Difference between revisions of "Documentation/Engine/Configuration variables"

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Line 546: Line 546:
 
| 50
 
| 50
 
| global
 
| global
| TODO
+
| Horizontal field of view used with multi monitor configuration.
 
|-
 
|-
 
| r_multimon_fov_vertical
 
| r_multimon_fov_vertical
Line 552: Line 552:
 
| 0
 
| 0
 
| global
 
| global
| TODO
+
| Vertical field of view used with multi monitor configuration.
 
|-
 
|-
 
| r_multimon_border_fov_left
 
| r_multimon_border_fov_left
Line 636: Line 636:
 
| 0
 
| 0
 
| profile
 
| profile
| TODO
+
| Disables artifical angle based movement of the interior.
 
|-
 
|-
 
| g_hmd_reduced_cabin_movement
 
| g_hmd_reduced_cabin_movement
Line 642: Line 642:
 
| 1
 
| 1
 
| profile
 
| profile
| TODO
+
| Reduces the cabin movement by disabling its separate movement on the visual level.
 
|-
 
|-
 
| g_hmd_no_special_menu
 
| g_hmd_no_special_menu
Line 648: Line 648:
 
| 0
 
| 0
 
| profile
 
| profile
| TODO
+
| Disables use of special variants of menu ui when HMD is enabled.
 
|-
 
|-
 
| g_hmd_no_3d_background
 
| g_hmd_no_3d_background
Line 654: Line 654:
 
| 0
 
| 0
 
| profile
 
| profile
| TODO
+
| Disables use of 3d background for the menu.
 
|-
 
|-
 
| g_lang
 
| g_lang
 
| string
 
| string
| No default value
+
| en_gb
 
| profile
 
| profile
| TODO
+
| Language currently used by game.
 
|-
 
|-
 
| g_lang_set
 
| g_lang_set
Line 666: Line 666:
 
| 1
 
| 1
 
| profile
 
| profile
| TODO
+
| Is language set manually (1)?
 
|-
 
|-
 
| g_news
 
| g_news
Line 672: Line 672:
 
| -1
 
| -1
 
| global
 
| global
| TODO
+
| Are online news enabled?
 +
 
 +
TODO: Move to cvar specific page.
 +
 
 +
*-1 - to be decided by user
 +
*0 - disabled
 +
*1 - enabled
 
|-
 
|-
 
| g_online_loading_screens
 
| g_online_loading_screens
Line 678: Line 684:
 
| -1
 
| -1
 
| global
 
| global
| TODO
+
| Are online loading screens enabled?
|-
+
 
| g_colbox
+
TODO: Move to cvar specific page.
| integer
+
 
| 0
+
*-1 - to be decided by user
| global
+
*0 - disabled
| TODO
+
*1 - enabled
 
|-
 
|-
 
| g_flyspeed
 
| g_flyspeed
Line 702: Line 708:
 
| 0
 
| 0
 
| global
 
| global
| TODO
+
| Enable ability to move city names on map.
 
|-
 
|-
 
| g_debug_map_limits
 
| g_debug_map_limits
Line 708: Line 714:
 
| 0
 
| 0
 
| global
 
| global
| TODO
+
| Enable/Disable the debugging of the map speed limits.
|-
 
| g_automatic_test
 
| integer
 
| 0
 
| global
 
| TODO
 
 
|-
 
|-
 
| g_screenshot_on_bug
 
| g_screenshot_on_bug
Line 720: Line 720:
 
| 0
 
| 0
 
| global
 
| global
| TODO
+
| Enable/Disable automatic generation of screenshots when bug is reported even if the normal combination is used.
 
|-
 
|-
 
| g_kdop_preview
 
| g_kdop_preview
Line 726: Line 726:
 
| 0
 
| 0
 
| global
 
| global
| TODO
+
| Enable/Disable the preview of generated k-DOPs.
 
|-
 
|-
 
| g_traffic
 
| g_traffic
Line 732: Line 732:
 
| 1.0
 
| 1.0
 
| global
 
| global
| TODO
+
| Traffic intensity.
 +
 
 +
*0.0 - traffic disabled, 10.0 - maximum traffic intensitz
 
|-
 
|-
 
| g_lod_factor_traffic
 
| g_lod_factor_traffic
Line 738: Line 740:
 
| 1.0
 
| 1.0
 
| global
 
| global
| TODO
+
| LOD distances for traffic vehicles are multiplied by this factor.
 
