The cargo_data unit class is used to define the logistical, semantic, and economic properties of a cargo. Units of this type are usually defined in /def/cargo/<cargo_name>.sii and included in /def/cargo.<mod_name>.sii and therefore must not use the SiiNunit magic mark.
Attributes
Name | Type | Default Value | Description |
---|---|---|---|
name | string | The name of the cargo for ui display. Supports @@localization@@. | |
body_types | array<token> | List of body types the cargo can be loaded in. | |
volume | float | The volume in m3 of one unit of cargo. | |
mass | float | The mass in kg of one unit of cargo. | |
unit_reward_per_km | float | The reward in the base currency to transport one unit of the cargo one kilometer. | |
unit_load_time | float | The time in seconds to load one unit of cargo. | |
fragility | float | Defines how sensitive to damage the cargo is. | |
valuable | bool | false | When true, the player will require the Valuable Cargo skill to take the cargo and will receive related skill bonuses to XP and income. |
overweight | bool | false | |
adr_class | uint | Assigns an ADR/Hazardous Materials classification to the cargo. The player will require the corresponding skill to take the cargo. | |
minimum_distance | float | 0 | The minimum distance in kilometers (km) for which a job may be generated using this cargo. |
maximum_distance | float | ∞ | The maximum distance in kilometers (km) for which a job may be generated using this cargo. |
prob_coef | float | 1.0 | The relative probability of spawning a job with this cargo. |
group | array<token> | Each member marks the cargo as belonging to a predefined group for cargo sorting. Valid values are:
Typically, the fragile category is reserved for cargoes with a fragility of 0.7 or higher. |
Related Units
- cargo_def (used to mark a cargo as produced or accepted by a company)
- trailer_def (used to assign a trailer configuration to a cargo and set related mass properties)