Difference between revisions of "Documentation/Engine/Formats"
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− | =Formats used by | + | =Formats used by SCS games= |
List of the file formats you will work with while modding our games. | List of the file formats you will work with while modding our games. |
Revision as of 13:08, 19 January 2016
Formats used by SCS games
List of the file formats you will work with while modding our games.
Click on the format to read full format description.
Format | Full name | Purpose |
---|---|---|
.pmd | Prism model descriptor | Storage of the model descriptor data |
.pmg | Prism model geometry | Storage of the model geometry data |
.pmc | Prism model collision | Storage of the model collision data |
.pma | Prism model animation | Storage of the model animation data |
.ppd | Prism prefab descriptor(def?) | Storage of the prefab data |
.pia | Prism intermediate animation | Storage of the model animation data |
.pim | Prism intermediate model | Storage of the model geometry data |
.pip | Prism intermediate prefab | Storage of the prefab data |
.pit | Prism intermediate trait | Storage of the model traits |
.sii | Unit serialized file | File storing serialized units |
.sui | Serialized unit include | The SII-include file without magic mark SiiNUnit |
.tobj | Texture object | Texture detailed informations |
.mat | Material | Material definition |
.zip | ZIP archive | Storage for the mods |
.scs | SCS archive | Storage for the game data |