|-
 
|-
 
| g_lod_factor_parked
 
| g_lod_factor_parked
Line 744: Line 746:
 
| 1.0
 
| 1.0
 
| global
 
| global
| TODO
+
| LOD distances for parked vehicles are multiplied by this factor.
 
|-
 
|-
 
| g_auto_traffic_headlights
 
| g_auto_traffic_headlights
Line 750: Line 752:
 
| 1
 
| 1
 
| global
 
| global
| TODO
+
| Enable/Disable headlights from automatic traffic.
 
|-
 
|-
 
| g_vehicle_flare_lights
 
| g_vehicle_flare_lights
Line 756: Line 758:
 
| 1
 
| 1
 
| global
 
| global
| TODO
+
| Enable/Disable lights associated with vehicle flares.
 
|-
 
|-
 
| g_light_distance_factor
 
| g_light_distance_factor
Line 762: Line 764:
 
| 1.0
 
| 1.0
 
| global
 
| global
| TODO
+
| Light source fade start distance is multiplied by this value.
 
|-
 
|-
 
| g_light_span_factor
 
| g_light_span_factor
Line 768: Line 770:
 
| 1.0
 
| 1.0
 
| global
 
| global
| TODO
+
| Light source fade span is multiplied by this value.
 
|-
 
|-
 
| g_pedestrian
 
| g_pedestrian
Line 774: Line 776:
 
| 1
 
| 1
 
| global
 
| global
| TODO
+
| Enable/Disable pedestrian generation.
 
|-
 
|-
 
| g_lod_factor_pedestrian
 
| g_lod_factor_pedestrian
Line 780: Line 782:
 
| 1.0
 
| 1.0
 
| global
 
| global
| TODO
+
| LOD distances for pedestrians are multiplied by this factor.
 
|-
 
|-
 
| g_trackir
 
| g_trackir
Line 786: Line 788:
 
| 1
 
| 1
 
| global
 
| global
| TODO
+
| Enable/Disable the TrackIR support.
 
|-
 
|-
 
| g_veg_detail
 
| g_veg_detail
Line 792: Line 794:
 
| 2
 
| 2
 
| global
 
| global
| TODO
+
| Vegetation detail setting. 0 - low, 1 - medium, 2 - high
 
|-
 
|-
 
| g_grass_density
 
| g_grass_density
Line 798: Line 800:
 
| 2
 
| 2
 
| global
 
| global
| TODO
+
| Grass density setting.
 +
 
 +
TODO: Move to cvar specific page.
 +
*0 - off
 +
*1 - low
 +
*2 - medium
 +
*3 - high
 
|-
 
|-
 
| g_reflection
 
| g_reflection
Line 804: Line 812:
 
| 3
 
| 3
 
| global
 
| global
| TODO
+
| Reflection detail
 +
 
 +
TODO: Move to cvar specific page.
 +
*0 - no reflection,
 +
*1 - water reflection only
 +
*2 - vehicle reflection only
 +
*3 - both water reflection and vehicle reflection
 
|-
 
|-
 
| g_rain_reflection
 
| g_rain_reflection
Line 810: Line 824:
 
| 3
 
| 3
 
| global
 
| global
| TODO
+
| Rain reflection quality
 +
 
 +
TODO: Move to cvar specific page.
 +
*0 - no reflection
 +
*1 - cube reflection
 +
*2 - planar with fadeout
 +
*3 - planar with cube crossfade
 
|-
 
|-
 
| g_rain_reflect_cache
 
| g_rain_reflect_cache
Line 816: Line 836:
 
| 1
 
| 1
 
| global
 
| global
| TODO
+
| Should we reflect geometry cache in the rain?
 
|-
 
|-
 
| g_rain_reflect_traffic
 
| g_rain_reflect_traffic
Line 822: Line 842:
 
| 1
 
| 1
 
| global
 
| global
| TODO
+
| Should we reflect traffic in the rain?
 
|-
 
|-
 
| g_rain_reflect_actor
 
| g_rain_reflect_actor
Line 828: Line 848:
 
| 1
 
| 1
 
| global
 
| global
| TODO
+
| Should we reflect game actor in the rain?
 
