Documentation/Engine/Units/accessory horn addon data
The accessory_horn_addon_data unit class is an extension of accessory_addon_data, used specifically for air horn accessories. If functions the same as accessory_addon_data, with the addition of the sound_path attribute used to bind a horn sound event to the accessory. This is most commonly used for customization of the player's vehicle. This unit type was added in 1.38.
Attributes
Many common attributes are inherited from accessory_data.
Name | Type | Default Value | Description |
---|---|---|---|
exterior_model | string | Path to the model descriptor (.pmd) for the model to be displayed in the exterior view (if applicable). | |
exterior_model_uk | string | Path to the model descriptor (.pmd) for the model to be displayed in the exterior view for left-hand drive vehicles (if applicable). If unset, defaults to exterior_model. | |
interior_model | string | Path to the model descriptor (.pmd) for the model to be displayed in the interior view (if applicable). | |
interior_model_uk | string | Path to the model descriptor (.pmd) for the model to be displayed in the interior view for left-hand drive vehicles (if applicable). If unset, defaults to interior_model. | |
coll | string | Path to the collision descriptor (.pmc) for the accessory (if applicable). | |
look | token | default | Name of the look to be used on all descriptors of this accessory.
Note: All models for an accessory must have the same set of looks. |
variant | token | default | Name of the variant to be used on all descriptors of this accessory.
Note: All models for an accessory must have the same set of variants. |
hide_in | u32 | 0 | Flag for “hiding“ accessory from being drawn in specific views. Valid values can be calculated here.
Note: Accessories whose model references textures containing the mirror reflection (e.g. the mirror itself) MUST be marked as not visible in the mirrors. Previously there was a special mechanism to handle this however the now game exclusively relies on hide_in attribute to handle that. |
sound_path | string | Path to the sound bank/event or soundref to be used for the horn accessory. |