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Documentation/Engine/Configuration variables

1,199 bytes added, 14:57, 15 January 2016
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| 1
| profile
| TODOUse 24 hour clock or 12 hour clock (value 1 = 24 hour, value 0 = 12 hour)
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| g_subtitles
| 1
| profile
| TODOState of the fatigue simulation
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| g_tutorial
| 0
| profile
| TODOKeep adviser hiddden state.
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| g_adviser_auto_parking
| 1
| profile
| TODODisable auto parking.
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| g_save_idx
| 0.07
| profile
| TODOBad weather factor
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| g_currency
| 0
| profile
| TODOForce economy reset.
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| g_remove_missing_accessories
| 0
| global
| TODOUsed for indication if its first time when player enters mod manager to show him welcome screen.
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| g_fps
| 0
| global
| TODODisplay FPS in mini console.
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| g_texture_usage_stats
| dx9
| global
| TODORender device. (correct values: dx9, gl)
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| r_path
| No default value
| global
| TODORender path.
|-
| r_mode
| 0
| global
| TODOIs MSAA enabled?
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| r_no_frame_tracking
| 1
| global
| TODOIs deferred rendering enabled? If set to 0 game uses forward rendering pipeline which disables shadows, lights and all post process effects.
|-
| r_deferred_mirrors
| 1
| global
| TODOUse deferred rendering pipeline while rendering mirrors?
|-
| r_mirror_view_distance
| 80.0
| global
| TODOView distance of the mirrors.
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| r_sun_shadow_quality
| 4
| global
| TODOQuality of the sun shadows.
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| r_sun_shadow_texture_size
| 4096
| global
| TODOSize of the sun shadow texture. Bigger number = better visuals, smaller fps
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| r_fake_shadows
| 1
| global
| TODOIs HDR enabled?
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| r_mlaa
| 1
| global
| TODOIs MLAA enabled?
|-
| r_mlaa_threshold
| 1
| global
| TODOIs Depth Of Field effect enabled?
|-
| r_dof_start
| 0
| global
| TODOIf value is greater than 0 runs deferred renderer debug. Correct values are: {| class="wikitable"!Value || Name| 1 || Position| 2 || Normals| 3 || Diffuse| 4 || Specular| 5 || Shadow strength| 6 || Specularity power| 7 || Additional ambient| 8 || Environment map weight| 9 || Mix status| 10 || Lighting diffuse| 11 || Lighting specular| 12 || Lighting environment map strength| 13 || Composition HDR| 14 || Composition LDR| 15 || Distortions| 16 || MLAA weight| 17 || Sunshaft mask|}*
|-
| r_show_light_pixel_coverage
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