User talk:Smarty

From SCS Modding Wiki
Revision as of 23:42, 20 September 2016 by Smarty (talk | contribs)
Jump to navigation Jump to search

Hi Smarty,

this page will be dedicated as communication channel for you about your contributions.

Tutorial work in progress

Hi, I saw you submitted new page under tutorials section, well actually you made two of them. Now only this one can be approved: http://modding.scssoft.com/wiki/Tutorials/SCS_Blender_Tools/Staying_Organized_in_Blender as you used proper page title (with navigation: Tutorials/SCS Blender Tools). However I will still wait for you to finish it and then I will approve it, deal? 50keda (talk) 50keda

Yes, sorry; I'd forgotten about the Tutorials/SCS Blender Tools section when I first started writing. I hope I did the right thing by moving it. Perhaps I can either leave a note on its talk page, or your talk page when I think it's ready for review/approval. ;) Smarty (talk)


NP. Ok so I will delete the wrongly created page ;) 50keda (talk)50keda

It looks like you deleted the tutorial and not the redirect page. Is there any way to get it back? I don't have another copy of its contents... Smarty (talk)

It's back. Sorry I wasn't careful by deletion. The problem was that when I was navigating to "Advanced/Staying organized in Blender" and wiki automatically redirected me to it's redirect page (which was SCS Blender Tools/Staying Organized in Blender) where I pressed delete :D So I reverted it and finally deleted correct page ;) 50keda (talk)50keda

No worries, I had figured that was what happened. This wiki stuff isn't very intuitive at times. :P The page is back and now I can continue to procrastinate finishing it. :D Smarty (talk)


User page

I am not sure about legitimacy of your latest additions in the user page. Not sure if links pointing to mods is a good idea, after all this is modding wiki, not mod sharing website. Sorry for any inconvenience. 50keda (talk)50keda

Fair enough; I've removed the links. Bear in mind that they were only to the threads on the SCS forum. Smarty (talk)

I know your links were okay, but this kind of things may escalate quickly. So I would rather stay on the safe side. Thx ;) 50keda (talk)50keda

Escalate quickly? But this is the internet; that never happens here! :P So is there perhaps some middle-ground? Would the list be okay without the links? Smarty (talk)

Yep, until there is no links, I think it will be okay. However not sure about mentioning other proprietary software on the page, so I would still leave out Toolbox section ;) 50keda (talk)50keda

Sounds reasonable. I think this latest revision should meet your recommendations. My eventual goal regarding the list of mods is to highlight some unique features/advanced techniques used in each and link within the wiki to tutorials and documentation to guide the user towards producing similar results. I figure if I set the example, maybe someone with actual talent might do the same. ¯\_(ツ)_/¯ Smarty (talk)

Units pages

  1. This page seems to be unfinished: http://modding.scssoft.com/index.php?title=Documentation/Engine/Units/accessory_paint_job_data&oldid=2807 right?
    1. Right. I'll do my best to finish it today. I can't guarantee that what I'll write for flipflake will be 100% correct, so don't hesitate to edit it mercilessly. That's the joy of a collaborative platform. ;) Smarty (talk)
  2. All the new pages under Units subpage should have unified title with proper capital letter on start and unit class name in brackets eg: "Accessory paintjob data ("accessory_paintjob_data")".
    1. Ok, I'll work on setting up the moves after breakfast. Smarty (talk)
    2. I tried one but it looks like there is no way to preserve the underscore (_) in the title. I think it might be better to omit the part in parentheses entirely. The class name with underscores is included, bolded, in the first sentence of each article already (a deliberate convention) so including it in the page title seems redundant. Let me know what you think. Smarty (talk)

Shader documentation

Structure

I'm thinking of using Documentation/Engine/Shaders as a general hub for the technical documentation (see Units and Units/Accessory_data for an idea of the general organizing structure I'm thinking of), splitting off into something like Documentation/Engine/Shaders/Eut2/Dif_spec for each general effect family, following the folder structure of //effect/..., and then additionally having Documentation/Engine/Shaders/Eut2/Flavors as a sub-hub for flavours. Thoughts? Smarty (talk) 01:42, 21 September 2016 (CEST)