Documentation/Engine/Configuration variables
Jump to navigation
Jump to search
This variables configure different aspects of the game. They are loaded either from "config.sii" that should be in game home directory or profile configuration file ("profiles/<profile_id>/config.sii").
Moreover all this variables can also be changed during game play.
Name | Type | Default value | Config | Purpose |
---|---|---|---|---|
r_texture_detail | integer | 0 | global | Texture detail. |
r_anisotropy_factor | float | 0.25 | global | Anistropy factor. |
r_vsync | integer | 1 | global | Is vertical synchronization enabled? |
sys_info | string | x86 / Windows 7 x64 (version 6.1) / Service Pack 1 | global | Store informations about your operating system |
vid_name | string | <unknown> | global | Store informations about using graphics card. |
vid_mem | string | 0 | global | Store informations about using graphics card memory. |
vid_ver | string | 0 | global | Store information about using graphics card driver version. |
t_averaging_window_length | integer | 20 | global | TODO |
g_clock_24 | integer | 1 | profile | Use 24 hour clock or 12 hour clock (value 1 = 24 hour, value 0 = 12 hour) |
g_police | integer | 1 | profile | Is police simulation enabled? If set to 0 you will not get any penalties. |
g_fatigue | integer | 1 | profile | State of the fatigue simulation |
g_tutorial | integer | 1 | profile | Is tutorial enabled? |
g_desktop_tutorial | integer | 1 | profile | Is display tutorial enabled? |
g_adviser | integer | 1 | profile | Is adviser enabled? |
g_adviser_keep_hidden | integer | 0 | profile | Keep adviser hiddden state. |
g_adviser_auto_parking | integer | 1 | profile | Disable auto parking. |
g_save_idx | integer | 1 | profile | Current profile save index. |
g_desktop_fadeout | float | 60 | global | Delay specified in seconds used to fadeout ui in desktop. |
g_bad_weather_factor | float | 0.07 | profile | Bad weather factor |
g_currency | integer | 0 | profile | Currency used in game. |
g_income_factor | float | 1.0 | profile | Income factor (minimum is 0.0 maximum is 1.0) |
g_job_distance_limit | float | -1.0 | profile | Limit generating of the jobs that are in specified range from current player position. -1.0 value means show all generated jobs. |
g_parking_difficulty | integer | 0 | profile | Parking difficulty |
g_input_configured | integer | 0 | profile | Is input configured? |
g_start_in_truck | integer | 0 | profile | If profile has assigned truck should we skip desktop and start in it? |
g_autoload_ignore_autosave | integer | 0 | profile | Should auto-loading ignore all autosaves and use only manual saves? |
g_force_load_selector | integer | 0 | profile | Forces the appearance of the load slot selector. |
g_global_force_load_selector | integer | 0 | global | Forces the appearance of the load slot selector for all profiles. (Correct value are: 0, 1) |
g_force_economy_reset | integer | 0 | profile | Force economy reset. |
g_remove_missing_accessories | integer | 0 | profile | Remove all acccessories that are no longer available in game and replace them with fallback accessories if possible. |
g_tooltip_delay | float | 0.4 | global | Delay specified in seconds indicating when to show tooltip since hovering the item with tooltip. |
g_cargo_sort | integer | 0 | global | Current cargo sort method. TODO: Write down all possibilities |
g_line_sort | integer | 0 | global | Current line sort criteria for jobs. |
g_debug_interior_cam | integer | 0 | global | Enables drawing of the truck geometry even in the interior camera mode. |
g_hw_info | integer | 1 | global | TODO |
g_force_online_lscrs | integer | 0 | global | Force online loading screens. If no loading screen is specified in specified category (ferry, eurotunnel, normal) built-in one is showed. |
g_mm_help_shown | integer | 0 | global | Used for indication if its first time when player enters mod manager to show him welcome screen. |
g_fps | integer | 0 | global | Display FPS in mini console. |
g_texture_usage_stats | integer | 0 | global | Print texture usage statistics into the console? |
r_device | string | dx9 | global | Render device. (correct values: dx9, gl) |
r_path | string | No default value | global | Render path. |
r_mode | string | No default value | global | Current resolution in format: {screen_width}x{screen_height}x{color_depth}x{refresh_rate} |
r_fullscreen | integer | 1 | global | Is fullscreen enabled? |
r_msaa | integer | 0 | global | Is MSAA enabled? |
r_no_frame_tracking | integer | 0 | global | Disable frame tracking feature. |
r_minimal_unfinished_frames | integer | 0 | global | Simulate bigger queue in tracking completion frames. |
r_nv_stereo_mode | integer | 2 | global | How to handle NV 3D vision stereo mode.
