Documentation/Engine/Formats
< Documentation | EngineRevision as of 13:08, 19 January 2016 by 50keda (talk | contribs) (→Formats used by Prism3D based games)
Formats used by SCS games
List of the file formats you will work with while modding our games.
Click on the format to read full format description.
Format | Full name | Purpose |
---|---|---|
.pmd | Prism model descriptor | Storage of the model descriptor data |
.pmg | Prism model geometry | Storage of the model geometry data |
.pmc | Prism model collision | Storage of the model collision data |
.pma | Prism model animation | Storage of the model animation data |
.ppd | Prism prefab descriptor(def?) | Storage of the prefab data |
.pia | Prism intermediate animation | Storage of the model animation data |
.pim | Prism intermediate model | Storage of the model geometry data |
.pip | Prism intermediate prefab | Storage of the prefab data |
.pit | Prism intermediate trait | Storage of the model traits |
.sii | Unit serialized file | File storing serialized units |
.sui | Serialized unit include | The SII-include file without magic mark SiiNUnit |
.tobj | Texture object | Texture detailed informations |
.mat | Material | Material definition |
.zip | ZIP archive | Storage for the mods |
.scs | SCS archive | Storage for the game data |