Difference between revisions of "Documentation/Engine/Formats"

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(Formats used by SCS games)
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List of the file formats you will work with while modding our games.
 
List of the file formats you will work with while modding our games.
 
Click on the format to read full format description.
 
  
 
{| class="wikitable"  width="100%"
 
{| class="wikitable"  width="100%"
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| Material
 
| Material
 
| Material definition
 
| Material definition
 +
| Text
 +
|-
 +
| .soundref
 +
| Sound reference
 +
| Used for the indirect definition of the specified sound.
 
| Text
 
| Text
 
|-
 
|-

Latest revision as of 01:47, 15 February 2023

Formats used by SCS games

List of the file formats you will work with while modding our games.

Format Full name Purpose Type
.pmd Prism model descriptor Storage of the model descriptor data Binary
.pmg Prism model geometry Storage of the model geometry data Binary
.pmc Prism model collision Storage of the model dynamic collision data Binary
.pma Prism model animation Storage of the model animation data Binary
.ppd Prism prefab descriptor Storage of the prefab data Binary
.pit Prism intermediate trait Storage of the model traits Text
.pim Prism intermediate model Storage of the model geometry data Text
.pic Prism intermediate collision Storage of the model dynamic collision data Text
.pia Prism intermediate animation Storage of the model animation data Text
.pip Prism intermediate prefab Storage of the prefab data Text
.sii Unit serialized file File storing serialized units Text and Binary
.sui Serialized unit include The SII-include file without magic mark SiiNUnit Text
.tobj Texture object Texture detailed informations Text and Binary
.mat Material Material definition Text
.soundref Sound reference Used for the indirect definition of the specified sound. Text
.zip ZIP archive Storage for the mods Binary
.scs SCS archive Storage for the game data Binary