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# '''''Use conversion tools from Blender'''''
#* First make sure you installed SCS Blender Tools see. See: [[Documentation/Tools/SCS Blender Tools/Installation]]
#* Navigate to ''Conversion Helper'' panel in ''Output'' properties tab.
#* Set ''Conversion Tools Path'' pointing to point to the extracted conversion tools folder.
#* Now conversion tools will be used when you will use operators of conversion helper (for more info see: [[Documentation/Tools/SCS Blender Tools/Conversion Helper]]).
# '''''Use binaries directly (for advanced users)'''''
#: Direct usage of conversion tools is done from command line with execution of "conversion_tools/convert.cmd" script. Running this script will take any mid-format resources founded in "conversion_tools/base" folder, correctly convert them into binary format files and place them into "conversion_tools/rsrc" folder.
#: After completed conversion all the content will be in inside "conversion_tools/rsrc/base/@cache". To create a mod you can ZIP "conversion_tools/rsrc/base/@cache" folder and place it into the mod folder of the game as usual. In case of "conversion_tools/extra_mount.txt" usage each entry from extra mount will have its own converted folder entry inside "conversion_tools/rsrc" So to pack a mod you will have to take the result from each respective converted folder and put it together in the same ZIP file (e.g. extra mount entry "my_mod" will have conversion result in "conversion_tools/rsrc/my_mod/@cache").
<blockquote>{{Note|Usage of &quot;conversion_tools/extra_mount.txt&quot; file with specified additional sibling folder paths of &quot;base&quot; in each line of the file may also be used. This will cause conversion tools to mount all of the paths the same as &quot;conversion_tools/base&quot; folder. }}</blockquote>
<blockquote>{{Note|If something goes wrong during the conversion, you can find additional information in the conversion tools log file (&quot;bin/win_x86/mass_convert.log&quot;).}}</blockquote>
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