axis rendering scaling factor.
|-
| g_fuel_simulation| integer| 0| profile| TODO|-| g_pedal_clutch_ranger_scale_y
| float
| 1.0
| profileglobal| TODOY-axis rendering scaling factor.|-| r_segment_buffer_size| integer| 128| global| Segment buffer size in MB
|-
| g_throttle_auto_shiftr_setup_done
| integer
| 0
| profileglobal| TODOAre default graphics settings setup?
|-
| g_cruise_control_grid| float| 5.0| profile| TODO|-| g_cruise_control_smart| float| 0.0| profile| TODO|-| g_cam_steeringr_show_light_pixel_coverage
| integer
| 0
| profileglobal| TODOShow lights debugging helpers?
|-
| g_cam_steering_value| float| 1.0| profile| TODO|-| g_cam_steering_reverser_startup_progress
| integer
| 1.0| profileglobal| TODOIndicates progress of game startup.
|-
| g_cam_physicsr_sun_shadow_quality
| integer
| 14| profileglobal| TODOQuality of the sun shadows.
|-
| g_cam_physics_value| float| 1.0| profile| TODO|-| g_cam_blinkerr_sun_shadow_texture_size
| integer
| 04096| profileglobal| TODOSize of the sun shadow texture. Bigger number = better visuals, smaller fps
|-
| g_toy_physicsr_sunshafts
| integer
| 1
| profileglobal| Is simulation of toy physics movement Are sunshafts enabled?
|-
| g_save_formatr_texture_detail
| integer
| 0
| global
| TODOTexture detail. Number of biggest mipmap levels to skip.
|-
| s_reverse_enabledr_use_depth_bounds
| integer
| 1
| profileglobal| Is reverse sound enabledShould game use depth bounds to speedup rendering of the lights?(Works only on supported hardware)
|-
| s_rumble_enabledr_vsync
| integer
| 1
| profileglobal| Is rumble sound vertical synchronization enabled?
|-
| s_music_enabledr_wireframe
| integer
| 10| profileglobal| Is music enabled?|-| s_sfx_enabled| integer| 1| profile| Is sfx enabled?Enables wireframe rendering.
|-
| s_air_noise
| 1.0
| profile
| TODO|-| s_wheel_noise| float| 1Sound of air at high speed.0| profile| TODO
|-
| s_interior_volume
| profile
| Master volume.
|-
| s_music_enabled
| integer
| 1
| profile
| Is music enabled?
|-
| s_music_volume
| Radio volume.
|-
| s_sfx_volumes_reverse_enabled| floatinteger| 01
| profile
| SFX volume.Is reverse sound enabled?
|-
| s_reverse_stereo
| Is stereo reversed?
|-
| i_virtual_cursor_speed| float| 500.0| global| TODO|-| g_artist_id| integer| 0| global| TODO|-| g_steam_screenshots| integer| 2| global| TODO|-| g_steam_browsers_rumble_enabled
| integer
| 1
| globalprofile| TODOIs rumble sound enabled?
|-
| g_steam_rich_presence| integer| 1| global| TODO|-| g_show_game_elementss_sfx_enabled
| integer
| 1
| global
| TODO
|-
| g_disable_hud_activation
| integer
| 0
| global
| TODO
|-
| n_online_pre_fail_probability
| integer
| 0
| global
| TODO
|-
| n_online_post_fail_probability
| integer
| 0
| global
| TODO
|-
| n_online_delay_min
| integer
| 0
| global
| TODO
|-
| n_online_delay_max
| integer
| 0
| global
| TODO
|-
| i_hmd_min_prediction
| float
| 0.0
| profile
| TODOIs sfx enabled?
|-
| i_hmd_max_predictions_sfx_volume
| float
| 1.0.1
| profile
| TODOSFX volume.
|-
| i_oculus_eye_heights_wheel_noise
| float
| 1.0.15
| profile
| TODOSound of wheels at high speed.
|-
| i_oculus_eye_protrusionsys_info| floatstring| 0.09No default value| profileglobal| TODOStores information about your operating system
|-
| p_profile_drawst_averaging_window_length
| integer
| 020| global| Number of the past frames used to calculate the current frame duration.|-| vid_mem| string| No default value
| global
| Profile draw callsStores information about video memory of currently used graphics card.
|-
| g_miniconvid_name| integerstring| 0No default value
| global
| Is mini console enabled?Stores information about currently used graphics card.
|-
| g_consolevid_ver| integerstring| 0No default value
| global
| Is console enabled?Stores information about currently used graphics card driver version.
|}
 
[[Category:TODO]]
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