TODO: move to cvar specific page
|
r_manual_stereo_in_menu | integer | 1 | global | Is use of manual stereo enabled even in menu? |
r_manual_stereo_ui_dist | float | 0.8 | global | UI draw plane distance when using stereo. |
r_manual_stereo_ui_dist_game | float | 0.5 | global | UI draw plane distance when using stereo. |
r_manual_stereo_ui_fov | float | 80 | global | Manual stereo UI field of view when using stereo. |
r_manual_stereo_ui_fov_game | float | 100 | global | Manual stereo UI field of view when using stereo. |
r_manual_stereo_buffer_scale | float | 1.0 | global | Scale factor used when creating stereo buffers. |
r_setup_done | integer | 0 | global | Are default graphics settings setup? |
r_startup_progress | integer | 0 | global | Indicates progress of game startup. |
r_nowmi | integer | 0 | global | Disable usage of WMI while detecting graphics card memory informations. |
r_deferred | integer | 1 | global | Is deferred rendering enabled? If set to 0 game uses forward rendering pipeline which disables shadows, lights and all post process effects. |
r_deferred_mirrors | integer | 1 | global | Use deferred rendering pipeline while rendering mirrors? |
r_mirror_view_distance | float | 80.0 | global | View distance of the mirrors. |
r_sun_shadow_quality | integer | 4 | global | Quality of the sun shadows. |
r_sun_shadow_texture_size | integer | 4096 | global | Size of the sun shadow texture. Bigger number = better visuals, smaller fps |
r_fake_shadows | integer | 2 | global | Fake shadows state.
TODO: Move to cvar specific page
|
r_hdr | integer | 1 | global | Is HDR enabled? |
r_mlaa | integer | 1 | global | Is MLAA enabled? |
r_mlaa_threshold | float | 1.0 | global | Edge threshold used for MLAA anti-aliasing |
r_dof | integer | 1 | global | Is Depth Of Field effect enabled? |
r_dof_start | float | 200.0 | global | Starting range of the Depth Of Field |
r_dof_transition | float | 400.0 | global | Length of range between minimal and maximal Depth Of Field blur. |
r_dof_filter_size | float | 0.5 | global | Size of the Depth Of Field filter. |
r_cloud_shadows | integer | 1 | global | Are cloud shadows enabled? |
r_color_correction | integer | 1 | global | Color correction state.
TODO: Move to cvar specific page
|
r_color_cyan_red | float | 0.0 | global | Cyan-red factor of the color correction in -1 to 1 range. |
r_color_magenta_green | float | 0.0 | global | Magenta-green factor of the color correction in -1 to 1 range. |
r_color_yellow_blue | float | 0.0 | global | Yellow-blue factor of the color correction in -1 to 1 range. |
r_color_saturation | float | 1.0 | global | Color saturation factor 1.0 is neutral. |
r_sunshafts | integer | 1 | global | Are sunshafts enabled? |
r_normal_maps | integer | 1 | global | Is normal mapping enabled? |
r_scale_x | float | 1.0 | global | X-axis rendering scaling factor. |
r_scale_y | float | 1.0 | global | Y-axis rendering scaling factor. |
r_mirror_scale_x | float | 1.0 | global | X-axis mirror rendering scaling factor. |
r_mirror_scale_y | float | 1.0 | global | Y-axis mirror rendering scaling factor. |
r_deferred_debug | integer | 0 | global | If value is greater than 0 runs deferred renderer debug. |
r_show_light_pixel_coverage | integer | 0 | global | Show lights debugging helpers? |
r_use_depth_bounds | integer | 1 | global | Should game use depth bounds to speedup rendering of the lights? (Works only on supported hardware) |
r_gamma | float | 1.0 | global | Gama correction factor (works only in fullscreen mode) |
r_multimon_mode | integer | 0 | global | Controls the multi-monitor mode. |
r_multimon_fov_horizontal | float | 50 | global | Horizontal field of view used with multi monitor configuration. |
r_multimon_fov_vertical | float | 0 | global | Vertical field of view used with multi monitor configuration. |
r_multimon_border_fov_left | float | 0 | global | TODO |
r_multimon_border_fov_right | float | 0 | global | TODO |
r_multimon_vert_offset_left | float | 0 | global | TODO |
r_multimon_vert_offset_right | float | 0 | global | TODO |
r_multimon_rotation_center | float | 0 | global | TODO |
r_multimon_rotation_left | float | 0 | global | TODO |
r_multimon_rotation_right | float | 0 | global | TODO |
r_multimon_rotation_aux | float | 0 | global | TODO |
r_multimon_interior_in_main | integer | 1 | global | Should we render interior inside the main views. |
r_multimon_exterior_in_aux | integer | 0 | global | Should we render exterior in the auxiliary view. |
r_segment_buffer_size | integer | 128 | global | Segment buffer size in MB |
g_interior_camera_zero_pitch | integer | 0 | global | TODO |
r_wireframe | integer | 0 | global | Enables wireframe rendering. |
g_hmd_no_artifical_movement | integer | 0 | profile | Disables artifical angle based movement of the interior. |
g_hmd_reduced_cabin_movement | integer | 1 | profile | Reduces the cabin movement by disabling its separate movement on the visual level. |
g_hmd_no_special_menu | integer | 0 | profile | Disables use of special variants of menu ui when HMD is enabled. |
g_hmd_no_3d_background | integer | 0 | profile | Disables use of 3d background for the menu. |
g_lang | string | en_gb | profile | Language currently used by game. |
g_lang_set | integer | 1 | profile | Is language set manually (1)? |
g_news | integer | -1 | global | Are online news enabled?
