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Documentation/Engine/Configuration variables

5,554 bytes added, 10:26, 7 June 2019
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This variables configure different aspects of the game. They are loaded either from "config.sii" {{Tip|Be aware that this page is obsolete, it should be updated with all comments in game home directory or profile configuration file ("profiles/<profile_id>/config.sii")the future time.}}
Moreover all this The following variables can also be changed during configure different aspects of the game play.
Some of them (global settings) are loaded from the '''''config.sii''''' that can be found in the [[Documentation/Engine/Game_user_path|game user folder]]; others (which are associated with a player's profile) will be saved in the profile folder (e.g. "''<game_user_path>/profiles/<profile_id>''").
 
Most of these can be changed during the game play using the [[Documentation/Engine/Console|console]]. To do so, enter the variable name, followed by the desired value, to change it and press Enter. Additionally the command '''uset''' can be used before the cvar name, but it is not necessary.
 
To determine the current and default value of a variable, enter only its name.
 
Example:
<pre>
g_police 0 (disables traffic fines)
g_colbox 1 (displays collision boxes)
 
r_mirror_view_distance (might return the following)
"r_mirror_view_distance" is: "400" default:"80.0"
</pre>
 
 
Variables list (''some of the columns in the table can be sorted by clicking the up/down arrows''):
{| class="wikitable sortable" width="100%"
!width="150px"|Name!width="70px" class="unsortable"|Type!width="500px200px" class="unsortable"|Default value!width="50px"|Config!class="unsortable"|Purpose
|-
| r_texture_detail| integer| 0| global| Texture detail.|-| r_anisotropy_factorg_additional_water_fov
| float
| 020.250f
| global
| Anistropy factorBy how much increase the horizontal fov used to render the water effect.
|-
| r_vsyncg_adviser
| integer
| 1
| globalprofile| Is vertical synchronization enabled?Adviser mode: 0 = hidden, 1 = shown, 2 = mini mode.
|-
| sys_infog_adviser_auto_parking| stringinteger| x86 / Windows 7 x64 (version 6.1) / Service Pack 1| globalprofile| Store informations about your operating systemEnable/disable auto parking feature.
|-
| vid_nameg_adviser_keep_hidden| string| <unknown>| global| Store informations about using graphics card.|-| vid_mem| stringinteger
| 0
| globalprofile| Store informations about using graphics card memoryKeep adviser in hidden state (do not show any message).
|-
| vid_verg_artist_id| stringinteger
| 0
| global
| Store information about using graphics card driver versionArtist specific id.(0-15 range)
|-
| t_averaging_window_lengthg_auto_traffic_headlights
| integer
| 201
| global
| TODOEnable/Disable headlights from automatic traffic.
|-
| g_clock_24g_autoload_ignore_autosave
| integer
| 10
| profile
| Use 24 hour clock or 12 hour clock (value 1 = 24 hour, value 0 = 12 hour)Should auto-loading ignore all autosaves and use only manual saves?
|-
| g_policeg_axle_drop_auto
| integer
| 1
| profile
| Is police simulation automatic axle drop enabled? If set to |-| g_bad_weather_factor| float| 0 you will not get any penalties.07| profile| Bad weather factor. Affects probability of rainy weather.|-| g_brake_intensity| float| 1.0| profile| Brake intensity modifier.
|-
| g_fatigueg_brake_light_all
| integer
| 1
| profile
| State of the fatigue simulationShow brake light for all brakes (value: 1) or only servuce, retarder and trailer brake (value: 0)?
|-
| g_tutorialg_cam_blinker
| integer
| 10
| profile
| Is tutorial interior camera movement based on blinker activation enabled?.
|-
| g_desktop_tutorialg_cam_physics
| integer
| 1
| profile
| Is display tutorial interior camera movement based on physics movement of driver enabled?
|-
| g_adviserg_cam_physics_value| integerfloat| 1.0
| profile
| Is adviser enabled?Value of interior camera movement based on physics movement of driver.
|-
| g_adviser_keep_hiddeng_cam_steering
| integer
| 0
| profile
| Keep adviser hiddden state.Is interior camera movement based on steering angle enabled?
|-
| g_adviser_auto_parking[[/g_cam_steering_reverse/]]
| integer
| 1.0| profile| Interior camera movement based on steering angle, behavior on reverse.|-| g_cam_steering_value| float| 1.0
| profile
| Disable auto parkingMultiplier for interior camera movement based on steering angle.|-| [[/g_cargo_sort/]]| integer| 0| global| Current cargo sort method.|-| g_city_name_move| integer| 0| global| Enable ability to move city names on map.
