Difference between revisions of "Tutorials/Map Editor/Roads"
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(Map Editor: Roads Index (TeamDeer)) |
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+ | Roads are one of the most important items in the map editor. Without them, we wouldn't have too much to drive on. Roads are what make up the majority of drivable surfaces in ETS 2/ATS. | ||
It's important to note that not all roads are something that the player drives on. Some roads can be simple paths like sidewalks. Some roads can be for AI, such as, the train and tram lines. | It's important to note that not all roads are something that the player drives on. Some roads can be simple paths like sidewalks. Some roads can be for AI, such as, the train and tram lines. | ||
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In these tutorials, we will learn all about what makes up a road piece, how to connect them, simple ways of using roads, and what each option in the road dialog boxes do.</big> | In these tutorials, we will learn all about what makes up a road piece, how to connect them, simple ways of using roads, and what each option in the road dialog boxes do.</big> | ||
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{{Note|All road models are defined in <code>/def/world/road_look.sii</code>}} | {{Note|All road models are defined in <code>/def/world/road_look.sii</code>}} | ||
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{{TutorialPartEntry|title=Road Item Default Properties Dialog}} | {{TutorialPartEntry|title=Road Item Default Properties Dialog}} | ||
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{{TutorialPartEntry|title=Advanced Road Construction}} | {{TutorialPartEntry|title=Advanced Road Construction}} | ||
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Latest revision as of 16:00, 19 April 2024
Roads | |
Topic: | Map Editor: Roads |
Difficulty: | Easy - Medium |
Tools: | Map Editor |
Contents
Roads are one of the most important items in the map editor. Without them, we wouldn't have too much to drive on. Roads are what make up the majority of drivable surfaces in ETS 2/ATS. It's important to note that not all roads are something that the player drives on. Some roads can be simple paths like sidewalks. Some roads can be for AI, such as, the train and tram lines.
In these tutorials, we will learn all about what makes up a road piece, how to connect them, simple ways of using roads, and what each option in the road dialog boxes do.
Note: All road models are defined in /def/world/road_look.sii