Difference between revisions of "Documentation/Engine/Console/Commands"
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| edit_save | | edit_save | ||
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− | + | | Saves the map in map editor for loading in game. | |
− | |- | ||
− | | | ||
− | |||
− | |||
|- | |- | ||
| edit_save_text | | edit_save_text | ||
− | | | + | | - |
− | | | + | | Save map in textual form for debugging purpose. |
|- | |- | ||
| edit_unit | | edit_unit |
Revision as of 10:32, 9 February 2016
Name | Parameters | Description |
---|---|---|
check | <what> | Check if data is correct. At the moment the <what> parameter can be only "company" and then the command will validate if all connections between companies are correct. |
cs_export | <cutscene_name> | Export cutscene by name. |
dispatch | - | Handle entering initial state after game launch. |
echo | <message> | Prints message to console. |
edit | <map_name> | Start editor
map_name parameter is name of the map to be edited, if not set editor stars with empty map. |
edit_build | - | Rebuild editor in map editor. |
edit_build_spawns | - | Rebuild all spawn points in map editor. |
edit_mark | See description for parameters | Marks or unmarks sector.
|
edit_save | - | Saves the map in map editor for loading in game. |
edit_save_text | - | Save map in textual form for debugging purpose. |
edit_unit | TODO | TODO |
exec | <script file name> | Load and execute different command script.
For example if you put this script into My Documents/Euro Truck Simulator 2: # P3D Screenshot script. echo "Taking screenshot.." screenshot echo "Screenshot has been taken" Run the game and then write in console "exec /home/script_file_name" it will execute. |
exit | <reason> | Exit game command in case of error. (unloads profile) |
g_delete_idx | TODO | TODO |
g_delete_uid | TODO | TODO |
g_dump | TODO | TODO |
g_dump_signs | TODO | TODO |
g_find_prefab | TODO | TODO |
g_game_dump | TODO | TODO |
g_info | TODO | TODO |
g_item_count | TODO | TODO |
g_mode | TODO | TODO |
g_msaa | TODO | TODO |
g_next_border_node | TODO | TODO |
g_path | TODO | TODO |
g_replace_prefab | TODO | TODO |
g_save_curve_as_text | TODO | TODO |
g_sel_dist | TODO | TODO |
g_sel_item | TODO | TODO |
g_sel_type | TODO | TODO |
g_sel_uid | TODO | TODO |
g_ui_recache | TODO | TODO |
g_wander_output | TODO | TODO |
game | <save_slot> | Start game. |
goto | <x;y;z> | Teleport debug camera to place on map |
key | TODO | TODO |
mark_country | TODO | TODO |
mm_check | TODO | TODO |
mm_defrag | - | Run memory manager defragmentation. |
mm_dump | [?bim] (help, blocks, items, mlru) [c] (children) | Dump memory manager content. |
mm_flush | - | Run memory manager garbage collector. |
mm_flush_repeatedly | - | Run memory manager garbage collector. |
mm_sys | TODO | TODO |
multimon | <operation> <mixed> | Allows configuration of multi monitor support. |
pause | - | Toggle game pause state |
preview | <map_name> <preview_editor> <profile_to_load> | Start game in preview mode
Parameters:
|
profiler_autoshow | TODO | TODO |
profiler_dump | TODO | TODO |
quit | - | Closes the game |
route | <start company name> <end company name> | Command runs navigation between two given points and marks examined road network for visual preview |
s_info | - | Reports informations about sound subsystem |
save | - | Forces game save |
screenshot | <custom_name> | Makes a screenshot.
The <custom_name> parameter sets custom name of screenshot file name. This parameter is optional. |
sdk | <operation> | Perform SDK operation
<operation> parameter can be:
|
spawn | <object_type> | Spawn traffic object
Allowed object types:
|
test | - | Not available in final builds |
uset | <cvar> <value> | Set value of the cvar by name - in case cvar was not found creates new. |
validate | - | Start validation |
warp | <speed> | Set speed of the gameplay. The correct value of the speed parameter is a floating point number in range from 0.0001 to 60.0 |
g_set_skybox | TODO | TODO |
g_set_climate | TODO | TODO |
g_set_weather | TODO | TODO |
g_set_time | TODO | TODO |
phys_info | TODO | TODO |
ui | TODO | TODO |