|-
| g_save_idxg_clock_24
| integer
| 1
| profile
| Current profile save index.Use 24 hour clock or 12 hour clock (value 1 = 24 hour, value 0 = 12 hour)
|-
| g_desktop_fadeoutg_console| integer| 0| global| Is console enabled?|-| g_cruise_control_grid
| float
| 605.0| globalprofile| Delay specified in seconds used to fadeout ui in desktopDigital cruise control grid step.
|-
| g_bad_weather_factorg_cruise_control_smart
| float
| 0.070
| profile
| Bad weather factorSmart cruise control window, if you want to disable it set to negative value.
|-
| [[Documentation/Engine/Config_variables/g_currency|g_currency]]
| integer
| 0
| Currency used in game.
|-
| g_income_factorg_cutscenes| floatinteger| 1.0
| profile
| Income factor (minimum is 0Enable/disable cutscenes.0 maximum is 1.0)
|-
| g_job_distance_limitg_debug_interior_cam| integer| 0| global| Enables drawing of the truck geometry even in the interior camera mode.|-| g_debug_map_limits| integer| 0| global| Enable/Disable the debugging of the map speed limits.|-| g_desktop_fadeout
| float
| 60| global| Delay in seconds before the desktop ui will fade out when left idle.| -| g_desktop_tutorial| integer| 1.0
| profile
| Limit generating of the jobs that are in specified range from current player position. -1.0 value means show all generated jobs.Is desktop tutorial enabled?
|-
| [[Engine/Config_variables/g_parking_difficultyg_developer|g_parking_difficulty]]integer| 0| global| Is developer mode enabled?|-| g_disable_hud_activation
| integer
| 0
| global
| Are specific hud activations disabled?
|-
| g_engine_start_auto
| integer
| 1
| profile
| Parking difficultyIs engine automatic start enabled?
|-
| g_input_configuredg_fahrenheit
| integer
| 0
| profile
| Is input configuredShould game display temperature in fahrenheits (value: 1) or degrees of celsius (value: 0)?
|-
| g_start_in_truckg_fatigue
| integer
| 01
| profile
| If profile has assigned truck should we skip desktop and start in it?State of the fatigue simulation|-| g_flyspeed| float| 100.0| global| Debug camera fly speed
|-
| g_autoload_ignore_autosaveg_force_economy_reset
| integer
| 0
| profile
| Should autoA value of 1 forces an economy reset (generating new job listings).<br>The player should be free-loading ignore all autosaves roaming when issuing the command, and use only manual saves?afterwards entering and exiting the Profile Manager.
|-
| [[Documentation/Engine/Config_variables/g_force_load_selector|g_force_load_selector]]
| integer
| 0
| Forces the appearance of the load slot selector.
|-
| g_global_force_load_selectorg_force_online_lscrs| integer| 0| global| Force online loading screens. If no loading screen is specified in specified category (ferry, eurotunnel, normal) built-in one is showed.|-| g_fps
| integer
| 0
| global
| Forces the appearance of the load slot selector for all profilesDisplay FPS in mini console. (Correct value are: 0, 1)
|-
| g_force_economy_resetg_fuel_simulation
| integer
| 0
| profile
| Force economy reset.Is realistic fuel consumption enabled?
|-
| g_remove_missing_accessoriesg_gallon
| integer
| 0
| profile
| Remove all acccessories that are no longer available in Should game and replace them with fallback accessories if possible.display volume as gallon (value: 1) or liters (value: 0)?
|-
| g_tooltip_delayg_gfx_advanced| floatinteger| 0.4
| global
| Delay specified in seconds indicating when to show tooltip since hovering the item with tooltipGraphics settings last used (0 = simple, 1 = advanced).
|-
| g_cargo_sortg_gfx_all_scales
| integer
| 0
| global
| Current cargo sort methodEnables selection of all rendering scales in ui even on machines with small virtual memory. '''TODO: Write down all possibilities'''
|-
| g_line_sortg_gfx_quality
| integer
| 0-1
| global
| Current line sort criteria for jobsQuality presets of graphics. Linked directly to quality_level_t enum, with "-1" as "custom" state.
|-
| g_debug_interior_camg_global_force_load_selector
| integer
| 0
| global
| Enables drawing Forces the appearance of the truck geometry even in the interior camera modeload slot selector for all profiles.(Correct value are: 0, 1)
|-
| g_hw_info[[/g_grass_density/]]
| integer
| 12
| global
| TODOGrass density setting.
