Difference between revisions of "Documentation/Tools/Conversion Tools"

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=What are conversion tools and when to use them=
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Conversion tools are a set of binaries used to convert mid-format files to binary format files which are used by the game.
  
Conversion tools are set of binaries used to convert mid-format files to binary format files which are used by the game. They are needed for in game usage of any 3D assets exported with [[Tools/SCS_Blender_Tools|SCS Blender Tools]].
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In general you should convert your whole mod file system structure for in game usage using this tools including:
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any 3D assets exported with SCS Blender Tools, any definition files, sound files, map files etc.
  
=What is included in package=
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= Download & Installation =
  
Downloaded archive consists of following folders and files:
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=== Download ===
  
*'''conversion_tools''' - conversion tools binaries and predefined folder structure
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* '''[https://download.eurotrucksimulator2.com/conversion_tools_2_18.zip LINK (v2.18)]''' - ETS2 ('''1.50+''') & ATS ('''1.50+''') - with prefab v24
*'''blender_addon''' - "SCS Conversion Helper" Blender addon for using conversion tools out of the box from Blender
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* '''[https://download.eurotrucksimulator2.com/conversion_tools_2_17.zip LINK (v2.17)]''' - '''BETA''' - ETS2 ('''1.50+''') & ATS ('''1.50+''')
*'''README.md'''
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* '''[https://download.eurotrucksimulator2.com/conversion_tools_2_15.zip LINK (v2.15)]''' - ETS2 ('''1.49+''') & ATS ('''1.49+''')
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* '''[https://download.eurotrucksimulator2.com/conversion_tools_2_14.zip LINK (v2.14)]''' - ETS2 ('''1.47+''') & ATS ('''1.47+''')
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* '''[https://download.eurotrucksimulator2.com/conversion_tools_2_13.zip LINK (v2.13)]''' - ETS2 ('''1.44+''') & ATS ('''1.44+''')
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* '''[https://download.eurotrucksimulator2.com/conversion_tools_2_12.zip LINK (v2.12)]''' - ETS2 ('''1.37 - 1.43''') & ATS ('''1.37 - 1.43''')
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* '''[https://download.eurotrucksimulator2.com/conversion_tools_2_10.zip LINK (v2.10)]''' - ETS2 ('''1.36''') & ATS ('''1.36''')
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* '''[https://download.eurotrucksimulator2.com/conversion_tools_2_9.zip LINK (v2.9)]''' - ETS2 ('''1.36''') & ATS ('''1.36''')
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* '''[https://download.eurotrucksimulator2.com/conversion_tools_2_8.zip LINK (v2.8)]''' - ETS2 ('''1.35''') & ATS ('''1.35''')
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* '''[https://download.eurotrucksimulator2.com/conversion_tools_2_7.zip LINK (v2.7)]''' - ETS2 ('''1.32''') & ATS ('''1.32''')
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* '''[https://download.eurotrucksimulator2.com/conversion_tools_2_6.zip LINK (v2.6)]''' - ETS2 ('''1.31''') & ATS ('''1.31''')
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* '''[https://download.eurotrucksimulator2.com/conversion_tools_2_5.zip LINK (v2.5)]''' - ETS2 ('''1.30''') & ATS ('''1.29''')
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* '''[https://download.eurotrucksimulator2.com/conversion_tools_2_4.zip LINK (v2.4)]''' - ETS2 ('''1.27 - 1.28''') & ATS ('''1.6 - 1.28''')
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* '''[https://download.eurotrucksimulator2.com/conversion_tools_1_8.zip LINK (v1.8)]''' - ETS2 ('''1.27 and below''') & ATS ('''1.5 and below''')
  
NOTE: Blender addon doesn't have to be used as the addon itself is only helper for using conversion tools directly from Blender.
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{{Note|Old conversion tools compatible with ETS2 (up to '''v1.26'''), ATS (up to '''v1.5''') also require older SCS Blender Tools versions up to '''v1.6'''.}}
  
=Installation=
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=== Install ===
  
Before installation download current version of conversion tools from [http://download.eurotrucksimulator2.com/conversion_tools_1_6.zip here]
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To install conversion tools binaries simply extract the ZIP package into a folder somewhere on the PC where it can be found and '''read-write access is granted'''.
  
Installation:
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= Usage =
 
 
#To install conversion tools binaries simply copy "conversion_tools" folder somewhere on the PC where it can be found and read-write access is granted.
 
#To install Blender addon named "SCS Conversion Helper" copy "blender_addon/scs_conversion_helper" folder to <pre>< blender_version >/scripts/addons</pre> within Blender installation folder (for other installation procedures please visit [http://wiki.blender.org/index.php/Doc:2.6/Manual/Extensions/Python/Add-Ons Blender wiki]). After installing "SCS Conversion Helper" make sure that addon is enabled!
 
 
 
=Usage=
 
  
 
There are two options of usage for conversion tools:
 
There are two options of usage for conversion tools:
  
==Use conversion tools from Blender==
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# '''''Use conversion tools from Blender'''''
 
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#* First make sure you installed SCS Blender Tools. See: [[Documentation/Tools/SCS Blender Tools/Installation]]
Use "SCS Conversion Helper" addon. This addon actually grabs "SCS Project Base Path" property from [https://github.com/SCSSoftware/BlenderTools/wiki/Global-Settings#path-settings SCS Blender Tools Global Settings] and uses conversion tools binaries to convert resources with simple click of a button.
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#* Navigate to ''Conversion Helper'' panel in ''Output'' properties tab.
 
