Difference between revisions of "Documentation/Engine/Formats"
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(Created page with "= Formats used by Prism3D based games = List of the file formats you will work with while modding our games. Click on the format to read full format description. {| class="...") |
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!width="58%"| Purpose | !width="58%"| Purpose | ||
|- | |- | ||
− | | [[ | + | | [[Engine/Formats/pmd|.pmd]] |
| Prism model descriptor | | Prism model descriptor | ||
| Storage of the model descriptor data | | Storage of the model descriptor data | ||
|- | |- | ||
− | | [[ | + | | [[Engine/Formats/pmg|.pmg]] |
| Prism model geometry | | Prism model geometry | ||
| Storage of the model geometry data | | Storage of the model geometry data | ||
|- | |- | ||
− | | [[ | + | | [[Engine/Formats/pmc|.pmc]] |
| Prism model collision | | Prism model collision | ||
| Storage of the model collision data | | Storage of the model collision data | ||
|- | |- | ||
− | | [[ | + | | [[Engine/Formats/pma|.pma]] |
| Prism model animation | | Prism model animation | ||
| Storage of the model animation data | | Storage of the model animation data | ||
|- | |- | ||
− | | [[ | + | | [[Engine/Formats/ppd|.ppd]] |
| Prism prefab descriptor(def?) | | Prism prefab descriptor(def?) | ||
| Storage of the prefab data | | Storage of the prefab data | ||
|- | |- | ||
− | | [[ | + | | [[Engine/Formats/pia|.pia]] |
| Prism i animation | | Prism i animation | ||
| Storage of the model animation data | | Storage of the model animation data | ||
|- | |- | ||
− | | [[ | + | | [[Engine/Formats/pim|.pim]] |
| Prism i model | | Prism i model | ||
| Storage of the model geometry data | | Storage of the model geometry data | ||
|- | |- | ||
− | | [[ | + | | [[Engine/Formats/pip|.pip]] |
| Prism i prefab | | Prism i prefab | ||
| Storage of the prefab data | | Storage of the prefab data | ||
|- | |- | ||
− | | [[ | + | | [[Engine/Formats/pit|.pit]] |
| Prism i trait | | Prism i trait | ||
| Storage of the model traits | | Storage of the model traits | ||
|- | |- | ||
− | | [[ | + | | [[Engine/Formats/sii|.sii]] |
| Unit serialized file | | Unit serialized file | ||
| File storing serialized units | | File storing serialized units | ||
|- | |- | ||
− | | [[ | + | | [[Engine/Formats/sui|.sui]] |
| Serialized unit include | | Serialized unit include | ||
| The SII-include file without magic mark SiiNUnit | | The SII-include file without magic mark SiiNUnit | ||
|- | |- | ||
− | | [[ | + | | [[Engine/Formats/tobj|.tobj]] |
| Texture object | | Texture object | ||
| Texture detailed informations | | Texture detailed informations | ||
|- | |- | ||
− | | [[ | + | | [[Engine/Formats/mat|.mat]] |
| Material | | Material | ||
| Material definition | | Material definition | ||
|} | |} | ||
+ | |||
+ | Copyright © 2016 by SCS SOFTWARE |
Revision as of 13:17, 14 January 2016
Formats used by Prism3D based games
List of the file formats you will work with while modding our games.
Click on the format to read full format description.
Format | Full name | Purpose |
---|---|---|
.pmd | Prism model descriptor | Storage of the model descriptor data |
.pmg | Prism model geometry | Storage of the model geometry data |
.pmc | Prism model collision | Storage of the model collision data |
.pma | Prism model animation | Storage of the model animation data |
.ppd | Prism prefab descriptor(def?) | Storage of the prefab data |
.pia | Prism i animation | Storage of the model animation data |
.pim | Prism i model | Storage of the model geometry data |
.pip | Prism i prefab | Storage of the prefab data |
.pit | Prism i trait | Storage of the model traits |
.sii | Unit serialized file | File storing serialized units |
.sui | Serialized unit include | The SII-include file without magic mark SiiNUnit |
.tobj | Texture object | Texture detailed informations |
.mat | Material | Material definition |
Copyright © 2016 by SCS SOFTWARE