|-
| g_force_online_lscrsg_hardcore_simulation
| integer
| 0
| globalprofile| Force online loading screens. If no loading screen is specified in specified category (ferry, eurotunnel, normal) built-in one is showed.Is air brake simulation enabled?
|-
| g_mm_help_showng_hmd_no_3d_background
| integer
| 0
| globalprofile| Used Disables use of 3d background for indication if its first time when player enters mod manager to show him welcome screenthe menu.
|-
| g_fpsg_hmd_no_artifical_movement
| integer
| 0
| globalprofile| Display FPS in mini consoleDisables artifical angle based movement of the interior.
|-
| g_texture_usage_statsg_hmd_no_special_menu
| integer
| 0
| globalprofile| Print texture usage statistics into Disables use of special variants of menu ui when HMD is enabled.|-| g_hmd_reduced_cabin_movement| integer| 1| profile| Reduces the cabin movement by disabling its separate movement on the console?visual level.
|-
| r_device[[/g_hshifter_layout/]]| stringinteger| dx90| globalprofile| Render deviceType of hshifter layout. (correct values: dx9, gl)
|-
| r_pathg_hshifter_layout_shifting| stringinteger| No default value1| globalprofile| Render pathLayout analyzed and used for more realistic shifting sounds.
|-
| r_modeg_hshifter_synchronized| stringinteger| No default value1| globalprofile| Current resolution in format: {screen_width}x{screen_height}x{color_depth}x{refresh_rate}Behaves/sounds like synchronized transmission.
|-
| r_fullscreen[[/g_hud_speed_limit/]]
| integer
| 1
| globalprofile| Is fullscreen enabled?Speed limit state on the adviser.
|-
| r_msaag_ignore_low_fps
| integer
| 0
| global
| Is MSAA enabled?Enable/Disable the low frame rate warnings.
|-
| r_no_frame_trackingg_income_factor| float| 1.0| profile| Income factor (minimum is 0.0 maximum is 1.0). Multiplies all incomes.|-| g_input_configured
| integer
| 0
| globalprofile| Disable frame tracking feature.Is input configured?
|-
| r_minimal_unfinished_framesg_interior_camera_zero_pitch
| integer
| 0
| global
| Simulate bigger queue Is default mouse position ignored in tracking completion framestruck interior? This should be set to 1 when you are using some HMD such like Oculus Rift.|-| g_job_distance_limit| float| -1.0| profile| Limit generating of the jobs that are in specified range from current player position. Negative value means no limit for generation applied.
|-
| r_nv_stereo_modeg_kdop_preview
| integer
| 20
| global
| How to handle NV 3D vision stereo modeEnable/Disable the preview of generated k-DOPs.|-TODO: move to cvar specific page| g_lang| string*0 - disabled| en_gb*1 - enabled| profile*2 - fully enabled| Language currently used by game.
|-
| r_manual_stereo_in_menug_lang_set
| integer
| 1
| profile
| Is language set manually (1)?
|-
| g_light_distance_factor
| float
| 1.0
| global
| Is use of manual stereo enabled even in menu?Light source fade start distance is multiplied by this value.
|-
| r_manual_stereo_ui_distg_light_span_factor
| float
| 1.0.8
| global
| UI draw plane distance when using stereoLight source fade span is multiplied by this value.
|-
| r_manual_stereo_ui_dist_gameg_line_sort| floatinteger| 0.5
| global
| UI draw plane distance when using stereoCurrent line sort criteria for jobs.
|-
| r_manual_stereo_ui_fovg_lod_factor_parked
| float
| 801.0
| global
| Manual stereo UI field of view when using stereoLOD distances for parked vehicles are multiplied by this factor.
|-
| r_manual_stereo_ui_fov_gameg_lod_factor_pedestrian
| float
| 1001.0
| global
| Manual stereo UI field of view when using stereoLOD distances for pedestrians are multiplied by this factor.
|-
| r_manual_stereo_buffer_scaleg_lod_factor_traffic
| float
| 1.0
| global
| Scale LOD distances for traffic vehicles are multiplied by this factor used when creating stereo buffers.
|-
| r_setup_doneg_menu_aa_limit
| integer
| 08
| global
| Are default graphics settings setup?Number of tiles below which we enable SSAA in the menu scene.