|-
 
|-
 
| g_rain_reflect_hookups
 
| g_rain_reflect_hookups
Line 834: Line 854:
 
| 1
 
| 1
 
| global
 
| global
| TODO
+
| Should we reflect hookups associated with segment items (e.g. lamp flares)?
 
|-
 
|-
 
| g_additional_water_fov
 
| g_additional_water_fov
Line 840: Line 860:
 
| 20.0f
 
| 20.0f
 
| global
 
| global
| TODO
+
| By how much increase the horizontal fov used to render the water effect.
 
|-
 
|-
 
| g_menu_aa_limit
 
| g_menu_aa_limit
Line 846: Line 866:
 
| 8
 
| 8
 
| global
 
| global
| TODO
+
| Number of tiles below which we enable SSAA in the menu scene.
 
|-
 
|-
 
| g_hq_3d_screenshot
 
| g_hq_3d_screenshot
Line 882: Line 902:
 
| 1
 
| 1
 
| global
 
| global
| TODO
+
| Enables/disables use of specular during head light calculation.
 
|-
 
|-
 
| g_gfx_quality
 
| g_gfx_quality
Line 888: Line 908:
 
| -1
 
| -1
 
| global
 
| global
| TODO
+
| Quality presets of graphics. Linked directly to quality_level_t enum, with "-1" as "custom" state.
 
|-
 
|-
 
| g_gfx_advanced
 
| g_gfx_advanced
Line 894: Line 914:
 
| 0
 
| 0
 
| global
 
| global
| TODO
+
| Graphics settings last used (0 = simple, 1 = advanced).
 
|-
 
|-
 
| g_gfx_all_scales
 
| g_gfx_all_scales
Line 900: Line 920:
 
| 0
 
| 0
 
| global
 
| global
| TODO
+
| Enables selection of all rendering scales in ui even on machines with small virtual memory.
 
|-
 
|-
 
| g_truck_light_quality
 
| g_truck_light_quality
Line 906: Line 926:
 
| 1
 
| 1
 
| global
 
| global
| TODO
+
| Quality of result of the head light.
 +
 
 +
TODO: Move to cvar specific page.
 +
*0 - single source with two masks
 +
*1 - two separate light sources
 
|-
 
|-
 
| g_ignore_low_fps
 
| g_ignore_low_fps
Line 912: Line 936:
 
| 0
 
| 0
 
| global
 
| global
| TODO
+
| Enable/Disable the low frame rate warnings.
 
|-
 
|-
 
| g_cutscenes
 
| g_cutscenes
Line 918: Line 942:
 
| 1
 
| 1
 
| profile
 
| profile
| TODO
+
| Enable/disable cutscenes.
 
|-
 
|-
 
| g_radio_mode
 
| g_radio_mode
Line 924: Line 948:
 
| 1
 
| 1
 
| global
 
| global
| TODO
+
| Radio player mode.
 
|-
 
|-
 
| g_trans
 
| g_trans
Line 930: Line 954:
 
| 0
 
| 0
 
| profile
 
| profile
| TODO
+
| Type of transmission.
 +
 
 +
TODO: Move to cvar specific page.
 +
*0 - arcade (automatic + auto reverse)
 +
*1 - sequential
 +
*2 - H-shifter
 +
*3 - automatic
 
|-
 
|-
 
| g_hshifter_layout
 
| g_hshifter_layout
Line 936: Line 966:
 
| 0
 
| 0
 
| profile
 
| profile
| TODO
+
| Type of hshifter layout:
 +
 
 +
TODO: Move to cvar specific page.
 +
*0 - range
 +
*1 - splitter
 +
*2 - range-splitter
 
|-
 
|-
 
| g_hshifter_layout_shifting
 
| g_hshifter_layout_shifting
Line 942: Line 977:
 
| 1
 
| 1
 
| profile
 
| profile
| TODO
+
| Layout analyzed and used for more realistic shifting sounds.
 
|-
 
|-
 
| g_hshifter_synchronized
 
| g_hshifter_synchronized
Line 948: Line 983:
 
| 1
 
| 1
 
| profile
 
| profile
| TODO
+
| Behaves/sounds like synchonized transmission.
 
|-
 
|-
 
| g_steer_autocenter
 
| g_steer_autocenter
Line 954: Line 989:
 
| 1
 
| 1
 
| profile
 
| profile
| TODO
+
| Is steering wheel autocenter enabled?
 
