The accessory_paint_job_data unit is used to define paint jobs for trucks and trailers (as of ETS2 1.25/ATS 1.4).
Contents
Usage
Airbrush
In the airbrush mode, the RGB of the mask texture (paint_job_mask) is blended with the base color, using the alpha channel as the blend factor.
Colormask
Flipflake
Attributes
Many common attributes are inherited from accessory_data.
Name | Type | Required/Optional | Modes | Description |
---|---|---|---|---|
mask_r_color | float3 | optional | colormask | Defines the default color applied to each channel of the color mask. |
mask_g_color | ||||
mask_b_color | ||||
base_color | float3 | required | all | Defines the default color of the paint job. |
mask_r_locked | bool | optional | colormask | When false, the player may change each channel's color via the color picker. |
mask_g_locked | ||||
mask_b_locked | ||||
base_color_locked | bool | required | all | When false, the player may change the base color via the color picker. |
flip_color_locked | bool | optional | flipflake | When false, the player may change the flip color via the color picker. |
flake_color_locked | bool | optional | flipflake | When false, the player may change the flake color via the color picker. |
flip_color | float3 | optional | flipflake | |
flip_strength | float | optional | flipflake | |
flake_color | float3 | optional | flipflake | |
flake_uvscale | float | optional | flipflake | |
flake_density | float | optional | flipflake | |
flake_shininess | float | optional | flipflake | |
flake_clearcoat_rolloff | float | optional | flipflake | |
flake_noise | string | optional | flipflake | Path to the flipflake texture. |
flipflake | bool | optional | When true, flipflake (metallic/pearlescent) behavior and attributes are enabled. Cannot be used with colormask. | |
airbrush | bool | optional | When true, airbrush behavior and attributes are enabled. Cannot be used with colormask. | |
alternate_uvset | bool | optional | all | When true, the resulting material will have the altuv flavor. This triggers usage of the alternate UV layout, if configured. |
stock | bool | required | all | Defaults to true. This was previously used to mark paintjobs available when purchasing a truck when true, and only available from the upgrade shop when false. Currently must be set to false to avoid undesirable behavior. |
paint_job_mask | string | optional | colormask, airbrush | Defines the path to the texture resource (.tobj) to be used for color masking (colormask) or for blending (airbrush). |
base_texture | string | optional | all | Can be used to override the base texture of the truckpaint material. Requires that all truckpaint materials on the vehicle use the same base texture in the first place. |
Raw Unit Definition
"accessory_paint_job_data":{ "superclass":"accessory_data", "attrs":{ "name":{ "type": "string" }, "short_name":{ "type": "string" }, "icon":{ "type": "string" }, "info":{ "type": "string_array" }, "price":{ "type": "s64" }, "unlock":{ "type": "uint" }, "suitable_for":{ "type": "string_array" }, "conflict_with":{ "type": "string_array" }, "defaults":{ "type": "string_array" }, "require":{ "type": "token_array" }, "mask_r_color":{ "type": "float3" }, "mask_g_color":{ "type": "float3" }, "mask_b_color":{ "type": "float3" }, "base_color":{ "type": "float3" }, "mask_r_locked":{ "type": "bool" }, "mask_g_locked":{ "type": "bool" }, "mask_b_locked":{ "type": "bool" }, "base_color_locked":{ "type": "bool" }, "flip_color_locked":{ "type": "bool" }, "flake_color_locked":{ "type": "bool" }, "flip_color":{ "type": "float3" }, "flip_strength":{ "type": "float" }, "flake_color":{ "type": "float3" }, "flake_uvscale":{ "type": "float" }, "flake_density":{ "type": "float" }, "flake_shininess":{ "type": "float" }, "flake_clearcoat_rolloff":{ "type": "float" }, "flake_noise":{ "type": "string" }, "flipflake":{ "type": "bool" }, "airbrush":{ "type": "bool" }, "alternate_uvset":{ "type": "bool" }, "stock":{ "type": "bool" }, "paint_job_mask":{ "type": "string" }, "base_texture":{ "type": "string" } } },