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Documentation/Engine/Units/trailer cable data

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Revision as of 16:07, 9 May 2019 by Smarty (talk | contribs) (Attributes: Added 1.32 attributes.)

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Note: This article is a work in progress and has yet to be reviewed by SCS staff. Some information may be incomplete or inaccurate.

The trailer_cable_data unit class is used for defining a dynamic trailer cable connection between a vehicle and its trailer. Units of this type are typically nameless, and defined in-line with an accessory_addon_trailer_cables_data unit. This unit type was added in 1.31 and was previously named physics_trailer_cable_data until 1.32.

Attributes

Name Type Default Value Description
locator_prefix token The name of the locators on the vehicle and trailer that will be used to connect the cable.
rest_locator_prefix token The name of the locator on the vehicle that will be used as a rest position for the trailer end of the cable when no trailer is connected. If there is no rest locator, the cable will not be drawn unless there is a cable connected.
vehicle_plug_model string Path to the descriptor (.pmd) of the model to be used at the vehicle end of the cable. This model will be hooked up at, and oriented to, the locator defined in locator_prefix. If no model is defined, the cable will be hooked up directly to the locator on the vehicle.
vehicle_plug_model_variant token default The variant of the vehicle_plug_model to be used.
vehicle_plug_model_look token default The look of the vehicle_plug_model to be used.
vehicle_plug_model_offset float3 (0.0, 0.0, 0.0) The offset (in local space) from the vehicle_plug_model origin at which the vehicle end of the cable will be attached.
trailer_plug_model string Path to the descriptor (.pmd) of the model to be used at the trailer end of the cable. This model will be hooked up at, and oriented to, the locator defined in locator_prefix when there is a trailer attached, or the locator defined in rest_locator_prefix when there is not a trailer attached. If no model is defined, the cable will be hooked up directly to the locator on the trailer.
trailer_plug_model_variant token default The variant of the trailer_plug_model to be used.
trailer_plug_model_look token default The look of the trailer_plug_model to be used.
trailer_plug_model_offset float3 (0.0, 0.0, 0.0) The offset (in local space) from the trailer_plug_model origin at which the trailer end of the cable will be attached.
ring_count int The number of rings in the spiral portion of the cable. (Minimum 2)
ring_resolution int The number of sides each ring has. (Minimum 3)
diameter float Diameter of the spiral portion of the cable. (Minimum 0.02)
width float Diameter of the cable itself. (Minimum 0.001, cannot exceed diameter)
straight_cable_length float 0 Length of straight cable, in meters, if greater than zero. Cables are spiral otherwise.
back_faces boolean false When true, the "inside" faces of a straight cable are drawn. This can be useful when using a transparent material on cable, so that inner wall of the cable will also be visible (for example back faces are currently used in the new trailer cables for traffic vehicles).
material string "/material/ropes/cable_white.mat" The material used for rendering the cable.
color float3 (0.5, 0.5, 0.5) The vertex color (in linear colorspace) applied to the cable model.
resolution int The number of lengthwise segments for the cable simulation. (Minimum 2)