|-
| r_startup_progressg_minicon
| integer
| 0
| global
| Indicates progress of game startup.Is mini console enabled?
|-
| r_nowmig_mm_help_shown
| integer
| 0
| global
| Disable usage of WMI while detecting graphics card memory informationsUsed for indication if its first time when player enters mod manager to show him welcome screen.
|-
| r_deferredg_motor_brake_auto
| integer
| 10| globalprofile| Is deferred rendering automatic usage of engine brake enabled? If set to 0 game uses forward rendering pipeline which disables shadows, lights and all post process effects.
|-
| r_deferred_mirrorsg_mph
| integer
| 10| globalprofile| Use deferred rendering pipeline while rendering mirrors?miles (1) or kilometers (0).
|-
| r_mirror_view_distance[[/g_news/]]| floatinteger| 80.0-1
| global
| View distance of the mirrors.Are online news enabled?
|-
| r_sun_shadow_quality[[/g_online_loading_screens/]]
| integer
| 4-1
| global
| Quality of the sun shadows.Are online loading screens enabled?
|-
| r_sun_shadow_texture_size[[Documentation/Engine/Config_variables/g_parking_difficulty|g_parking_difficulty]]
| integer
| 40960| globalprofile| Size of the sun shadow texture. Bigger number = better visuals, smaller fpsParking difficulty
|-
| r_fake_shadowsg_pedal_clutch_range| integerfloat| 21.0| globalprofile| Fake shadows stateCluch rangeTODO: Move to cvar specific page*0 - No fake shadows*1 - Simple fake shadows*2 - Extended fake shadows
|-
| r_hdrg_pedestrian
| integer
| 1
| global
| Is HDR enabled?Enable/Disable pedestrian generation.
|-
| r_mlaag_police
| integer
| 1
| globalprofile| Is MLAA police simulation enabled?If set to 0 you will not get any penalties.
|-
| r_mlaa_threshold[[Documentation/Engine/Config_variables/g_pounds|g_pounds]]| floatstring| 1.0kg| globalprofile| Edge threshold used for MLAA anti-aliasingSet weight unit
|-
| r_dofg_radio_mode
| integer
| 1
| global
| Is Depth Of Field effect enabled?Radio player mode.
|-
| r_dof_startg_rain_reflect_actor| floatinteger| 200.01
| global
| Starting range of Should we reflect game actor in the Depth Of Fieldrain?
|-
| r_dof_transitiong_rain_reflect_cache| floatinteger| 400.01
| global
| Length of range between minimal and maximal Depth Of Field blur.Should we reflect geometry cache in the rain?
|-
| r_dof_filter_sizeg_rain_reflect_hookups| floatinteger| 0.51
| global
| Size of the Depth Of Field filterShould we reflect hookups associated with segment items (e.g. lamp flares)?
|-
| r_cloud_shadowsg_rain_reflect_traffic
| integer
| 1
| global
| Are cloud shadows enabledShould we reflect traffic in the rain?
|-
| r_color_correction[[/g_rain_reflection/]]
| integer
| 13
| global
| Color correction stateRain reflection qualityTODO: Move to cvar specific page*0 - disabled*1 - enabled using game data*2 - enabled using cvar values r_color_*
|-
| r_color_cyan_red[[/g_reflection/]]| floatinteger| 0.03
| global
| Cyan-red factor of the color correction in -1 to 1 rangeReflection detail.
|-
| r_color_magenta_greeng_reg_setting| floatstring| 0.0No default value| globalprofile| Magenta-green factor Name of the color correction in -1 to 1 rangeregional settings unit. By default for ETS2 it's reg_setting.europe for ATS it's reg_setting.usa.
|-
| r_color_yellow_blueg_remove_missing_accessories| floatinteger| 0.0| globalprofile| Yellow-blue factor of the color correction Remove all acccessories that are no longer available in -1 to 1 rangegame and replace them with fallback accessories if possible.
|-
| r_color_saturationg_retarder_auto| floatinteger| 1.0| globalprofile| Color saturation factor 1.0 is neutral.Is automatic usage of retarder enabled?
|-
| r_sunshafts[[/g_save_format/]]
| integer
| 10
| global
| Are sunshafts enabled?Format used to store the game saves.
|-
| r_normal_mapsg_save_idx
| integer
| 1
| globalprofile| Is normal mapping enabled?Current profile save index. Used for automatic naming of saves.
|-
| r_scale_xg_screenshot_on_bug| floatinteger| 1.0
| global
| X-axis rendering scaling factorEnable/Disable automatic generation of screenshots when bug is reported even if the normal combination is used.
