Documentation/Engine/Formats
< Documentation | EngineRevision as of 13:19, 14 January 2016 by ErykDwornicki (talk | contribs)
Formats used by Prism3D based games
List of the file formats you will work with while modding our games.
Click on the format to read full format description.
Format | Full name | Purpose |
---|---|---|
.pmd | Prism model descriptor | Storage of the model descriptor data |
.pmg | Prism model geometry | Storage of the model geometry data |
.pmc | Prism model collision | Storage of the model collision data |
.pma | Prism model animation | Storage of the model animation data |
.ppd | Prism prefab descriptor(def?) | Storage of the prefab data |
.pia | Prism i animation | Storage of the model animation data |
.pim | Prism i model | Storage of the model geometry data |
.pip | Prism i prefab | Storage of the prefab data |
.pit | Prism i trait | Storage of the model traits |
.sii | Unit serialized file | File storing serialized units |
.sui | Serialized unit include | The SII-include file without magic mark SiiNUnit |
.tobj | Texture object | Texture detailed informations |
.mat | Material | Material definition |
.zip | ZIP archive | Storage for the mods |
.scs | SCS archive | Storage for the game data |