Difference between revisions of "Documentation/Engine/Configuration variables"
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Line 546: | Line 546: | ||
| 50 | | 50 | ||
| global | | global | ||
− | | | + | | Horizontal field of view used with multi monitor configuration. |
|- | |- | ||
| r_multimon_fov_vertical | | r_multimon_fov_vertical | ||
Line 552: | Line 552: | ||
| 0 | | 0 | ||
| global | | global | ||
− | | | + | | Vertical field of view used with multi monitor configuration. |
|- | |- | ||
| r_multimon_border_fov_left | | r_multimon_border_fov_left | ||
Line 636: | Line 636: | ||
| 0 | | 0 | ||
| profile | | profile | ||
− | | | + | | Disables artifical angle based movement of the interior. |
|- | |- | ||
| g_hmd_reduced_cabin_movement | | g_hmd_reduced_cabin_movement | ||
Line 642: | Line 642: | ||
| 1 | | 1 | ||
| profile | | profile | ||
− | | | + | | Reduces the cabin movement by disabling its separate movement on the visual level. |
|- | |- | ||
| g_hmd_no_special_menu | | g_hmd_no_special_menu | ||
Line 648: | Line 648: | ||
| 0 | | 0 | ||
| profile | | profile | ||
− | | | + | | Disables use of special variants of menu ui when HMD is enabled. |
|- | |- | ||
| g_hmd_no_3d_background | | g_hmd_no_3d_background | ||
Line 654: | Line 654: | ||
| 0 | | 0 | ||
| profile | | profile | ||
− | | | + | | Disables use of 3d background for the menu. |
|- | |- | ||
| g_lang | | g_lang | ||
| string | | string | ||
− | | | + | | en_gb |
| profile | | profile | ||
− | | | + | | Language currently used by game. |
|- | |- | ||
| g_lang_set | | g_lang_set | ||
Line 666: | Line 666: | ||
| 1 | | 1 | ||
| profile | | profile | ||
− | | | + | | Is language set manually (1)? |
|- | |- | ||
| g_news | | g_news | ||
Line 672: | Line 672: | ||
| -1 | | -1 | ||
| global | | global | ||
− | | TODO | + | | Are online news enabled? |
+ | |||
+ | TODO: Move to cvar specific page. | ||
+ | |||
+ | *-1 - to be decided by user | ||
+ | *0 - disabled | ||
+ | *1 - enabled | ||
|- | |- | ||
| g_online_loading_screens | | g_online_loading_screens | ||
Line 678: | Line 684: | ||
| -1 | | -1 | ||
| global | | global | ||
− | | TODO | + | | Are online loading screens enabled? |
− | + | ||
− | + | TODO: Move to cvar specific page. | |
− | + | ||
− | + | *-1 - to be decided by user | |
− | + | *0 - disabled | |
− | + | *1 - enabled | |
|- | |- | ||
| g_flyspeed | | g_flyspeed | ||
Line 702: | Line 708: | ||
| 0 | | 0 | ||
| global | | global | ||
− | | | + | | Enable ability to move city names on map. |
|- | |- | ||
| g_debug_map_limits | | g_debug_map_limits | ||
Line 708: | Line 714: | ||
| 0 | | 0 | ||
| global | | global | ||
− | | | + | | Enable/Disable the debugging of the map speed limits. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| g_screenshot_on_bug | | g_screenshot_on_bug | ||
Line 720: | Line 720: | ||
| 0 | | 0 | ||
| global | | global | ||
− | | | + | | Enable/Disable automatic generation of screenshots when bug is reported even if the normal combination is used. |
|- | |- | ||
| g_kdop_preview | | g_kdop_preview | ||
Line 726: | Line 726: | ||
| 0 | | 0 | ||
| global | | global | ||
− | | | + | | Enable/Disable the preview of generated k-DOPs. |
|- | |- | ||
| g_traffic | | g_traffic | ||
Line 732: | Line 732: | ||
| 1.0 | | 1.0 | ||
| global | | global | ||
− | | | + | | Traffic intensity. |
+ | |||
+ | *0.0 - traffic disabled, 10.0 - maximum traffic intensitz | ||
|- | |- | ||