|-
| r_scale_yg_show_game_elements| floatinteger| 1.0
| global
| Y-axis rendering scaling factor.Are activation points enabled?
|-
| r_mirror_scale_x| float| 1.0| global| X-axis mirror rendering scaling factor.|-| r_mirror_scale_y| float| 1.0| global| Y-axis mirror rendering scaling factor.|-| [[Engine/Config_variables/r_deferred_debug|r_deferred_debug]]g_start_in_truck
| integer
| 0
| globalprofile| If value is greater than 0 runs deferred renderer debug.profile has assigned truck should we skip desktop and start in it?
|-
| r_show_light_pixel_coverageg_steam_browser
| integer
| 01
| global
| Show lights debugging helpersShould game use steam build-in browser or user default browser to open external links?
|-
| r_use_depth_boundsg_steam_rich_presence
| integer
| 1
| global
| Should game use depth bounds to speedup rendering of the lightsIs steam rich presence enabled? (Works only on supported hardware)
|-
| r_gamma[[/g_steam_screenshots/]]| floatinteger| 1.02
| global
| Gama correction factor (works only Way in fullscreen mode)which we should handle the screenshots in steam version.
|-
| [[Engine/Config_variables/r_multimon_mode|r_multimon_mode]]g_steer_autocenter
| integer
| 01| globalprofile| Controls the multi-monitor mode.Is steering wheel autocenter enabled?
|-
| r_multimon_fov_horizontalg_texture_usage_stats| float| 50| global| TODO|-| r_multimon_fov_vertical| floatinteger
| 0
| global
| TODOPrint texture usage statistics into the console?
|-
| r_multimon_border_fov_leftg_throttle_auto_shift| floatinteger
| 0
| globalprofile| TODOAutomatic gearbox uses throttle as input for shifting policy.
|-
| r_multimon_border_fov_rightg_tooltip_delay
| float
| 0.4
| global
| TODODelay specified in seconds indicating when to show tooltip since hovering the item with tooltip.
|-
| r_multimon_vert_offset_leftg_toy_physics| floatinteger| 01| globalprofile| TODOIs simulation of toy physics movement enabled?
|-
| r_multimon_vert_offset_rightg_trackir| floatinteger| 01
| global
| TODOEnable/Disable the TrackIR support.
|-
| r_multimon_rotation_centerg_traffic
| float
| 1.0
| global
| TODOTraffic intensity.*0.0 - traffic disabled*10.0 - maximum traffic intensity
|-
| r_multimon_rotation_leftg_trailer_stability
| float
| 0.5| globalprofile| TODOTrailer stability factor.
|-
| r_multimon_rotation_right[[/g_trans/]]| floatinteger
| 0
| globalprofile| TODOType of transmission.
|-
| r_multimon_rotation_aux[[/g_truck_light_quality/]]| floatinteger| 01
| global
| TODOQuality of result of the head light.
|-
| r_multimon_interior_in_maing_truck_light_specular
| integer
| 1
| global
| Should we render interior inside the main viewsEnables/disables use of specular during head light calculation.
|-
| r_multimon_exterior_in_auxg_tutorial
| integer
| 01| globalprofile| Should we render exterior in the auxiliary view.Is tutorial enabled?
|-
| r_segment_buffer_sizeg_use_speed_limiter
| integer
| 1281| globalprofile| Segment buffer size in MBIs speed limiter enabled?
|-
| g_interior_camera_zero_pitchg_veg_detail
| integer
| 02
| global
| TODOVegetation detail setting. 0 - low, 1 - medium, 2 - high
|-
| r_wireframeg_vehicle_flare_lights
| integer
| 01
| global
| Enables wireframe renderingEnable/Disable lights associated with vehicle flares.<!--|-| i_hmd_min_prediction| float| 0.0| profile| Time interval in seconds used to predict the HMD movement.
|-
| g_hmd_no_artifical_movementi_hmd_max_prediction| integerfloat| 0.1
| profile
| TODOTime interval in seconds used to predict the HMD movement.
|-
| g_hmd_reduced_cabin_movementi_oculus_eye_height| integerfloat| 10.15
| profile
| TODOModel of the stick based neck and head simulation.
|-
| g_hmd_no_special_menui_oculus_eye_protrusion| integerfloat| 0.09
| profile
| TODOModel of the stick based neck and head simulation.-->|-| i_virtual_cursor_speed| float| 500.0| global| Speed of movement of the cursor when using a gamepad-like input in pixels per second.<br>Set to zero or negative value to disable use of gamepads and joysticks for cursor movement.
