Difference between revisions of "Documentation/Engine/Formats"
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− | = Formats used by | + | =Formats used by SCS games= |
List of the file formats you will work with while modding our games. | List of the file formats you will work with while modding our games. | ||
− | |||
− | |||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
− | !width=" | + | !width="50px"| Format |
− | !width=" | + | !width="200px"| Full name |
− | ! | + | !| Purpose |
+ | !| Type | ||
|- | |- | ||
− | + | | .pmd | |
| Prism model descriptor | | Prism model descriptor | ||
| Storage of the model descriptor data | | Storage of the model descriptor data | ||
+ | | Binary | ||
|- | |- | ||
− | + | | .pmg | |
| Prism model geometry | | Prism model geometry | ||
| Storage of the model geometry data | | Storage of the model geometry data | ||
+ | | Binary | ||
|- | |- | ||
− | + | | .pmc | |
| Prism model collision | | Prism model collision | ||
− | | Storage of the model collision data | + | | Storage of the model dynamic collision data |
+ | | Binary | ||
|- | |- | ||
− | + | | .pma | |
| Prism model animation | | Prism model animation | ||
| Storage of the model animation data | | Storage of the model animation data | ||
+ | | Binary | ||
|- | |- | ||
− | + | | .ppd | |
− | | Prism prefab descriptor | + | | Prism prefab descriptor |
| Storage of the prefab data | | Storage of the prefab data | ||
+ | | Binary | ||
|- | |- | ||
− | + | | .pit | |
− | | Prism | + | | Prism intermediate trait |
− | | Storage of the model | + | | Storage of the model traits |
+ | | Text | ||
|- | |- | ||
− | + | | .pim | |
− | | Prism | + | | Prism intermediate model |
| Storage of the model geometry data | | Storage of the model geometry data | ||
+ | | Text | ||
+ | |- | ||
+ | | .pic | ||
+ | | Prism intermediate collision | ||
+ | | Storage of the model dynamic collision data | ||
+ | | Text | ||
+ | |- | ||
+ | | .pia | ||
+ | | Prism intermediate animation | ||
+ | | Storage of the model animation data | ||
+ | | Text | ||
|- | |- | ||
− | + | | .pip | |
− | | Prism | + | | Prism intermediate prefab |
| Storage of the prefab data | | Storage of the prefab data | ||
+ | | Text | ||
|- | |- | ||
− | + | | .sii | |
− | |||
− | |||
− | |||
− | |||
| Unit serialized file | | Unit serialized file | ||
| File storing serialized units | | File storing serialized units | ||
+ | | Text and Binary | ||
|- | |- | ||
− | + | | .sui | |
| Serialized unit include | | Serialized unit include | ||
| The SII-include file without magic mark SiiNUnit | | The SII-include file without magic mark SiiNUnit | ||
+ | | Text | ||
|- | |- | ||
− | + | | .tobj | |
| Texture object | | Texture object | ||
| Texture detailed informations | | Texture detailed informations | ||
+ | | Text and Binary | ||
|- | |- | ||
− | + | | .mat | |
| Material | | Material | ||
| Material definition | | Material definition | ||
+ | | Text | ||
+ | |- | ||
+ | | .soundref | ||
+ | | Sound reference | ||
+ | | Used for the indirect definition of the specified sound. | ||
+ | | Text | ||
+ | |- | ||
+ | | .zip | ||
+ | | ZIP archive | ||
+ | | Storage for the mods | ||
+ | | Binary | ||
+ | |- | ||
+ | | .scs | ||
+ | | SCS archive | ||
+ | | Storage for the game data | ||
+ | | Binary | ||
|} | |} | ||
− | |||
− |
Latest revision as of 01:47, 15 February 2023
Formats used by SCS games
List of the file formats you will work with while modding our games.
Format | Full name | Purpose | Type |
---|---|---|---|
.pmd | Prism model descriptor | Storage of the model descriptor data | Binary |
.pmg | Prism model geometry | Storage of the model geometry data | Binary |
.pmc | Prism model collision | Storage of the model dynamic collision data | Binary |
.pma | Prism model animation | Storage of the model animation data | Binary |
.ppd | Prism prefab descriptor | Storage of the prefab data | Binary |
.pit | Prism intermediate trait | Storage of the model traits | Text |
.pim | Prism intermediate model | Storage of the model geometry data | Text |
.pic | Prism intermediate collision | Storage of the model dynamic collision data | Text |
.pia | Prism intermediate animation | Storage of the model animation data | Text |
.pip | Prism intermediate prefab | Storage of the prefab data | Text |
.sii | Unit serialized file | File storing serialized units | Text and Binary |
.sui | Serialized unit include | The SII-include file without magic mark SiiNUnit | Text |
.tobj | Texture object | Texture detailed informations | Text and Binary |
.mat | Material | Material definition | Text |
.soundref | Sound reference | Used for the indirect definition of the specified sound. | Text |
.zip | ZIP archive | Storage for the mods | Binary |
.scs | SCS archive | Storage for the game data | Binary |