TODO: Move to cvar specific page.
|
g_online_loading_screens | integer | -1 | global | Are online loading screens enabled?
TODO: Move to cvar specific page.
|
g_flyspeed | float | 100.0 | global | Debug camera fly speed |
g_developer | integer | 0 | global | Is developer mode enabled? |
g_city_name_move | integer | 0 | global | Enable ability to move city names on map. |
g_debug_map_limits | integer | 0 | global | Enable/Disable the debugging of the map speed limits. |
g_screenshot_on_bug | integer | 0 | global | Enable/Disable automatic generation of screenshots when bug is reported even if the normal combination is used. |
g_kdop_preview | integer | 0 | global | Enable/Disable the preview of generated k-DOPs. |
g_traffic | float | 1.0 | global | Traffic intensity.
|
g_lod_factor_traffic | float | 1.0 | global | LOD distances for traffic vehicles are multiplied by this factor. |
g_lod_factor_parked | float | 1.0 | global | LOD distances for parked vehicles are multiplied by this factor. |
g_auto_traffic_headlights | integer | 1 | global | Enable/Disable headlights from automatic traffic. |
g_vehicle_flare_lights | integer | 1 | global | Enable/Disable lights associated with vehicle flares. |
g_light_distance_factor | float | 1.0 | global | Light source fade start distance is multiplied by this value. |
g_light_span_factor | float | 1.0 | global | Light source fade span is multiplied by this value. |
g_pedestrian | integer | 1 | global | Enable/Disable pedestrian generation. |
g_lod_factor_pedestrian | float | 1.0 | global | LOD distances for pedestrians are multiplied by this factor. |
g_trackir | integer | 1 | global | Enable/Disable the TrackIR support. |
g_veg_detail | integer | 2 | global | Vegetation detail setting. 0 - low, 1 - medium, 2 - high |
g_grass_density | integer | 2 | global | Grass density setting.
TODO: Move to cvar specific page.
|
g_reflection | integer | 3 | global | Reflection detail
TODO: Move to cvar specific page.
|
g_rain_reflection | integer | 3 | global | Rain reflection quality
TODO: Move to cvar specific page.
|
g_rain_reflect_cache | integer | 1 | global | Should we reflect geometry cache in the rain? |
g_rain_reflect_traffic | integer | 1 | global | Should we reflect traffic in the rain? |
g_rain_reflect_actor | integer | 1 | global | Should we reflect game actor in the rain? |
g_rain_reflect_hookups | integer | 1 | global | Should we reflect hookups associated with segment items (e.g. lamp flares)? |
g_additional_water_fov | float | 20.0f | global | By how much increase the horizontal fov used to render the water effect. |
g_menu_aa_limit | integer | 8 | global | Number of tiles below which we enable SSAA in the menu scene. |
g_hq_3d_screenshot | integer | 0 | global | TODO |
g_hq_3d_scale | float | 0.0 | global | TODO |
g_hq_screenshot_width | integer | 0 | global | TODO |
g_hq_screenshot_height | integer | 0 | global | TODO |
g_hq_map_screenshot | integer | 0 | global | TODO |
g_truck_light_specular | integer | 1 | global | Enables/disables use of specular during head light calculation. |
g_gfx_quality | integer | -1 | global | Quality presets of graphics. Linked directly to quality_level_t enum, with "-1" as "custom" state. |
g_gfx_advanced | integer | 0 | global | Graphics settings last used (0 = simple, 1 = advanced). |
g_gfx_all_scales | integer | 0 | global | Enables selection of all rendering scales in ui even on machines with small virtual memory. |
g_truck_light_quality | integer | 1 | global | Quality of result of the head light.