|-
| g_hmd_no_3d_backgroundp_profile_draws
| integer
| 0
| profileglobal| TODOProfile draw calls
|-
| g_langr_anisotropy_factor| stringfloat| No default value0.25| profileglobal| TODOAnistropy factor.
|-
| g_lang_setr_cloud_shadows
| integer
| 1
| profileglobal| TODOAre cloud shadows enabled?
|-
| g_news[[/r_color_correction/]]
| integer
| -1
| global
| TODOColor correction state.
|-
| g_online_loading_screensr_color_cyan_red| integerfloat| -10.0
| global
| TODOCyan-red factor of the color correction in -1 to 1 range.
|-
| g_colboxr_color_magenta_green| integerfloat| 0.0
| global
| TODOMagenta-green factor of the color correction in -1 to 1 range.
|-
| g_flyspeedr_color_saturation
| float
| 1001.0
| global
| Debug camera fly speedColor saturation factor 1.0 is neutral.
|-
| g_developerr_color_yellow_blue| integerfloat| 0.0
| global
| Is developer mode enabled?Yellow-blue factor of the color correction in -1 to 1 range.
|-
| g_city_name_mover_deferred
| integer
| 01
| global
| TODOIs deferred rendering enabled? If set to 0 game uses forward rendering pipeline which disables shadows, lights and all post process effects.
|-
| g_debug_map_limits[[Documentation/Engine/Config_variables/r_deferred_debug|r_deferred_debug]]
| integer
| 0
| global
| TODOIf value is greater than 0 runs deferred renderer debug.
|-
| g_automatic_testr_deferred_mirrors
| integer
| 01
| global
| TODOUse deferred rendering pipeline while rendering mirrors?
|-
| g_screenshot_on_bugr_device| integerstring| 0dx9
| global
| TODORender device (correct values: dx9, dx11, gl).
|-
| g_kdop_previewr_dof
| integer
| 01
| global
| TODOIs Depth Of Field effect enabled?
|-
| g_trafficr_dof_filter_size
| float
| 10.05
| global
| TODOSize of the Depth Of Field filter.
|-
| g_lod_factor_trafficr_dof_start
| float
| 1200.0
| global
| TODOStarting range of the Depth Of Field
|-
| g_lod_factor_parkedr_dof_transition
| float
| 1400.0
| global
| TODOLength of range between minimal and maximal Depth Of Field blur.
|-
| g_auto_traffic_headlights[[/r_fake_shadows/]]
| integer
| 12
| global
| TODOFake shadows state.
|-
| g_vehicle_flare_lightsr_fullscreen
| integer
| 1
| global
| TODOIs fullscreen enabled?
|-
| g_light_distance_factorr_gamma
| float
| 1.0
| global
| TODOGama correction factor (works only in fullscreen mode)
|-
| g_light_span_factor| float| 1.0| global| TODO|-| g_pedestrianr_hdr
| integer
| 1
| global
| TODOIs HDR enabled?
|-
| g_lod_factor_pedestrianr_manual_stereo_buffer_scale
| float
| 1.0
| global
| TODOScale factor used when creating stereo buffers.
|-
| g_trackirr_manual_stereo_in_menu
| integer
| 1
| global
| TODOIs use of manual stereo enabled even in menu?
|-
| g_veg_detailr_manual_stereo_ui_dist| integerfloat| 20.8| global| UI draw plane distance when using stereo.|-| r_manual_stereo_ui_dist_game| float| 0.5
| global
| TODOUI draw plane distance when using stereo.
|-
| g_grass_densityr_manual_stereo_ui_fov| integerfloat| 280
| global
| TODOManual stereo UI field of view when using stereo.
|-
| g_reflectionr_manual_stereo_ui_fov_game| integerfloat| 3100
| global
| TODOManual stereo UI field of view when using stereo.
|-
| g_rain_reflectionr_minimal_unfinished_frames
| integer
| 30
| global
| TODOSimulate bigger queue in tracking completion frames.
|-
| g_rain_reflect_cacher_mirror_scale_x| integerfloat| 1.0
| global
| TODOX-axis mirror rendering scaling factor.
|-
| g_rain_reflect_trafficr_mirror_scale_y| integerfloat| 1.0
| global
| TODOY-axis mirror rendering scaling factor.
