Tutorials/Advanced/Extended Shadows

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This tutorial will provide a brief overview of the extended shadow effect used for player trucks and trailers, and guide you through correctly setting up your model for it.

Overview

The extended shadow effect is used to draw a shadow volume underneath the player's truck and trailer. A grayscale texture is used to define the strength of the shadow volume along its length and width. Within the model, two locators are used to define the shadow volume and a surface is used to define the limit of the effect in the vertical direction. The effect can be fine tuned in the corresponding chassis definition.

Ext shadow 001.jpg

Locators

The origin locator (shadow_x_ori, shd_x_ori1, shd_x_ori2, etc) defines the upper boundary, center, and direction of the shadow volume. This locator should generally always be oriented so that it points down (i.e. rotated so that the locator +y points in global -Z). The corner locator (shadow_x_crn, shd_x_crn1, shd_x_crn2, etc) defines the width, length, and lower boundary of the shadow volume.

Fakeshadow Surface

A surface using the 'fakeshadow' effect is used to limit where shading is applied within the shadow volume. By default,

Model Set-Up

Placing the Locators

Making the Fakeshadow Surface

Creating the Shadow Texture

Definitions Set-Up

Troubleshooting