Difference between revisions of "Documentation/Engine/Formats"
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(→Formats used by Prism3D based games) |
(→Formats used by SCS games) |
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| [[Engine/Formats/pmc|.pmc]] | | [[Engine/Formats/pmc|.pmc]] | ||
| Prism model collision | | Prism model collision | ||
− | | Storage of the model collision data | + | | Storage of the model dynamic collision data |
|- | |- | ||
| [[Engine/Formats/pma|.pma]] | | [[Engine/Formats/pma|.pma]] | ||
Line 30: | Line 30: | ||
| Storage of the prefab data | | Storage of the prefab data | ||
|- | |- | ||
− | | [[Engine/Formats/ | + | | [[Engine/Formats/pit|.pit]] |
− | | Prism intermediate | + | | Prism intermediate trait |
− | | Storage of the model | + | | Storage of the model traits |
|- | |- | ||
| [[Engine/Formats/pim|.pim]] | | [[Engine/Formats/pim|.pim]] | ||
| Prism intermediate model | | Prism intermediate model | ||
| Storage of the model geometry data | | Storage of the model geometry data | ||
+ | |- | ||
+ | | [[Engine/Formats/pic|.pic]] | ||
+ | | Prism intermediate collision | ||
+ | | Storage of the model dynamic collision data | ||
+ | |- | ||
+ | | [[Engine/Formats/pia|.pia]] | ||
+ | | Prism intermediate animation | ||
+ | | Storage of the model animation data | ||
|- | |- | ||
| [[Engine/Formats/pip|.pip]] | | [[Engine/Formats/pip|.pip]] | ||
| Prism intermediate prefab | | Prism intermediate prefab | ||
| Storage of the prefab data | | Storage of the prefab data | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[Engine/Formats/sii|.sii]] | | [[Engine/Formats/sii|.sii]] |
Revision as of 13:13, 19 January 2016
Formats used by SCS games
List of the file formats you will work with while modding our games.
Click on the format to read full format description.
Format | Full name | Purpose |
---|---|---|
.pmd | Prism model descriptor | Storage of the model descriptor data |
.pmg | Prism model geometry | Storage of the model geometry data |
.pmc | Prism model collision | Storage of the model dynamic collision data |
.pma | Prism model animation | Storage of the model animation data |
.ppd | Prism prefab descriptor(def?) | Storage of the prefab data |
.pit | Prism intermediate trait | Storage of the model traits |
.pim | Prism intermediate model | Storage of the model geometry data |
.pic | Prism intermediate collision | Storage of the model dynamic collision data |
.pia | Prism intermediate animation | Storage of the model animation data |
.pip | Prism intermediate prefab | Storage of the prefab data |
.sii | Unit serialized file | File storing serialized units |
.sui | Serialized unit include | The SII-include file without magic mark SiiNUnit |
.tobj | Texture object | Texture detailed informations |
.mat | Material | Material definition |
.zip | ZIP archive | Storage for the mods |
.scs | SCS archive | Storage for the game data |