{{Tip|Be aware that this page is obsolete, it should be updated with all comments in the future time.}}
__TOC__
Further configuration parameters are available on the [[Documentation/Engine/Configuration variables|cvar]] page.<br>
=List=
{| class="wikitable sortable" width="100%"
!width="200px"|Name
!width="350px"|Parameters!|Purpose|-| cheat| -| Not available in final buildsDescription
|-
| check
| TODO<what>| TODOCheck if data is correct. At the moment the <what> parameter can be only "company" and then the command will validate if all connections between companies are correct.
|-
| cs_export
| TODO<cutscene_name>| TODOExport cutscene by name.
|-
| dispatch
| TODO-| TODOHandle entering initial state after game launch.
|-
| echo
|-
| edit
| -<map_name>
| Start editor
map_name parameter is name of the map to be edited, if not set editor stars with empty map.
|-
| edit_build
| TODO-| TODORebuild editor in map editor.
|-
| edit_build_spawns
| TODO-| TODORebuild all spawn points in map editor.
| TODO| TODO|-| edit_save_backend| TODO| TODOSaves the map in map editor for loading in game.
|-
| edit_save_text
| TODO| TODO|-| edit_unit| TODO| TODOSave map in textual form for debugging purpose.
|-
| exec
| <script file name>
| Load and execute different command script.
For example if you put this script into My Documents/Euro Truck Simulator 2:
<pre>
# P3D Screenshot script.
echo "Taking screenshot.."
screenshot
echo "Screenshot has been taken"
</pre>
Run the game and then write in console "exec /home/script_file_name" it will execute.
|-
| exit
| <reason>
| Exit game command in case of error. (unloads profile)
|-
| g_colbox
| <mode>
| Displays collision boxes while in editor. 1:on, 0:off
|-
| g_delete_idx
| TODO<index>| TODODelete item by given index in map editor
|-
| g_delete_uid
| TODO<uid>| TODODelete item by given unique index in map editor
|-
| g_dump
| TODO[asset extension]| TODODumps map.
|-
| g_dump_signs
| TODO-| TODODumps traffic signs.
|-
| g_find_prefab
| TODO<prefab name> [prefab name] [prefab name] ...| TODO|-| g_game_dump| TODO| TODOFind prefabs by it's unit name suffix and dump them into bugs file.
|-
| g_info
| TODO-| TODOPrints application info. Output depends if you are in game or using map editor.
|-
| g_item_count
| TODO(model, prefab, building, anim, mover)| TODODisplay count of the item. If no parameter is given this function prints summary about all the items.