|-
| g_rain_reflect_actorr_mirror_view_distance| integerfloat| 180.0
| global
| TODOView distance of the mirrors.
|-
| g_rain_reflect_hookupsr_mlaa
| integer
| 1
| global
| TODOIs MLAA enabled?
|-
| g_additional_water_fovr_mlaa_threshold
| float
| 201.0f0
| global
| TODOEdge threshold used for MLAA anti-aliasing
|-
| g_menu_aa_limitr_mode| integerstring| 8No default value
| global
| TODOCurrent resolution in format: {screen_width}x{screen_height}x{color_depth}x{refresh_rate}<!--
|-
| g_hq_3d_screenshotr_msaa
| integer
| 0
| global
| TODOIs MSAA enabled? Currently unsupported, will cause graphical issues.-->
|-
| g_hq_3d_scaler_multimon_border_fov_left
| float
| 0.0
| global
| TODOAdditional angle added to offset between cameras to represent oblast hidden by the monitor border.
|-
| g_hq_screenshot_widthr_multimon_border_fov_right| integerfloat
| 0
| global
| TODOAdditional angle added to offset between cameras to represent oblast hidden by the monitor border.
|-
| g_hq_screenshot_heightr_multimon_exterior_in_aux
| integer
| 0
| global
| TODOShould we render exterior in the auxiliary view.
|-
| g_hq_map_screenshotr_multimon_fov_horizontal| integerfloat| 50| global| Horizontal field of view used with multi monitor configuration.|-| r_multimon_fov_vertical| float
| 0
| global
| TODOVertical field of view used with multi monitor configuration.
|-
| g_truck_light_specularr_multimon_interior_in_main
| integer
| 1
| global
| TODOShould we render interior inside the main views.
|-
| g_gfx_quality[[Documentation/Engine/Config_variables/r_multimon_mode|r_multimon_mode]]
| integer
| -10
| global
| TODOControls the multi-monitor mode.
|-
| g_gfx_advancedr_multimon_rotation_aux| integerfloat
| 0
| global
| TODORoll of the auxillary monitor.
|-
| g_gfx_all_scalesr_multimon_rotation_center| integerfloat
| 0
| global
| TODORoll of the center monitor.
|-
| g_truck_light_qualityr_multimon_rotation_left| integerfloat| 10
| global
| TODORoll of the left monitor.
|-
| g_ignore_low_fpsr_multimon_rotation_right| integerfloat
| 0
| global
| TODORoll of the right monitor.
|-
| g_cutscenesr_multimon_vert_offset_left| integerfloat| 1| profile| TODO|-| g_radio_mode| integer| 10
| global
| TODOAdditional vertical offset of left monitor.
|-
| g_transr_multimon_vert_offset_right| integerfloat
| 0
| profileglobal| TODO Additional vertical offset of right monitor.
|-
| g_hshifter_layoutr_no_frame_tracking
| integer
| 0
| profileglobal| TODODisable frame tracking feature.
|-
| g_hshifter_layout_shiftingr_normal_maps
| integer
| 1
| profileglobal| TODOIs normal mapping enabled?
|-
| g_hshifter_synchronizedr_nowmi
| integer
| 10| profileglobal| TODODisable usage of WMI while detecting graphics card memory informations.
|-
| g_steer_autocenter[[/r_nv_stereo_mode/]]
| integer
| 12| profileglobal| TODOHow to handle NV 3D vision stereo mode.|-| r_path| string| No default value| global| Render path.
|-
| g_brake_intensityr_scale_x
| float
| 1.0
| profileglobal| TODOX-axis rendering scaling factor.
|-
| g_trailer_stabilityr_scale_y
| float
| 1.0.5| profileglobal| TODOY-axis rendering scaling factor.
|-
| g_retarder_autor_segment_buffer_size
| integer
| 0128| profileglobal| TODOSegment buffer size in MB
|-
| g_motor_brake_autor_setup_done
| integer
| 0
| profileglobal| TODOAre default graphics settings setup?
|-
| g_engine_start_autor_show_light_pixel_coverage
| integer
| 10| profileglobal| TODOShow lights debugging helpers?
|-
| g_axle_drop_autor_startup_progress
| integer
| 10| profileglobal| TODOIndicates progress of game startup.
|-
| g_hud_speed_limitr_sun_shadow_quality
| integer
| 14| profileglobal| TODOQuality of the sun shadows.
