Difference between revisions of "Documentation/Engine/Units/accessory cargo data"

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(Attributes)
(Add new dynamic_cargo_data owner pointer attribute)
 
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|Path to the collision descriptor (.pmc).
 
|Path to the collision descriptor (.pmc).
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|animations
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|array<owner_ptr>
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|Points to units of the type ''anim_idle'' or ''anim_random'' in order to assign dynamic animations to skinned cargo models.
 
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|variant
 
|variant
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{{Note|All models defined for this '''accessory_cargo_data''' must have this look name.}}
 
{{Note|All models defined for this '''accessory_cargo_data''' must have this look name.}}
 
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|animations
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|dynamic_cargo_data
|array<owner_ptr>
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|owner_ptr
 
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|Points to units of the type ''anim_idle'' or ''anim_random'' in order to assign dynamic animations to skinned cargo models.
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|Points to a unit of the type [[Documentation/Engine/Units/dynamic_cargo_data|dynamic_cargo_data]] where data related to dynamic cargo (un)loading are stored.
 
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Latest revision as of 08:48, 3 June 2024

The accessory_cargo_data unit class configures visible cargo models for trailers and can be used to bind animations if the model is skinned. Units of this type are found in /def/vehicle/trailer/<trailer_name>/.

Attributes

Many common attributes are inherited from accessory_data.

Name Type Default Value Description
detail_model string Path to the detailed mesh model descriptor (.pmd). This is used only for vehicles used by player. Additionally they are used in vehicle previews & browser windows.
model string Path to the model descriptor (.pmd). If only a single LOD is used, it should be set up as model, and the other attributes (detail_model, lods) should not be defined.
lods array<string> Paths to the reduced level-of-detail model descriptors (.pmd), in order of increasing viewing distance (decreasing model complexity).
collision string Path to the collision descriptor (.pmc).
animations array<owner_ptr> Points to units of the type anim_idle or anim_random in order to assign dynamic animations to skinned cargo models.
variant token Name of the variant to be used on all descriptors of this accessory.

Note: All models defined for this accessory_cargo_data must have this variant name.

look token Name of the look to be used on all descriptors of this accessory.

Note: All models defined for this accessory_cargo_data must have this look name.

dynamic_cargo_data owner_ptr Points to a unit of the type dynamic_cargo_data where data related to dynamic cargo (un)loading are stored.