| g_lod_factor_traffic | | g_lod_factor_traffic | ||
Line 738: | Line 740: | ||
| 1.0 | | 1.0 | ||
| global | | global | ||
− | | | + | | LOD distances for traffic vehicles are multiplied by this factor. |
|- | |- | ||
| g_lod_factor_parked | | g_lod_factor_parked | ||
Line 744: | Line 746: | ||
| 1.0 | | 1.0 | ||
| global | | global | ||
− | | | + | | LOD distances for parked vehicles are multiplied by this factor. |
|- | |- | ||
| g_auto_traffic_headlights | | g_auto_traffic_headlights | ||
Line 750: | Line 752: | ||
| 1 | | 1 | ||
| global | | global | ||
− | | | + | | Enable/Disable headlights from automatic traffic. |
|- | |- | ||
| g_vehicle_flare_lights | | g_vehicle_flare_lights | ||
Line 756: | Line 758: | ||
| 1 | | 1 | ||
| global | | global | ||
− | | | + | | Enable/Disable lights associated with vehicle flares. |
|- | |- | ||
| g_light_distance_factor | | g_light_distance_factor | ||
Line 762: | Line 764: | ||
| 1.0 | | 1.0 | ||
| global | | global | ||
− | | | + | | Light source fade start distance is multiplied by this value. |
|- | |- | ||
| g_light_span_factor | | g_light_span_factor | ||
Line 768: | Line 770: | ||
| 1.0 | | 1.0 | ||
| global | | global | ||
− | | | + | | Light source fade span is multiplied by this value. |
|- | |- | ||
| g_pedestrian | | g_pedestrian | ||
Line 774: | Line 776: | ||
| 1 | | 1 | ||
| global | | global | ||
− | | | + | | Enable/Disable pedestrian generation. |
|- | |- | ||
| g_lod_factor_pedestrian | | g_lod_factor_pedestrian | ||
Line 780: | Line 782: | ||
| 1.0 | | 1.0 | ||
| global | | global | ||
− | | | + | | LOD distances for pedestrians are multiplied by this factor. |
|- | |- | ||
| g_trackir | | g_trackir | ||
Line 786: | Line 788: | ||
| 1 | | 1 | ||
| global | | global | ||
− | | | + | | Enable/Disable the TrackIR support. |
|- | |- | ||
| g_veg_detail | | g_veg_detail | ||
Line 792: | Line 794: | ||
| 2 | | 2 | ||
| global | | global | ||
− | | | + | | Vegetation detail setting. 0 - low, 1 - medium, 2 - high |
|- | |- | ||
| g_grass_density | | g_grass_density | ||
Line 798: | Line 800: | ||
| 2 | | 2 | ||
| global | | global | ||
− | | TODO | + | | Grass density setting. |
+ | |||
+ | TODO: Move to cvar specific page. | ||
+ | *0 - off | ||
+ | *1 - low | ||
+ | *2 - medium | ||
+ | *3 - high | ||
|- | |- | ||
| g_reflection | | g_reflection | ||
Line 804: | Line 812: | ||
| 3 | | 3 | ||
| global | | global | ||
− | | TODO | + | | Reflection detail |
+ | |||
+ | TODO: Move to cvar specific page. | ||
+ | *0 - no reflection, | ||
+ | *1 - water reflection only | ||
+ | *2 - vehicle reflection only | ||
+ | *3 - both water reflection and vehicle reflection | ||
|- | |- | ||
| g_rain_reflection | | g_rain_reflection | ||
Line 810: | Line 824: | ||
| 3 | | 3 | ||
| global | | global | ||
− | | TODO | + | | Rain reflection quality |
+ | |||
+ | TODO: Move to cvar specific page. | ||
+ | *0 - no reflection | ||
+ | *1 - cube reflection | ||
+ | *2 - planar with fadeout | ||
+ | *3 - planar with cube crossfade | ||
|- | |- | ||
| g_rain_reflect_cache | | g_rain_reflect_cache | ||
Line 816: | Line 836: | ||
| 1 | | 1 | ||
| global | | global | ||
− | | | + | | Should we reflect geometry cache in the rain? |
|- | |- | ||
| g_rain_reflect_traffic | | g_rain_reflect_traffic | ||
Line 822: | Line 842: | ||
| 1 | | 1 | ||
| global | | global | ||
− | | | + | | Should we reflect traffic in the rain? |
|- | |- | ||
| g_rain_reflect_actor | | g_rain_reflect_actor | ||
Line 828: | Line 848: | ||
| 1 | | 1 | ||
| global | | global | ||
− | | | + | | Should we reflect game actor in the rain? |
|- | |- | ||
| g_rain_reflect_hookups | | g_rain_reflect_hookups | ||
Line 834: | Line 854: | ||
| 1 | | 1 | ||
| global | | global | ||
− | | | + | | Should we reflect hookups associated with segment items (e.g. lamp flares)? |
|- | |- | ||
| g_additional_water_fov | | g_additional_water_fov | ||
Line 840: | Line 860: | ||
| 20.0f | | 20.0f | ||
| global | | global | ||
− | | | + | | By how much increase the horizontal fov used to render the water effect. |
|- | |- | ||
| g_menu_aa_limit | | g_menu_aa_limit | ||
Line 846: | Line 866: | ||
| 8 | | 8 | ||
| global | | global | ||
− | | | + | | Number of tiles below which we enable SSAA in the menu scene. |
|- | |- | ||
| g_hq_3d_screenshot | | g_hq_3d_screenshot | ||
Line 882: | Line 902: | ||
| 1 | | 1 | ||
| global | | global | ||
− | | | + | | Enables/disables use of specular during head light calculation. |
|- | |- | ||
| g_gfx_quality | | g_gfx_quality | ||
Line 888: | Line 908: | ||
| -1 | | -1 | ||
| global | | global | ||
− | | | + | | Quality presets of graphics. Linked directly to quality_level_t enum, with "-1" as "custom" state. |
|- | |- | ||
| g_gfx_advanced | | g_gfx_advanced | ||
Line 894: | Line 914: | ||
| 0 | | 0 | ||
| global | | global | ||
− | | | + | | Graphics settings last used (0 = simple, 1 = advanced). |
|- | |- | ||
| g_gfx_all_scales | | g_gfx_all_scales | ||
Line 900: | Line 920: | ||
| 0 | | 0 | ||
| global | | global | ||
− | | | + | | Enables selection of all rendering scales in ui even on machines with small virtual memory. |
|- | |- | ||
| g_truck_light_quality | | g_truck_light_quality | ||
Line 906: | Line 926: | ||
| 1 | | 1 | ||
| global | | global | ||
− | | TODO | + | | Quality of result of the head light. |
+ | |||
+ | TODO: Move to cvar specific page. | ||
+ | *0 - single source with two masks | ||
+ | *1 - two separate light sources | ||
|- | |- | ||
| g_ignore_low_fps | | g_ignore_low_fps | ||
Line 912: | Line 936: | ||
| 0 | | 0 | ||
| global | | global | ||
− | | | + | | Enable/Disable the low frame rate warnings. |
|- | |- | ||
| g_cutscenes | | g_cutscenes | ||
Line 918: | Line 942: | ||
| 1 | | 1 | ||
| profile | | profile | ||
− | | | + | | Enable/disable cutscenes. |
|- | |- | ||
| g_radio_mode | | g_radio_mode | ||
Line 924: | Line 948: | ||
| 1 | | 1 | ||
| global | | global | ||
− | | | + | | Radio player mode. |
|- | |- | ||
| g_trans | | g_trans | ||
Line 930: | Line 954: | ||
| 0 | | 0 | ||
| profile | | profile | ||
− | | TODO | + | | Type of transmission. |
+ | |||
+ | TODO: Move to cvar specific page. | ||
+ | *0 - arcade (automatic + auto reverse) | ||
+ | *1 - sequential | ||
+ | *2 - H-shifter | ||
+ | *3 - automatic | ||
|- | |- | ||
| g_hshifter_layout | | g_hshifter_layout | ||
Line 936: | Line 966: | ||
| 0 | | 0 | ||
| profile | | profile | ||
− | | TODO | + | | Type of hshifter layout: |
+ | |||
+ | TODO: Move to cvar specific page. | ||
+ | *0 - range | ||
+ | *1 - splitter | ||
+ | *2 - range-splitter | ||
|- | |- | ||
| g_hshifter_layout_shifting | | g_hshifter_layout_shifting | ||
Line 942: | Line 977: | ||
| 1 | | 1 | ||
| profile | | profile | ||
− | | | + | | Layout analyzed and used for more realistic shifting sounds. |
|- | |- | ||
| g_hshifter_synchronized | | g_hshifter_synchronized | ||
Line 948: | Line 983: | ||
| 1 | | 1 | ||
| profile | | profile | ||
− | | | + | | Behaves/sounds like synchonized transmission. |
|- | |- | ||
| g_steer_autocenter | | g_steer_autocenter | ||
Line 954: | Line 989: | ||
| 1 | | 1 | ||
| profile | | profile | ||
− | | | + | | Is steering wheel autocenter enabled? |
|- | |- | ||
| g_brake_intensity | | g_brake_intensity | ||
Line 960: | Line 995: | ||
| 1.0 | | 1.0 | ||
| profile | | profile | ||
− | | | + | | Brake intensity modifier. |
|- | |- | ||
| g_trailer_stability | | g_trailer_stability | ||
Line 966: | Line 1,001: | ||
| 0.5 | | 0.5 | ||
| profile | | profile | ||
− | | | + | | Trailer stability factor. |
|- | |- | ||
| g_retarder_auto | | g_retarder_auto |
Revision as of 14:44, 9 February 2016
This variables configure different aspects of the game. They are loaded either from "config.sii" that should be in game home directory or profile configuration file ("profiles/<profile_id>/config.sii").
Moreover all this variables can also be changed during game play.
Name | Type | Default value | Config | Purpose |
---|---|---|---|---|
r_texture_detail | integer | 0 | global | Texture detail. |
r_anisotropy_factor | float | 0.25 | global | Anistropy factor. |
r_vsync | integer | 1 | global | Is vertical synchronization enabled? |
sys_info | string | x86 / Windows 7 x64 (version 6.1) / Service Pack 1 | global | Store informations about your operating system |
vid_name | string | <unknown> | global | Store informations about using graphics card. |
vid_mem | string | 0 | global | Store informations about using graphics card memory. |
vid_ver | string | 0 | global | Store information about using graphics card driver version. |
t_averaging_window_length | integer | 20 | global | TODO |
g_clock_24 | integer | 1 | profile | Use 24 hour clock or 12 hour clock (value 1 = 24 hour, value 0 = 12 hour) |
g_police | integer | 1 | profile | Is police simulation enabled? If set to 0 you will not get any penalties. |
g_fatigue | integer | 1 | profile | State of the fatigue simulation |
g_tutorial | integer | 1 | profile | Is tutorial enabled? |
g_desktop_tutorial | integer | 1 | profile | Is display tutorial enabled? |
g_adviser | integer | 1 | profile | Is adviser enabled? |
g_adviser_keep_hidden | integer | 0 | profile | Keep adviser hiddden state. |
g_adviser_auto_parking | integer | 1 | profile | Disable auto parking. |
g_save_idx | integer | 1 | profile | Current profile save index. |
g_desktop_fadeout | float | 60 | global | Delay specified in seconds used to fadeout ui in desktop. |
g_bad_weather_factor | float | 0.07 | profile | Bad weather factor |
g_currency | integer | 0 | profile | Currency used in game. |
g_income_factor | float | 1.0 | profile | Income factor (minimum is 0.0 maximum is 1.0) |
g_job_distance_limit | float | -1.0 | profile | Limit generating of the jobs that are in specified range from current player position. -1.0 value means show all generated jobs. |
g_parking_difficulty | integer | 0 | profile | Parking difficulty |
g_input_configured | integer | 0 | profile | Is input configured? |
g_start_in_truck | integer | 0 | profile | If profile has assigned truck should we skip desktop and start in it? |
g_autoload_ignore_autosave | integer | 0 | profile | Should auto-loading ignore all autosaves and use only manual saves? |
g_force_load_selector | integer | 0 | profile | Forces the appearance of the load slot selector. |
g_global_force_load_selector | integer | 0 | global | Forces the appearance of the load slot selector for all profiles. (Correct value are: 0, 1) |
g_force_economy_reset | integer | 0 | profile | Force economy reset. |
g_remove_missing_accessories | integer | 0 | profile | Remove all acccessories that are no longer available in game and replace them with fallback accessories if possible. |
g_tooltip_delay | float | 0.4 | global | Delay specified in seconds indicating when to show tooltip since hovering the item with tooltip. |
g_cargo_sort | integer | 0 | global | Current cargo sort method. TODO: Write down all possibilities |
g_line_sort | integer | 0 | global | Current line sort criteria for jobs. |
g_debug_interior_cam | integer | 0 | global | Enables drawing of the truck geometry even in the interior camera mode. |
g_hw_info | integer | 1 | global | TODO |
g_force_online_lscrs | integer | 0 | global | Force online loading screens. If no loading screen is specified in specified category (ferry, eurotunnel, normal) built-in one is showed. |
g_mm_help_shown | integer | 0 | global | Used for indication if its first time when player enters mod manager to show him welcome screen. |
g_fps | integer | 0 | global | Display FPS in mini console. |
g_texture_usage_stats | integer | 0 | global | Print texture usage statistics into the console? |
r_device | string | dx9 | global | Render device. (correct values: dx9, gl) |
r_path | string | No default value | global | Render path. |
r_mode | string | No default value | global | Current resolution in format: {screen_width}x{screen_height}x{color_depth}x{refresh_rate} |
r_fullscreen | integer | 1 | global | Is fullscreen enabled? |
r_msaa | integer | 0 | global | Is MSAA enabled? |
r_no_frame_tracking | integer | 0 | global | Disable frame tracking feature. |
r_minimal_unfinished_frames | integer | 0 | global | Simulate bigger queue in tracking completion frames. |
r_nv_stereo_mode | integer | 2 | global | How to handle NV 3D vision stereo mode.
TODO: move to cvar specific page
|
r_manual_stereo_in_menu | integer | 1 | global | Is use of manual stereo enabled even in menu? |
r_manual_stereo_ui_dist | float | 0.8 | global | UI draw plane distance when using stereo. |
r_manual_stereo_ui_dist_game | float | 0.5 | global | UI draw plane distance when using stereo. |
r_manual_stereo_ui_fov | float | 80 | global | Manual stereo UI field of view when using stereo. |
r_manual_stereo_ui_fov_game | float | 100 | global | Manual stereo UI field of view when using stereo. |
r_manual_stereo_buffer_scale | float | 1.0 | global | Scale factor used when creating stereo buffers. |
r_setup_done | integer | 0 | global | Are default graphics settings setup? |
r_startup_progress | integer | 0 | global | Indicates progress of game startup. |
r_nowmi | integer | 0 | global | Disable usage of WMI while detecting graphics card memory informations. |
r_deferred | integer | 1 | global | Is deferred rendering enabled? If set to 0 game uses forward rendering pipeline which disables shadows, lights and all post process effects. |
r_deferred_mirrors | integer | 1 | global | Use deferred rendering pipeline while rendering mirrors? |
r_mirror_view_distance | float | 80.0 | global | View distance of the mirrors. |
r_sun_shadow_quality | integer | 4 | global | Quality of the sun shadows. |
r_sun_shadow_texture_size | integer | 4096 | global | Size of the sun shadow texture. Bigger number = better visuals, smaller fps |
r_fake_shadows | integer | 2 | global | Fake shadows state.
TODO: Move to cvar specific page
|
r_hdr | integer | 1 | global | Is HDR enabled? |
r_mlaa | integer | 1 | global | Is MLAA enabled? |
r_mlaa_threshold | float | 1.0 | global | Edge threshold used for MLAA anti-aliasing |
r_dof | integer | 1 | global | Is Depth Of Field effect enabled? |
r_dof_start | float | 200.0 | global | Starting range of the Depth Of Field |
r_dof_transition | float | 400.0 | global | Length of range between minimal and maximal Depth Of Field blur. |
r_dof_filter_size | float | 0.5 | global | Size of the Depth Of Field filter. |
r_cloud_shadows | integer | 1 | global | Are cloud shadows enabled? |
r_color_correction | integer | 1 | global | Color correction state.
TODO: Move to cvar specific page
|
r_color_cyan_red | float | 0.0 | global | Cyan-red factor of the color correction in -1 to 1 range. |
r_color_magenta_green | float | 0.0 | global | Magenta-green factor of the color correction in -1 to 1 range. |
r_color_yellow_blue | float | 0.0 | global | Yellow-blue factor of the color correction in -1 to 1 range. |
r_color_saturation | float | 1.0 | global | Color saturation factor 1.0 is neutral. |
r_sunshafts | integer | 1 | global | Are sunshafts enabled? |
r_normal_maps | integer | 1 | global | Is normal mapping enabled? |
r_scale_x | float | 1.0 | global | X-axis rendering scaling factor. |
r_scale_y | float | 1.0 | global | Y-axis rendering scaling factor. |
r_mirror_scale_x | float | 1.0 | global | X-axis mirror rendering scaling factor. |
r_mirror_scale_y | float | 1.0 | global | Y-axis mirror rendering scaling factor. |
r_deferred_debug | integer | 0 | global | If value is greater than 0 runs deferred renderer debug. |
r_show_light_pixel_coverage | integer | 0 | global | Show lights debugging helpers? |
r_use_depth_bounds | integer | 1 | global | Should game use depth bounds to speedup rendering of the lights? (Works only on supported hardware) |
r_gamma | float | 1.0 | global | Gama correction factor (works only in fullscreen mode) |
r_multimon_mode | integer | 0 | global | Controls the multi-monitor mode. |
r_multimon_fov_horizontal | float | 50 | global | Horizontal field of view used with multi monitor configuration. |
r_multimon_fov_vertical | float | 0 | global | Vertical field of view used with multi monitor configuration. |
r_multimon_border_fov_left | float | 0 | global | TODO |
r_multimon_border_fov_right | float | 0 | global | TODO |
r_multimon_vert_offset_left | float | 0 | global | TODO |
r_multimon_vert_offset_right | float | 0 | global | TODO |
r_multimon_rotation_center | float | 0 | global | TODO |
r_multimon_rotation_left | float | 0 | global | TODO |
r_multimon_rotation_right | float | 0 | global | TODO |
r_multimon_rotation_aux | float | 0 | global | TODO |
r_multimon_interior_in_main | integer | 1 | global | Should we render interior inside the main views. |
r_multimon_exterior_in_aux | integer | 0 | global | Should we render exterior in the auxiliary view. |
r_segment_buffer_size | integer | 128 | global | Segment buffer size in MB |
g_interior_camera_zero_pitch | integer | 0 | global | TODO |
r_wireframe | integer | 0 | global | Enables wireframe rendering. |
g_hmd_no_artifical_movement | integer | 0 | profile | Disables artifical angle based movement of the interior. |
g_hmd_reduced_cabin_movement | integer | 1 | profile | Reduces the cabin movement by disabling its separate movement on the visual level. |
g_hmd_no_special_menu | integer | 0 | profile | Disables use of special variants of menu ui when HMD is enabled. |
g_hmd_no_3d_background | integer | 0 | profile | Disables use of 3d background for the menu. |
g_lang | string | en_gb | profile | Language currently used by game. |
g_lang_set | integer | 1 | profile | Is language set manually (1)? |
g_news | integer | -1 | global | Are online news enabled?
TODO: Move to cvar specific page.
|
g_online_loading_screens | integer | -1 | global | Are online loading screens enabled?
TODO: Move to cvar specific page.
|
g_flyspeed | float | 100.0 | global | Debug camera fly speed |
g_developer | integer | 0 | global | Is developer mode enabled? |
g_city_name_move | integer | 0 | global | Enable ability to move city names on map. |
g_debug_map_limits | integer | 0 | global | Enable/Disable the debugging of the map speed limits. |
g_screenshot_on_bug | integer | 0 | global | Enable/Disable automatic generation of screenshots when bug is reported even if the normal combination is used. |
g_kdop_preview | integer | 0 | global | Enable/Disable the preview of generated k-DOPs. |
g_traffic | float | 1.0 | global | Traffic intensity.
|
g_lod_factor_traffic | float | 1.0 | global | LOD distances for traffic vehicles are multiplied by this factor. |
g_lod_factor_parked | float | 1.0 | global | LOD distances for parked vehicles are multiplied by this factor. |
g_auto_traffic_headlights | integer | 1 | global | Enable/Disable headlights from automatic traffic. |
g_vehicle_flare_lights | integer | 1 | global | Enable/Disable lights associated with vehicle flares. |
g_light_distance_factor | float | 1.0 | global | Light source fade start distance is multiplied by this value. |
g_light_span_factor | float | 1.0 | global | Light source fade span is multiplied by this value. |
g_pedestrian | integer | 1 | global | Enable/Disable pedestrian generation. |
g_lod_factor_pedestrian | float | 1.0 | global | LOD distances for pedestrians are multiplied by this factor. |
g_trackir | integer | 1 | global | Enable/Disable the TrackIR support. |
g_veg_detail | integer | 2 | global | Vegetation detail setting. 0 - low, 1 - medium, 2 - high |
g_grass_density | integer | 2 | global | Grass density setting.
TODO: Move to cvar specific page.
|
g_reflection | integer | 3 | global | Reflection detail
TODO: Move to cvar specific page.
|
g_rain_reflection | integer | 3 | global | Rain reflection quality
TODO: Move to cvar specific page.
|
g_rain_reflect_cache | integer | 1 | global | Should we reflect geometry cache in the rain? |
g_rain_reflect_traffic | integer | 1 | global | Should we reflect traffic in the rain? |
g_rain_reflect_actor | integer | 1 | global | Should we reflect game actor in the rain? |
g_rain_reflect_hookups | integer | 1 | global | Should we reflect hookups associated with segment items (e.g. lamp flares)? |
g_additional_water_fov | float | 20.0f | global | By how much increase the horizontal fov used to render the water effect. |
g_menu_aa_limit | integer | 8 | global | Number of tiles below which we enable SSAA in the menu scene. |
g_hq_3d_screenshot | integer | 0 | global | TODO |
g_hq_3d_scale | float | 0.0 | global | TODO |
g_hq_screenshot_width | integer | 0 | global | TODO |
g_hq_screenshot_height | integer | 0 | global | TODO |
g_hq_map_screenshot | integer | 0 | global | TODO |
g_truck_light_specular | integer | 1 | global | Enables/disables use of specular during head light calculation. |
g_gfx_quality | integer | -1 | global | Quality presets of graphics. Linked directly to quality_level_t enum, with "-1" as "custom" state. |
g_gfx_advanced | integer | 0 | global | Graphics settings last used (0 = simple, 1 = advanced). |
g_gfx_all_scales | integer | 0 | global | Enables selection of all rendering scales in ui even on machines with small virtual memory. |
g_truck_light_quality | integer | 1 | global | Quality of result of the head light.
TODO: Move to cvar specific page.
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g_ignore_low_fps | integer | 0 | global | Enable/Disable the low frame rate warnings. |
g_cutscenes | integer | 1 | profile | Enable/disable cutscenes. |
g_radio_mode | integer | 1 | global | Radio player mode. |
g_trans | integer | 0 | profile | Type of transmission.
