Difference between revisions of "Documentation/Engine/Formats"
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| Material | | Material | ||
| Material definition | | Material definition | ||
+ | | Text | ||
+ | |- | ||
+ | | .soundref | ||
+ | | Sound reference | ||
+ | | Used for the indirect definition of the specified sound. | ||
| Text | | Text | ||
|- | |- |
Revision as of 15:52, 4 March 2020
Formats used by SCS games
List of the file formats you will work with while modding our games.
Click on the format to read full format description.
Format | Full name | Purpose | Type |
---|---|---|---|
.pmd | Prism model descriptor | Storage of the model descriptor data | Binary |
.pmg | Prism model geometry | Storage of the model geometry data | Binary |
.pmc | Prism model collision | Storage of the model dynamic collision data | Binary |
.pma | Prism model animation | Storage of the model animation data | Binary |
.ppd | Prism prefab descriptor | Storage of the prefab data | Binary |
.pit | Prism intermediate trait | Storage of the model traits | Text |
.pim | Prism intermediate model | Storage of the model geometry data | Text |
.pic | Prism intermediate collision | Storage of the model dynamic collision data | Text |
.pia | Prism intermediate animation | Storage of the model animation data | Text |
.pip | Prism intermediate prefab | Storage of the prefab data | Text |
.sii | Unit serialized file | File storing serialized units | Text and Binary |
.sui | Serialized unit include | The SII-include file without magic mark SiiNUnit | Text |
.tobj | Texture object | Texture detailed informations | Text and Binary |
.mat | Material | Material definition | Text |
.soundref | Sound reference | Used for the indirect definition of the specified sound. | Text |
.zip | ZIP archive | Storage for the mods | Binary |
.scs | SCS archive | Storage for the game data | Binary |