|-
 
|-
 
| g_brake_intensity
 
| g_brake_intensity
Line 960: Line 995:
 
| 1.0
 
| 1.0
 
| profile
 
| profile
| TODO
+
| Brake intensity modifier.
 
|-
 
|-
 
| g_trailer_stability
 
| g_trailer_stability
Line 966: Line 1,001:
 
| 0.5
 
| 0.5
 
| profile
 
| profile
| TODO
+
| Trailer stability factor.
 
|-
 
|-
 
| g_retarder_auto
 
| g_retarder_auto

Revision as of 14:44, 9 February 2016

This variables configure different aspects of the game. They are loaded either from "config.sii" that should be in game home directory or profile configuration file ("profiles/<profile_id>/config.sii").

Moreover all this variables can also be changed during game play.

Name Type Default value Config Purpose
r_texture_detail integer 0 global Texture detail.
r_anisotropy_factor float 0.25 global Anistropy factor.
r_vsync integer 1 global Is vertical synchronization enabled?
sys_info string x86 / Windows 7 x64 (version 6.1) / Service Pack 1 global Store informations about your operating system
vid_name string <unknown> global Store informations about using graphics card.
vid_mem string 0 global Store informations about using graphics card memory.
vid_ver string 0 global Store information about using graphics card driver version.
t_averaging_window_length integer 20 global TODO
g_clock_24 integer 1 profile Use 24 hour clock or 12 hour clock (value 1 = 24 hour, value 0 = 12 hour)
g_police integer 1 profile Is police simulation enabled? If set to 0 you will not get any penalties.
g_fatigue integer 1 profile State of the fatigue simulation
g_tutorial integer 1 profile Is tutorial enabled?
g_desktop_tutorial integer 1 profile Is display tutorial enabled?
g_adviser integer 1 profile Is adviser enabled?
g_adviser_keep_hidden integer 0 profile Keep adviser hiddden state.
g_adviser_auto_parking integer 1 profile Disable auto parking.
g_save_idx integer 1 profile Current profile save index.
g_desktop_fadeout float 60 global Delay specified in seconds used to fadeout ui in desktop.
g_bad_weather_factor float 0.07 profile Bad weather factor
g_currency integer 0 profile Currency used in game.
g_income_factor float 1.0 profile Income factor (minimum is 0.0 maximum is 1.0)
g_job_distance_limit float -1.0 profile Limit generating of the jobs that are in specified range from current player position. -1.0 value means show all generated jobs.
g_parking_difficulty integer 0 profile Parking difficulty
g_input_configured integer 0 profile Is input configured?
g_start_in_truck integer 0 profile If profile has assigned truck should we skip desktop and start in it?
g_autoload_ignore_autosave integer 0 profile Should auto-loading ignore all autosaves and use only manual saves?
g_force_load_selector integer 0 profile Forces the appearance of the load slot selector.
g_global_force_load_selector integer 0 global Forces the appearance of the load slot selector for all profiles. (Correct value are: 0, 1)
g_force_economy_reset integer 0 profile Force economy reset.
g_remove_missing_accessories integer 0 profile Remove all acccessories that are no longer available in game and replace them with fallback accessories if possible.
g_tooltip_delay float 0.4 global Delay specified in seconds indicating when to show tooltip since hovering the item with tooltip.
g_cargo_sort integer 0 global Current cargo sort method. TODO: Write down all possibilities
g_line_sort integer 0 global Current line sort criteria for jobs.
g_debug_interior_cam integer 0 global Enables drawing of the truck geometry even in the interior camera mode.
g_hw_info integer 1 global TODO
g_force_online_lscrs integer 0 global Force online loading screens. If no loading screen is specified in specified category (ferry, eurotunnel, normal) built-in one is showed.
g_mm_help_shown integer 0 global Used for indication if its first time when player enters mod manager to show him welcome screen.
g_fps integer 0 global Display FPS in mini console.
g_texture_usage_stats integer 0 global Print texture usage statistics into the console?
r_device string dx9 global Render device. (correct values: dx9, gl)
r_path string No default value global Render path.
r_mode string No default value global Current resolution in format: {screen_width}x{screen_height}x{color_depth}x{refresh_rate}
r_fullscreen integer 1 global Is fullscreen enabled?
r_msaa integer 0 global Is MSAA enabled?
r_no_frame_tracking integer 0 global Disable frame tracking feature.
r_minimal_unfinished_frames integer 0 global Simulate bigger queue in tracking completion frames.
r_nv_stereo_mode integer 2 global How to handle NV 3D vision stereo mode.

