Documentation/Engine/Units/vehicle addon accessory
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Revision as of 21:42, 22 June 2017 by Smarty (talk | contribs) (Created page with "The '''vehicle_addon_accessory''' unit class is used to 'attach' addon accessories, their data, and slotted hookups to vehicle and trailer configurations. Units of this type a...")
The vehicle_addon_accessory unit class is used to 'attach' addon accessories, their data, and slotted hookups to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as the configuration that owns/uses them.
Attributes
Name | Type | Default Value | Description |
---|---|---|---|
wear | float | 0.0 | This attribute is used to track damage and wear to the accessory. 0 corresponds to an unworn state and 1 corresponds to a completely worn state. |
data_path | string | Full path to the SII file containing a suitable accessory data unit. | |
slot_name | array<token> | Name of the model locator in the accessory model for the hookup accessory to be hooked up to. Valid names begin with slot_ .
| |
slot_hookup | array<string> | Unit name of the addon hookup to be hooked up in the corresponding slot_name. |
Note: The slot_name and slot_hookup arrays are usually defined as ordered arrays to ensure that their indices correspond. They must always be the same length.
Slot Usage Example
Here is an example of how marker lights are hooked up to slots on a cabflares accessory in a truck configuration:
vehicle: .tdealer.peterbilt_4
{
// ...
accessories[]: .peterbilt_4.lights
// ...
}
// ...
vehicle_addon_accessory : .peterbilt_4.lights {
slot_name: 5
slot_name[0]: slot_0
slot_name[1]: slot_2
slot_name[2]: slot_3
slot_name[3]: slot_4
slot_name[4]: slot_6
slot_hookup: 5
slot_hookup[0]: "light2.addon_hookup"
slot_hookup[1]: "light2.addon_hookup"
slot_hookup[2]: "light2.addon_hookup"
slot_hookup[3]: "light2.addon_hookup"
slot_hookup[4]: "light2.addon_hookup"
wear: 0
data_path: "/def/vehicle/truck/peterbilt.579/accessory/cabflares/shape01.sii"
}
// ...
Suitable Accessory Data Types
These accessory data types can be used by vehicle_addon_accessory in the data_path attribute:
These accessory data types can be hooked up to the accessory's slots: