The vehicle_paint_job_accessory unit class is used to 'attach' a paint job accessory and its data to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as the configuration that owns/uses them.
Attributes
Name | Type | Default Value | Description |
---|---|---|---|
wear | float | 0.0 | This attribute is used to track damage and wear to the accessory. 0 corresponds to an unworn state and 1 corresponds to a completely worn state. |
data_path | string | Full path to the SII file containing a suitable accessory data unit. | |
mask_r_color | float3 | From accessory data | The color to apply to the red channel of the paint job (colormask only). |
mask_g_color | float3 | From accessory data | The color applied to the green channel of the paint job (colormask only). |
mask_b_color | float3 | From accessory data | The color applied to the blue channel of the paint job (colormask only). |
flake_color | float3 | From accessory data | The color used for the flake component of the paint job (flipflake only). |
flip_color | float3 | From accessory data | The color used for the flip component of the paint job (flipflake only). |
base_color | float3 | From accessory data | The base color of the paint job (all paint job modes). |