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→light.tex
# '''"lamp.add.env"''' - with additional reflection pass and texture.
=== light.tex === Light map shader which is behaving as fake light source by adding diffuse and specular to surfaces beneath. This shader variant has light map always on independent on day/night. Example usage would be creation of light map shining on the ground emitted from lights inside the building.
=== lightmap.night ===
=== mlaaweight ===