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Documentation/Engine/Formats

375 bytes removed, 12:11, 16 March 2016
Formats used by SCS games
!| Type
|-
| [[Engine/Formats/pmd|.pmd]]
| Prism model descriptor
| Storage of the model descriptor data
| Binary
|-
| [[Engine/Formats/pmg|.pmg]]
| Prism model geometry
| Storage of the model geometry data
| Binary
|-
| [[Engine/Formats/pmc|.pmc]]
| Prism model collision
| Storage of the model dynamic collision data
| Binary
|-
| [[Engine/Formats/pma|.pma]]
| Prism model animation
| Storage of the model animation data
| Binary
|-
| [[Engine/Formats/ppd|.ppd]]| Prism prefab descriptor(def?)
| Storage of the prefab data
| Binary
|-
| [[Engine/Formats/pit|.pit]]
| Prism intermediate trait
| Storage of the model traits
| Text
|-
| [[Engine/Formats/pim|.pim]]
| Prism intermediate model
| Storage of the model geometry data
| Text
|-
| [[Engine/Formats/pic|.pic]]
| Prism intermediate collision
| Storage of the model dynamic collision data
| Text
|-
| [[Engine/Formats/pia|.pia]]
| Prism intermediate animation
| Storage of the model animation data
| Text
|-
| [[Engine/Formats/pip|.pip]]
| Prism intermediate prefab
| Storage of the prefab data
| Text
|-
| [[Engine/Formats/sii|.sii]]
| Unit serialized file
| File storing serialized units
| Text and Binary
|-
| [[Engine/Formats/sui|.sui]]
| Serialized unit include
| The SII-include file without magic mark SiiNUnit
| Text
|-
| [[Engine/Formats/tobj|.tobj]]
| Texture object
| Texture detailed informations
| Text and Binary
|-
| [[Engine/Formats/mat|.mat]]
| Material
| Material definition
| Text
|-
| [[Engine/Formats/zip|.zip]]
| ZIP archive
| Storage for the mods
| Binary
|-
| [[Engine/Formats/scs|.scs]]
| SCS archive
| Storage for the game data
| Binary
|}

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