TODO: Move to cvar specific page.
|
g_ignore_low_fps | integer | 0 | global | Enable/Disable the low frame rate warnings. |
g_cutscenes | integer | 1 | profile | Enable/disable cutscenes. |
g_radio_mode | integer | 1 | global | Radio player mode. |
g_trans | integer | 0 | profile | Type of transmission.
TODO: Move to cvar specific page.
|
g_hshifter_layout | integer | 0 | profile | Type of hshifter layout:
TODO: Move to cvar specific page.
|
g_hshifter_layout_shifting | integer | 1 | profile | Layout analyzed and used for more realistic shifting sounds. |
g_hshifter_synchronized | integer | 1 | profile | Behaves/sounds like synchonized transmission. |
g_steer_autocenter | integer | 1 | profile | Is steering wheel autocenter enabled? |
g_brake_intensity | float | 1.0 | profile | Brake intensity modifier. |
g_trailer_stability | float | 0.5 | profile | Trailer stability factor. |
g_retarder_auto | integer | 0 | profile | TODO |
g_motor_brake_auto | integer | 0 | profile | TODO |
g_engine_start_auto | integer | 1 | profile | TODO |
g_axle_drop_auto | integer | 1 | profile | TODO |
g_hud_speed_limit | integer | 1 | profile | TODO |
g_use_speed_limiter | integer | 1 | profile | TODO |
g_brake_light_all | integer | 1 | profile | TODO |
g_mph | integer | 0 | profile | Use miles (1) or kilometers (0). |
g_pounds | string | kg | profile | Set weight unit |
g_fahrenheit | integer | 0 | profile | TODO |
g_gallon | integer | 0 | profile | TODO |
g_reg_setting | string | No default value | profile | Name of the regional settings unit. By default for ETS2 it's reg_setting.europe for ATS it's reg_setting.usa. |
g_hardcore_simulation | integer | 0 | profile | TODO |
g_fuel_simulation | integer | 0 | profile | TODO |
g_pedal_clutch_range | float | 1.0 | profile | TODO |
g_throttle_auto_shift | integer | 0 | profile | TODO |
g_cruise_control_grid | float | 5.0 | profile | TODO |
g_cruise_control_smart | float | 0.0 | profile | TODO |
g_cam_steering | integer | 0 | profile | TODO |
g_cam_steering_value | float | 1.0 | profile | TODO |
g_cam_steering_reverse | integer | 1.0 | profile | TODO |
g_cam_physics | integer | 1 | profile | TODO |
g_cam_physics_value | float | 1.0 | profile | TODO |
g_cam_blinker | integer | 0 | profile | TODO |
g_toy_physics | integer | 1 | profile | Is simulation of toy physics movement enabled? |
g_save_format | integer | 0 | global | TODO |
s_reverse_enabled | integer | 1 | profile | Is reverse sound enabled? |
s_rumble_enabled | integer | 1 | profile | Is rumble sound enabled? |
s_music_enabled | integer | 1 | profile | Is music enabled? |
s_sfx_enabled | integer | 1 | profile | Is sfx enabled? |
s_air_noise | float | 1.0 | profile | TODO |
s_wheel_noise | float | 1.0 | profile | TODO |
s_interior_volume | float | 1.0 | profile | Interior sound volume multiplier. |
s_master_volume | float | 1.0 | profile | Master volume. |
s_music_volume | float | 0.8 | profile | Music volume. |
s_radio_volume | float | 1.0 | profile | Radio volume. |
s_sfx_volume | float | 1.0 | profile | SFX volume. |
s_reverse_stereo | int | 0 | profile | Is stereo reversed? |
i_virtual_cursor_speed | float | 500.0 | global | TODO |
g_artist_id | integer | 0 | global | TODO |
g_steam_screenshots | integer | 2 | global | TODO |
g_steam_browser | integer | 1 | global | TODO |
g_steam_rich_presence | integer | 1 | global | TODO |
g_show_game_elements | integer | 1 | global | TODO |
g_disable_hud_activation | integer | 0 | global | TODO |
n_online_pre_fail_probability | integer | 0 | global | TODO |
n_online_post_fail_probability | integer | 0 | global | TODO |
n_online_delay_min | integer | 0 | global | TODO |
n_online_delay_max | integer | 0 | global | TODO |
i_hmd_min_prediction | float | 0.0 | profile | TODO |
i_hmd_max_prediction | float | 0.1 | profile | TODO |
i_oculus_eye_height | float | 0.15 | profile | TODO |
i_oculus_eye_protrusion | float | 0.09 | profile | TODO |
p_profile_draws | integer | 0 | global | Profile draw calls |
g_minicon | integer | 0 | global | Is mini console enabled? |
g_console | integer | 0 | global | Is console enabled? |