TODO: Move to cvar specific page.
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g_hshifter_layout | integer | 0 | profile | Type of hshifter layout:
TODO: Move to cvar specific page.
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g_hshifter_layout_shifting | integer | 1 | profile | Layout analyzed and used for more realistic shifting sounds. |
g_hshifter_synchronized | integer | 1 | profile | Behaves/sounds like synchonized transmission. |
g_steer_autocenter | integer | 1 | profile | Is steering wheel autocenter enabled? |
g_brake_intensity | float | 1.0 | profile | Brake intensity modifier. |
g_trailer_stability | float | 0.5 | profile | Trailer stability factor. |
g_retarder_auto | integer | 0 | profile | TODO |
g_motor_brake_auto | integer | 0 | profile | TODO |
g_engine_start_auto | integer | 1 | profile | TODO |
g_axle_drop_auto | integer | 1 | profile | TODO |
g_hud_speed_limit | integer | 1 | profile | TODO |
g_use_speed_limiter | integer | 1 | profile | TODO |
g_brake_light_all | integer | 1 | profile | TODO |
g_mph | integer | 0 | profile | Use miles (1) or kilometers (0). |
g_pounds | string | kg | profile | Set weight unit |
g_fahrenheit | integer | 0 | profile | TODO |
g_gallon | integer | 0 | profile | TODO |
g_reg_setting | string | No default value | profile | Name of the regional settings unit. By default for ETS2 it's reg_setting.europe for ATS it's reg_setting.usa. |
g_hardcore_simulation | integer | 0 | profile | TODO |
g_fuel_simulation | integer | 0 | profile | TODO |
g_pedal_clutch_range | float | 1.0 | profile | TODO |
g_throttle_auto_shift | integer | 0 | profile | TODO |
g_cruise_control_grid | float | 5.0 | profile | TODO |
g_cruise_control_smart | float | 0.0 | profile | TODO |
g_cam_steering | integer | 0 | profile | TODO |
g_cam_steering_value | float | 1.0 | profile | TODO |
g_cam_steering_reverse | integer | 1.0 | profile | TODO |
g_cam_physics | integer | 1 | profile | TODO |
g_cam_physics_value | float | 1.0 | profile | TODO |
g_cam_blinker | integer | 0 | profile | TODO |
g_toy_physics | integer | 1 | profile | Is simulation of toy physics movement enabled? |
g_save_format | integer | 0 | global | TODO |
s_reverse_enabled | integer | 1 | profile | Is reverse sound enabled? |
s_rumble_enabled | integer | 1 | profile | Is rumble sound enabled? |
s_air_noise | float | 1.0 | profile | TODO |
s_wheel_noise | float | 1.0 | profile | TODO |
s_interior_volume | float | 1.0 | profile | Interior sound volume multiplier. |
i_virtual_cursor_speed | float | 500.0 | global | TODO |
g_artist_id | integer | 0 | global | TODO |
g_steam_screenshots | integer | 2 | global | TODO |
g_steam_browser | integer | 1 | global | TODO |
g_steam_rich_presence | integer | 1 | global | TODO |
g_show_game_elements | integer | 1 | global | TODO |
g_disable_hud_activation | integer | 0 | global | TODO |
n_online_pre_fail_probability | integer | 0 | global | TODO |
n_online_post_fail_probability | integer | 0 | global | TODO |
n_online_delay_min | integer | 0 | global | TODO |
n_online_delay_max | integer | 0 | global | TODO |
i_hmd_min_prediction | float | 0.0 | profile | TODO |
i_hmd_max_prediction | float | 0.1 | profile | TODO |
i_oculus_eye_height | float | 0.15 | profile | TODO |
i_oculus_eye_protrusion | float | 0.09 | profile | TODO |
p_profile_draws | integer | 0 | global | Profile draw calls |
g_minicon | integer | 0 | global | Is mini console enabled? |
g_console | integer | 0 | global | Is console enabled? |