Difference between revisions of "Documentation/Engine/Units/sound noise data"
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|volume | |volume | ||
|float | |float | ||
− | | | + | |1.0 |
|Playback volume relative to recorded level (0.0 is full attenuation, 1.0 is straight through, 2.0 is twice as loud) | |Playback volume relative to recorded level (0.0 is full attenuation, 1.0 is straight through, 2.0 is twice as loud) | ||
|- | |- | ||
|pitch_reference | |pitch_reference | ||
|float | |float | ||
− | | | + | |0.0 |
|The reference vehicle speed of the recording. | |The reference vehicle speed of the recording. | ||
|- | |- | ||
|min_rpm | |min_rpm | ||
|float | |float | ||
− | | | + | |0.0 |
|The lowest vehicle speed the clip will be played at. | |The lowest vehicle speed the clip will be played at. | ||
|- | |- | ||
|max_rpm | |max_rpm | ||
|float | |float | ||
− | | | + | |0.0 |
|The highest vehicle speed the clip will be played at. | |The highest vehicle speed the clip will be played at. | ||
|} | |} |
Latest revision as of 13:52, 20 June 2017
The sound_noise_data unit class is used to define speed-dependent sounds. This unit is typically used in an array, with min_speed and max_speed ranges overlapping between members to allow crossfading.
Uses
- accessory_sound_data (wheel_*, aero_noise, gear_noise)
Attributes
Name | Type | Default Value | Description |
---|---|---|---|
name | string | Path to the sound clip (e.g. name: "/sound/truck/noises/wind_inside_int_1.ogg" )
| |
looped | bool | false | When true, the sound clip will be looped while active. When false, it will play once when triggered. Should always be true for noise sounds. |
is_2d | bool | false | |
volume | float | 1.0 | Playback volume relative to recorded level (0.0 is full attenuation, 1.0 is straight through, 2.0 is twice as loud) |
pitch_reference | float | 0.0 | The reference vehicle speed of the recording. |
min_rpm | float | 0.0 | The lowest vehicle speed the clip will be played at. |
max_rpm | float | 0.0 | The highest vehicle speed the clip will be played at. |