Open main menu

Documentation/Engine/Formats

< Documentation‎ | Engine
Revision as of 13:13, 19 January 2016 by 50keda (talk | contribs) (Formats used by SCS games)

Formats used by SCS games

List of the file formats you will work with while modding our games.

Click on the format to read full format description.

Format Full name Purpose
.pmd Prism model descriptor Storage of the model descriptor data
.pmg Prism model geometry Storage of the model geometry data
.pmc Prism model collision Storage of the model dynamic collision data
.pma Prism model animation Storage of the model animation data
.ppd Prism prefab descriptor(def?) Storage of the prefab data
.pit Prism intermediate trait Storage of the model traits
.pim Prism intermediate model Storage of the model geometry data
.pic Prism intermediate collision Storage of the model dynamic collision data
.pia Prism intermediate animation Storage of the model animation data
.pip Prism intermediate prefab Storage of the prefab data
.sii Unit serialized file File storing serialized units
.sui Serialized unit include The SII-include file without magic mark SiiNUnit
.tobj Texture object Texture detailed informations
.mat Material Material definition
.zip ZIP archive Storage for the mods
.scs SCS archive Storage for the game data