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#* Set ''Conversion Tools Path'' to point to the extracted conversion tools folder.
After enabling of an addon, additional panel in Blender named "SCS Conversion Helper" will appear in properties window under "Scene" tab.
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#* Now conversion tools will be used when you will use operators of conversion helper (for more info see: [[Documentation/Tools/SCS Blender Tools/Conversion Helper]]).
 
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# '''''Use binaries directly (for advanced users)'''''
[[File:Scs conversion helper.jpg]]
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#: Direct usage of conversion tools is done from command line with execution of &quot;conversion_tools/convert.cmd&quot; script. Running this script will take any mid-format resources founded in &quot;conversion_tools/base&quot; folder, correctly convert them into binary format files and place them into &quot;conversion_tools/rsrc&quot; folder.
 
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#: After completed conversion all the content will be in inside &quot;conversion_tools/rsrc/base/@cache&quot;. To create a mod you can ZIP &quot;conversion_tools/rsrc/base/@cache&quot; folder and place it into the mod folder of the game as usual. In case of &quot;conversion_tools/extra_mount.txt&quot; usage each entry from extra mount will have its own converted folder entry inside &quot;conversion_tools/rsrc&quot; So to pack a mod you will have to take the result from each respective converted folder and put it together in the same ZIP file (e.g. extra mount entry "my_mod" will have conversion result in "conversion_tools/rsrc/my_mod/@cache").
Panel features:
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<blockquote>{{Note|Usage of &quot;conversion_tools/extra_mount.txt&quot; file with specified additional sibling folder paths of &quot;base&quot; in each line of the file may also be used. This will cause conversion tools to mount all of the paths the same as &quot;conversion_tools/base&quot; folder. }}</blockquote>
 
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<blockquote>{{Note|If something goes wrong during the conversion, you can find additional information in the conversion tools log file (&quot;bin/win_x86/mass_convert.log&quot;).}}</blockquote>
*'''"Conversion Tools Path" property''' - specified path to extracted conversion tools binaries mentioned above
 
*'''"Clean 'rsrc' folder" property''' - using this option any content in "conversion_tools/rsrc" will first be removed then conversion will take place
 
*'''"CONVERT CURRENT SCS PROJECT" operator''' - will write current "SCS Project Base Path" to "extra_mount.txt" and run the conversion.
 
NOTE: This kind of usage will convert only resources which are in "conversion_tools/base" and resources from "SCS Project Base Path". After conversion is done, content inside "conversion_tools/rsrc" folder can be ZIP-ed and placed into the mod folder of the game as usual.
 
 
 
==Use binaries directly (for advanced users)==
 
 
 
Direct usage of conversion tools is done from command line with execution of <pre>conversion_tools/convert.cmd</pre> script.
 
 
 
Running this script will take any mid-format resources founded in <pre>conversion_tools/base</pre> folder, correctly convert them into binary format files and place them into <pre>conversion_tools/rsrc</pre> folder.
 
 
 
NOTE: Usage of <pre>conversion_tools/extra_mount.txt</pre> file with specified additional <pre>base</pre> folder paths in each line of the file may also be used. This will cause conversion tools to mount all of the paths the same as <pre>conversion_tools/base</pre> folder. With extra mounted directories conversion tools will convert all resources from "base" and all additional paths!
 
 
 
After completed conversion all the content in <pre>conversion_tools/rsrc</pre> folder can be ZIP-ed and placed into the mod folder of the game as usual.
 
 
 
NOTE: if something goes wrong during the conversion, you can find additional information in conversion tools log file <pre>bin/win_x86/mass_convert.log</pre>.
 

Latest revision as of 05:01, 3 June 2024

Conversion tools are a set of binaries used to convert mid-format files to binary format files which are used by the game.

In general you should convert your whole mod file system structure for in game usage using this tools including: any 3D assets exported with SCS Blender Tools, any definition files, sound files, map files etc.

Download & Installation

Download

Note: Old conversion tools compatible with ETS2 (up to v1.26), ATS (up to v1.5) also require older SCS Blender Tools versions up to v1.6.

Install

To install conversion tools binaries simply extract the ZIP package into a folder somewhere on the PC where it can be found and read-write access is granted.

Usage

There are two options of usage for conversion tools:

  1. Use conversion tools from Blender
  2. Use binaries directly (for advanced users)
    Direct usage of conversion tools is done from command line with execution of "conversion_tools/convert.cmd" script. Running this script will take any mid-format resources founded in "conversion_tools/base" folder, correctly convert them into binary format files and place them into "conversion_tools/rsrc" folder.
    After completed conversion all the content will be in inside "conversion_tools/rsrc/base/@cache". To create a mod you can ZIP "conversion_tools/rsrc/base/@cache" folder and place it into the mod folder of the game as usual. In case of "conversion_tools/extra_mount.txt" usage each entry from extra mount will have its own converted folder entry inside "conversion_tools/rsrc" So to pack a mod you will have to take the result from each respective converted folder and put it together in the same ZIP file (e.g. extra mount entry "my_mod" will have conversion result in "conversion_tools/rsrc/my_mod/@cache").

Note: Usage of "conversion_tools/extra_mount.txt" file with specified additional sibling folder paths of "base" in each line of the file may also be used. This will cause conversion tools to mount all of the paths the same as "conversion_tools/base" folder.

Note: If something goes wrong during the conversion, you can find additional information in the conversion tools log file ("bin/win_x86/mass_convert.log").