TODO: move to cvar specific page

  • 0 - disabled
  • 1 - enabled
  • 2 - fully enabled
r_manual_stereo_in_menu integer 1 global Is use of manual stereo enabled even in menu?
r_manual_stereo_ui_dist float 0.8 global UI draw plane distance when using stereo.
r_manual_stereo_ui_dist_game float 0.5 global UI draw plane distance when using stereo.
r_manual_stereo_ui_fov float 80 global Manual stereo UI field of view when using stereo.
r_manual_stereo_ui_fov_game float 100 global Manual stereo UI field of view when using stereo.
r_manual_stereo_buffer_scale float 1.0 global Scale factor used when creating stereo buffers.
r_setup_done integer 0 global Are default graphics settings setup?
r_startup_progress integer 0 global Indicates progress of game startup.
r_nowmi integer 0 global Disable usage of WMI while detecting graphics card memory informations.
r_deferred integer 1 global Is deferred rendering enabled? If set to 0 game uses forward rendering pipeline which disables shadows, lights and all post process effects.
r_deferred_mirrors integer 1 global Use deferred rendering pipeline while rendering mirrors?
r_mirror_view_distance float 80.0 global View distance of the mirrors.
r_sun_shadow_quality integer 4 global Quality of the sun shadows.
r_sun_shadow_texture_size integer 4096 global Size of the sun shadow texture. Bigger number = better visuals, smaller fps
r_fake_shadows integer 2 global Fake shadows state.

TODO: Move to cvar specific page

  • 0 - No fake shadows
  • 1 - Simple fake shadows
  • 2 - Extended fake shadows
r_hdr integer 1 global Is HDR enabled?
r_mlaa integer 1 global Is MLAA enabled?
r_mlaa_threshold float 1.0 global Edge threshold used for MLAA anti-aliasing
r_dof integer 1 global Is Depth Of Field effect enabled?
r_dof_start float 200.0 global Starting range of the Depth Of Field
r_dof_transition float 400.0 global Length of range between minimal and maximal Depth Of Field blur.
r_dof_filter_size float 0.5 global Size of the Depth Of Field filter.
r_cloud_shadows integer 1 global Are cloud shadows enabled?
r_color_correction integer 1 global Color correction state.

TODO: Move to cvar specific page

  • 0 - disabled
  • 1 - enabled using game data
  • 2 - enabled using cvar values r_color_*
r_color_cyan_red float 0.0 global Cyan-red factor of the color correction in -1 to 1 range.
r_color_magenta_green float 0.0 global Magenta-green factor of the color correction in -1 to 1 range.
r_color_yellow_blue float 0.0 global Yellow-blue factor of the color correction in -1 to 1 range.
r_color_saturation float 1.0 global Color saturation factor 1.0 is neutral.
r_sunshafts integer 1 global Are sunshafts enabled?
r_normal_maps integer 1 global Is normal mapping enabled?
r_scale_x float 1.0 global X-axis rendering scaling factor.
r_scale_y float 1.0 global Y-axis rendering scaling factor.
r_mirror_scale_x float 1.0 global X-axis mirror rendering scaling factor.
r_mirror_scale_y float 1.0 global Y-axis mirror rendering scaling factor.
r_deferred_debug integer 0 global If value is greater than 0 runs deferred renderer debug.
r_show_light_pixel_coverage integer 0 global Show lights debugging helpers?
r_use_depth_bounds integer 1 global Should game use depth bounds to speedup rendering of the lights? (Works only on supported hardware)
r_gamma float 1.0 global Gama correction factor (works only in fullscreen mode)
r_multimon_mode integer 0 global Controls the multi-monitor mode.
r_multimon_fov_horizontal float 50 global Horizontal field of view used with multi monitor configuration.
r_multimon_fov_vertical float 0 global Vertical field of view used with multi monitor configuration.
r_multimon_border_fov_left float 0 global TODO
r_multimon_border_fov_right float 0 global TODO
r_multimon_vert_offset_left float 0 global TODO
r_multimon_vert_offset_right float 0 global TODO
r_multimon_rotation_center float 0 global TODO
r_multimon_rotation_left float 0 global TODO
r_multimon_rotation_right float 0 global TODO
r_multimon_rotation_aux float 0 global TODO
r_multimon_interior_in_main integer 1 global Should we render interior inside the main views.
r_multimon_exterior_in_aux integer 0 global Should we render exterior in the auxiliary view.
r_segment_buffer_size integer 128 global Segment buffer size in MB
g_interior_camera_zero_pitch integer 0 global TODO
r_wireframe integer 0 global Enables wireframe rendering.
g_hmd_no_artifical_movement integer 0 profile Disables artifical angle based movement of the interior.
g_hmd_reduced_cabin_movement integer 1 profile Reduces the cabin movement by disabling its separate movement on the visual level.
g_hmd_no_special_menu integer 0 profile Disables use of special variants of menu ui when HMD is enabled.
g_hmd_no_3d_background integer 0 profile Disables use of 3d background for the menu.
g_lang string en_gb profile Language currently used by game.
g_lang_set integer 1 profile Is language set manually (1)?
g_news integer -1 global Are online news enabled?

