515
edits
Changes
→Police data
== Sound ==
== Vehicle data ==
=== Engine data ===
Attribute '''rpm_range_power_boost''' is deprecated. Now '''rpm_range_power''' (float2, default (1550.0, 1950.0)) should be used instead. It is similar but instead of relative additive bonus it states precisely the range where the engine should deliver most power. Gearbox Automatic gearbox will interpolate shifting ranges based on requirement of engine power. === Cabin data === New attributes '''windows_model''' containing both windows, '''left_window_anim''' and '''right_window_anim''' are animation for the models (bones). Those are seen in exterior of truck.
=== Interior data ===
Support for exhaust gas temperature gauge animation. Regular set of '''exhaust_temp_anim''', '''exhaust_temp_anim_min''', and '''exhaust_temp_anim_max''' attributes. All units in degrees of Celsius.
New animations '''right_window_anim''' and '''left_window_anim''' has also be added. Windows must be part of the interior mesh with proper bones and animations (animation 0 means closed window, 1 is opened window).
Animation '''right_window_stick_anim''' and '''left_window_stick_anim''' are used for window control button animation (0 closing, 0.5 neutral, 1 opening);
==== Glass pane data ====
With new window opening animations new attributes inside '''glass_pane_data''' unit were added to support movement of rain drops on openable windows:
* '''openable_window_bone''' - name of the bone which animates window opening,
* '''openable_window_mask''' - path to grayscale uncompressed TARGA image with extension .mask and size 128x128px, which serves for masking raindrops against window glass mesh.