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Documentation/Engine/Units/accessory cargo data

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Revision as of 13:34, 20 June 2017 by 50keda (talk | contribs)

The accessory_cargo_data unit class configures visible cargo models for trailers and can be used to bind animations if the model is skinned. Units of this type are found in /def/vehicle/trailer/<trailer_name>/.

Attributes

Many common attributes are inherited from accessory_data.

Name Type Default Value Description
detail_model string Path to the detailed mesh model descriptor (.pmd). This is used only for vehicles used by player. Additionally they are used in vehicle previews & browser windows.
model string Path to the model descriptor (.pmd). If only a single LOD is used, it should be set up as model, and the other attributes (detail_model, lods) should not be defined.
lods array<string> Paths to the reduced level-of-detail model descriptors (.pmd), in order of increasing viewing distance (decreasing model complexity).
collision string Path to the collision descriptor (.pmc).
variant token Selects the variant to be used for all models/collisions defined.

Note: All models defined for this accessory_cargo_data must have this variant name.

look token Selects the look to be used for all models defined.

Note: All models defined for this accessory_cargo_data must have this look name.

animations array<owner_ptr> Points to units of the type anim_idle or anim_random in order to assign dynamic animations to skinned cargo models.