|-
| g_use_speed_limiterr_sun_shadow_texture_size
| integer
| 14096| profileglobal| TODOSize of the sun shadow texture. Bigger number = better visuals, smaller fps
|-
| g_brake_light_allr_sunshafts
| integer
| 1
| profileglobal| TODOAre sunshafts enabled?
|-
| g_mphr_texture_detail
| integer
| 0
| profileglobal| Use miles (1) or kilometers (0)Texture detail. Number of biggest mipmap levels to skip.
|-
| [[Engine/Config_variables/g_pounds|g_pounds]]| string| kg| profile| Set weight unit|-| g_fahrenheitr_use_depth_bounds
| integer
| 01| profileglobal| TODOShould game use depth bounds to speedup rendering of the lights? (Works only on supported hardware)
|-
| g_gallonr_vsync
| integer
| 01| profileglobal| TODOIs vertical synchronization enabled?
|-
| g_reg_setting| string| No default value| profile| Name of the regional settings unit. By default for ETS2 it's reg_setting.europe for ATS it's reg_setting.usa.|-| g_hardcore_simulationr_wireframe
| integer
| 0
| profileglobal| TODOEnables wireframe rendering.
|-
| g_fuel_simulation| integer| 0| profile| TODO|-| g_pedal_clutch_ranges_air_noise
| float
| 1.0
| profile
| TODOSound of air at high speed.
|-
| g_throttle_auto_shift| integer| 0| profile| TODO|-| g_cruise_control_grids_interior_volume
| float
| 51.0
| profile
| TODOInterior sound volume multiplier.
|-
| g_cruise_control_smarts_master_volume
| float
| 01.0
| profile
| TODOMaster volume.
|-
| g_cam_steerings_music_enabled
| integer
| 01
| profile
| TODOIs music enabled?
|-
| g_cam_steering_values_music_volume
| float
| 10.08
| profile
| TODOMusic volume.
|-
| g_cam_steering_reverses_radio_volume| integerfloat
| 1.0
| profile
| TODORadio volume.
|-
| g_cam_physicss_reverse_enabled
| integer
| 1
| profile
| TODOIs reverse sound enabled?
|-
| g_cam_physics_values_reverse_stereo| float| 1.0| profile| TODO|-| g_cam_blinker| integerint
| 0
| profile
| TODOIs stereo reversed?
|-
| g_toy_physicss_rumble_enabled
| integer
| 1
| profile
| Is simulation of toy physics movement rumble sound enabled?
|-
| g_save_format| integer| 0| global| TODO|-| s_reverse_enableds_sfx_enabled
| integer
| 1
| profile
| Is reverse sound sfx enabled?
|-
| s_rumble_enabled| integer| 1| profile| Is rumble sound enabled?|-| s_air_noises_sfx_volume
| float
| 1.0
| profile
| TODOSFX volume.
|-
| s_wheel_noise
| 1.0
| profile
| TODOSound of wheels at high speed.
|-
| s_interior_volumesys_info| floatstring| 1.0| profile| Interior sound volume multiplier.|-| i_virtual_cursor_speed| float| 500.0No default value
| global
| TODOStores information about your operating system
|-
| g_artist_idt_averaging_window_length
| integer
| 020
| global
| TODONumber of the past frames used to calculate the current frame duration.
|-
| g_steam_screenshotsvid_mem| integerstring| 2No default value
| global
| TODOStores information about video memory of currently used graphics card.
|-
| g_steam_browservid_name| integerstring| 1No default value
| global
| TODOStores information about currently used graphics card.
|-
| g_steam_rich_presencevid_ver| integerstring| 1| global| TODO|-| g_show_game_elements| integer| 1| global| TODO|-| g_disable_hud_activation| integer| 0| global| TODO|-| n_online_pre_fail_probability| integer| 0| global| TODO|-| n_online_post_fail_probability| integer| 0| global| TODO|-| n_online_delay_min| integer| 0No default value
| global
| TODO|-| n_online_delay_max| integer| 0| global| TODO|-| i_hmd_min_prediction| float| 0Stores information about currently used graphics card driver version.0| profile| TODO|-| i_hmd_max_prediction| float| 0.1| profile| TODO|-| i_oculus_eye_height| float| 0.15| profile| TODO|-| i_oculus_eye_protrusion| float| 0.09| profile| TODO|-| p_profile_draws| integer| 0| global| Profile draw calls|-| g_minicon| integer| 0| global| Is mini console enabled?|-| g_console| integer| 0| global| Is console enabled?
|}
 
[[Category:TODO]]
515
edits

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