TODO: Move to cvar specific page.

  • -1 - to be decided by user
  • 0 - disabled
  • 1 - enabled
g_online_loading_screens integer -1 global Are online loading screens enabled?

TODO: Move to cvar specific page.

  • -1 - to be decided by user
  • 0 - disabled
  • 1 - enabled
g_flyspeed float 100.0 global Debug camera fly speed
g_developer integer 0 global Is developer mode enabled?
g_city_name_move integer 0 global Enable ability to move city names on map.
g_debug_map_limits integer 0 global Enable/Disable the debugging of the map speed limits.
g_screenshot_on_bug integer 0 global Enable/Disable automatic generation of screenshots when bug is reported even if the normal combination is used.
g_kdop_preview integer 0 global Enable/Disable the preview of generated k-DOPs.
g_traffic float 1.0 global Traffic intensity.
  • 0.0 - traffic disabled, 10.0 - maximum traffic intensitz
g_lod_factor_traffic float 1.0 global LOD distances for traffic vehicles are multiplied by this factor.
g_lod_factor_parked float 1.0 global LOD distances for parked vehicles are multiplied by this factor.
g_auto_traffic_headlights integer 1 global Enable/Disable headlights from automatic traffic.
g_vehicle_flare_lights integer 1 global Enable/Disable lights associated with vehicle flares.
g_light_distance_factor float 1.0 global Light source fade start distance is multiplied by this value.
g_light_span_factor float 1.0 global Light source fade span is multiplied by this value.
g_pedestrian integer 1 global Enable/Disable pedestrian generation.
g_lod_factor_pedestrian float 1.0 global LOD distances for pedestrians are multiplied by this factor.
g_trackir integer 1 global Enable/Disable the TrackIR support.
g_veg_detail integer 2 global Vegetation detail setting. 0 - low, 1 - medium, 2 - high
g_grass_density integer 2 global Grass density setting.

TODO: Move to cvar specific page.

  • 0 - off
  • 1 - low
  • 2 - medium
  • 3 - high
g_reflection integer 3 global Reflection detail

TODO: Move to cvar specific page.

  • 0 - no reflection,
  • 1 - water reflection only
  • 2 - vehicle reflection only
  • 3 - both water reflection and vehicle reflection
g_rain_reflection integer 3 global Rain reflection quality

TODO: Move to cvar specific page.

  • 0 - no reflection
  • 1 - cube reflection
  • 2 - planar with fadeout
  • 3 - planar with cube crossfade
g_rain_reflect_cache integer 1 global Should we reflect geometry cache in the rain?
g_rain_reflect_traffic integer 1 global Should we reflect traffic in the rain?
g_rain_reflect_actor integer 1 global Should we reflect game actor in the rain?
g_rain_reflect_hookups integer 1 global Should we reflect hookups associated with segment items (e.g. lamp flares)?
g_additional_water_fov float 20.0f global By how much increase the horizontal fov used to render the water effect.
g_menu_aa_limit integer 8 global Number of tiles below which we enable SSAA in the menu scene.
g_hq_3d_screenshot integer 0 global TODO
g_hq_3d_scale float 0.0 global TODO
g_hq_screenshot_width integer 0 global TODO
g_hq_screenshot_height integer 0 global TODO
g_hq_map_screenshot integer 0 global TODO
g_truck_light_specular integer 1 global Enables/disables use of specular during head light calculation.
g_gfx_quality integer -1 global Quality presets of graphics. Linked directly to quality_level_t enum, with "-1" as "custom" state.
g_gfx_advanced integer 0 global Graphics settings last used (0 = simple, 1 = advanced).
g_gfx_all_scales integer 0 global Enables selection of all rendering scales in ui even on machines with small virtual memory.
g_truck_light_quality integer 1 global Quality of result of the head light.

