Tutorials/Beginners/Truck accessory/1. How to configure new truck accessory mod
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Revision as of 15:40, 26 February 2016 by ErykDwornicki (talk | contribs)
1 | IMG | Create folder called 02_truck_accessory. |
2 | IMG | Inside 02_truck_accessory create folders:
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3 | IMG | Inside mod_accessory create folders:
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4 | IMG | Inside /02_truck_accessory/mod_accessory/def/vehicle/truck/renault.magnum/accessory/f_grill create file called custom_g.sii which will contain definition of the grill.
And paste there the following example definition: SiiNunit { accessory_addon_data : unit.name { name: "My front grill" price: 1 unlock: 0 icon: "f_grill_09" exterior_model: "model path" } } And keep the file opened. |
4 | IMG | Now change definition as you want:
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5 | IMG | Inside mod_accessory create folders:
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6 | IMG | Inside the base folder create folders:
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6 | IMG | To the environment copy generic_s.tga and vehicle_reflection.tobj files from the BlenderTools-1.2\data\sample_base\material\environment folder which you can find in the folder where you extracted SCS Blender Tools. |