Difference between revisions of "Documentation/Engine/Units/accessory addon tank data"

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(Created page with "tank data")
 
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tank data
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{{Note|This article is a work in progress and has yet to be reviewed by SCS staff. Some information may be incomplete or inaccurate.}}
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The '''accessory_addon_tank_data''' unit class is used for adding accessory based tank data container. For player trucks, units of this type are usually defined in '''/def/vehicle/truck/<brand.model>/accessory/tank/*.sii''' and valid unit names end in <code>.tank</code>. ''This unit type was added in 1.41.''
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== Attributes ==
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Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
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{|class="wikitable"
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!Name
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![[Documentation/Engine/Units#Attribute_types|Type]]
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!Default Value
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!Description
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|-
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|exterior_model
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|string
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|
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|Path to the model descriptor (.pmd) for the model to be displayed in the exterior view (if applicable).
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|-
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|exterior_model_uk
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|string
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|
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|Path to the model descriptor (.pmd) for the model to be displayed in the exterior view for left-hand drive vehicles (if applicable). If unset, defaults to '''exterior_model'''.
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<!--
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|-
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|interior_model
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|string
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|
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|Path to the model descriptor (.pmd) for the model to be displayed in the interior view (if applicable).
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|-
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|interior_model_uk
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|string
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|
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|Path to the model descriptor (.pmd) for the model to be displayed in the interior view for left-hand drive vehicles (if applicable). If unset, defaults to '''interior_model'''.
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-->
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|-
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|coll
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|string
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|
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|Path to the collision descriptor (.pmc) for the accessory (if applicable).
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|-
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|look
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|token
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|default
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|Name of the look to be used on all descriptors of this accessory.
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{{Note|All models for an accessory must have the same set of looks.}}
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|-
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|variant
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|token
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|default
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|Name of the variant to be used on all descriptors of this accessory.
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{{Note|All models for an accessory must have the same set of variants.}}
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<!--
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|-
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|hide_in
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|u32
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|0
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|Flag for &ldquo;hiding&ldquo; accessory from being drawn in specific views. Valid values can be calculated [http://eurotrucksimulator2.com/modding_changes_114.php#Hide%20following%20views here].
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{{Note|Accessories whose model references textures containing the mirror reflection (e.g. the mirror itself) '''MUST''' be marked as not visible in the mirrors. Previously there was a special mechanism to handle this however the now game exclusively relies on hide_in attribute to handle that. }}
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-->
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|-
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|cables
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|array<owner_ptr>
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|
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|Each member points to a [[Documentation/Engine/Units/trailer_cable_data|trailer_cable_data]] unit
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|}
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== Model ==
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A valid trailer cables accessory model must have the following:
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*Some visible geometry (models cannot contain only locators)
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*Attachment locators for each member defined in the ''cables'' array, where the truck plug model will be placed. The locator names are defined by each '''trailer_cable_data''' unit's ''locator_prefix'' attribute.
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It may additionally make use of the following:
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*Rest locators for each defined cable where the trailer plug model will be placed when there is no trailer connected (otherwise the cable will not be drawn/simulated when there is no trailer connected). The locator names are defined by each '''trailer_cable_data''' unit's ''rest_locator_prefix'' attribute.
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*Special part names are displayed only during particular states:
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**<code>cables_off</code> is displayed only when no trailer is attached
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**<code>cables_on</code> is displayed only when a trailer is attached

Revision as of 14:52, 2 September 2021

Note: This article is a work in progress and has yet to be reviewed by SCS staff. Some information may be incomplete or inaccurate.

The accessory_addon_tank_data unit class is used for adding accessory based tank data container. For player trucks, units of this type are usually defined in /def/vehicle/truck/<brand.model>/accessory/tank/*.sii and valid unit names end in .tank. This unit type was added in 1.41.

Attributes

Many common attributes are inherited from accessory_data.

Name Type Default Value Description
exterior_model string Path to the model descriptor (.pmd) for the model to be displayed in the exterior view (if applicable).
exterior_model_uk string Path to the model descriptor (.pmd) for the model to be displayed in the exterior view for left-hand drive vehicles (if applicable). If unset, defaults to exterior_model.
coll string Path to the collision descriptor (.pmc) for the accessory (if applicable).
look token default Name of the look to be used on all descriptors of this accessory.

Note: All models for an accessory must have the same set of looks.

variant token default Name of the variant to be used on all descriptors of this accessory.

Note: All models for an accessory must have the same set of variants.

cables array<owner_ptr> Each member points to a trailer_cable_data unit

Model

A valid trailer cables accessory model must have the following:

  • Some visible geometry (models cannot contain only locators)
  • Attachment locators for each member defined in the cables array, where the truck plug model will be placed. The locator names are defined by each trailer_cable_data unit's locator_prefix attribute.

It may additionally make use of the following:

  • Rest locators for each defined cable where the trailer plug model will be placed when there is no trailer connected (otherwise the cable will not be drawn/simulated when there is no trailer connected). The locator names are defined by each trailer_cable_data unit's rest_locator_prefix attribute.
  • Special part names are displayed only during particular states:
    • cables_off is displayed only when no trailer is attached
    • cables_on is displayed only when a trailer is attached