TODO: Move to cvar specific page.

  • 0 - single source with two masks
  • 1 - two separate light sources
g_ignore_low_fps integer 0 global Enable/Disable the low frame rate warnings.
g_cutscenes integer 1 profile Enable/disable cutscenes.
g_radio_mode integer 1 global Radio player mode.
g_trans integer 0 profile Type of transmission.

TODO: Move to cvar specific page.

  • 0 - arcade (automatic + auto reverse)
  • 1 - sequential
  • 2 - H-shifter
  • 3 - automatic
g_hshifter_layout integer 0 profile Type of hshifter layout:

TODO: Move to cvar specific page.

  • 0 - range
  • 1 - splitter
  • 2 - range-splitter
g_hshifter_layout_shifting integer 1 profile Layout analyzed and used for more realistic shifting sounds.
g_hshifter_synchronized integer 1 profile Behaves/sounds like synchonized transmission.
g_steer_autocenter integer 1 profile Is steering wheel autocenter enabled?
g_brake_intensity float 1.0 profile Brake intensity modifier.
g_trailer_stability float 0.5 profile Trailer stability factor.
g_retarder_auto integer 0 profile TODO
g_motor_brake_auto integer 0 profile TODO
g_engine_start_auto integer 1 profile TODO
g_axle_drop_auto integer 1 profile TODO
g_hud_speed_limit integer 1 profile TODO
g_use_speed_limiter integer 1 profile TODO
g_brake_light_all integer 1 profile TODO
g_mph integer 0 profile Use miles (1) or kilometers (0).
g_pounds string kg profile Set weight unit
g_fahrenheit integer 0 profile TODO
g_gallon integer 0 profile TODO
g_reg_setting string No default value profile Name of the regional settings unit. By default for ETS2 it's reg_setting.europe for ATS it's reg_setting.usa.
g_hardcore_simulation integer 0 profile TODO
g_fuel_simulation integer 0 profile TODO
g_pedal_clutch_range float 1.0 profile TODO
g_throttle_auto_shift integer 0 profile TODO
g_cruise_control_grid float 5.0 profile TODO
g_cruise_control_smart float 0.0 profile TODO
g_cam_steering integer 0 profile TODO
g_cam_steering_value float 1.0 profile TODO
g_cam_steering_reverse integer 1.0 profile TODO
g_cam_physics integer 1 profile TODO
g_cam_physics_value float 1.0 profile TODO
g_cam_blinker integer 0 profile TODO
g_toy_physics integer 1 profile Is simulation of toy physics movement enabled?
g_save_format integer 0 global TODO
s_reverse_enabled integer 1 profile Is reverse sound enabled?
s_rumble_enabled integer 1 profile Is rumble sound enabled?
s_air_noise float 1.0 profile TODO
s_wheel_noise float 1.0 profile TODO
s_interior_volume float 1.0 profile Interior sound volume multiplier.
i_virtual_cursor_speed float 500.0 global TODO
g_artist_id integer 0 global TODO
g_steam_screenshots integer 2 global TODO
g_steam_browser integer 1 global TODO
g_steam_rich_presence integer 1 global TODO
g_show_game_elements integer 1 global TODO
g_disable_hud_activation integer 0 global TODO
n_online_pre_fail_probability integer 0 global TODO
n_online_post_fail_probability integer 0 global TODO
n_online_delay_min integer 0 global TODO
n_online_delay_max integer 0 global TODO
i_hmd_min_prediction float 0.0 profile TODO
i_hmd_max_prediction float 0.1 profile TODO
i_oculus_eye_height float 0.15 profile TODO
i_oculus_eye_protrusion float 0.09 profile TODO
p_profile_draws integer 0 global Profile draw calls
g_minicon integer 0 global Is mini console enabled?
g_console integer 0 global Is console enabled?