Games/ETS2/Modding guides/1.37
Contents
Introduction
The following page contains modding guidelines for the new update of the game.
To better understand changes in units it is recommended to check Units documentation page.
Recommendations
- When basing your model on the original ones, add to your mod also ALL original /automat/ files used by it. The names of the files are generated as CityHash64 hash of theirs content so whenever we change the parameters of the material in any way, a different file will be used to store them and the original file might cease to exist if there is no other model utilizing the original parameters.
- When modifying original models, always include ALL components of the model (pmg+pmd) instead of just those you changed. Otherwise you risk crash if we change the model.
- As always when adding new objects to files which support multi-file approach (e.g. road_look.sii) it is HIGHLY RECOMMENDED to use suffix or prefix in the name to avoid conflicts with new objects we are adding in patches. Otherwise you might have to use the batch renaming functionality (see Batch renaming) to fix the conflicts when new patch appears.
How to convert map
- Load map
- Do rebuild (F8)
- Save map
Changes & New Features
Sound
FMOD TODO
Vehicle data
Engine data
Attribute rpm_range_power_boost is deprecated. Now rpm_range_power (float2, default (1550.0, 1950.0)) should be used instead. It is similar but instead of relative additive bonus it states precisely the range where the engine should deliver most power. Automatic gearbox will interpolate shifting ranges based on requirement of engine power.
Interior data
Support for exhaust gas temperature gauge animation. Regular set of exhaust_temp_anim, exhaust_temp_anim_min, and exhaust_temp_anim_max attributes. All units in degrees of Celsius. New animations left_window_anim and right_window_anim has also be added. As such windows much be part of the interior mesh with proper bones.