Difference between revisions of "Documentation/Tools/SCS Blender Tools/Locators"

From SCS Modding Wiki
Jump to navigation Jump to search
(Created page with "Locators are used for placing of special items to the “SCS Game Model”.<br /> To create a Locator the first thing you have to do is to create an Empty object ('''Shift+A...")
 
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Locators are used for placing of special items to the “SCS Game Model”.<br />
+
Locators are used for placing special items in an [[Documentation/Tools/SCS_Blender_Tools/Terminology_and_basics#SCS_Game_Object|SCS Game Object]].
To create a Locator the first thing you have to do is to create an Empty object ('''Shift+A → Empty → <any type>'''):
 
  
[[File:SCS_Tools_Locators_01.png]]
+
== Creating a Locator ==
  
Now while the object is active go to the Object Properties tab in Properties window and find “SCS Object Specials” palette. Here is the “SCS Objects” sub-palette, where you can change the Object Type. Change it to Locator type:
+
To create a Locator you can use standard Blender Add menu and select desired locator: ({{key press|Shift|A}}''' → SCS Object → <choose locator type>'''):
  
[[File:SCS_Tools_Locators_02.png]]
+
[[File:SCS_Tools_Locators_01.280.png]]
  
Now you can choose from three types of Locators in the Locator Type drop-down menu: '''Prefab''', '''Model''' and '''Collision'''.
+
When creating '''Prefab''' or '''Collision''' locator you will get additional dialog asking you to select desired sub-type.
 +
 
 +
[[File:SCS Locator Creation-Prefab Subtype.280.png]] [[File:SCS Locator Creation-Collision Subtype.280.png]]
  
 
== Preview Models on Locators ==
 
== Preview Models on Locators ==
  
When you use Locators which represents some other models, it is often handy to see those models directly on Locator's position, so you can see how the whole unit will looks like. It can be done with use of Preview Models functionality. It is available for Model and Prefab Locators.
+
When you use Locators which represent some other models, it is often handy to see those models directly at the Locator's position, so you can see how the unit will look as a whole. This can be done via the Preview Models functionality. It is available for Model and Prefab Locators.
  
[[File:SCS_Tools_Locators_Preview_Model_01.png]]
+
[[File:SCS_Tools_Locators_Preview_Model_01.280.png]]
  
=== Preview Model ===
 
  
Here you can navigate to the PIM file. Its geometries are then loaded to the locator's position to preview target model's shape.
+
=== Show Preview Model ===
  
=== Show Preview Model ===
+
Checkbox on the left side of preview model sub-panel header serves as a switch to enabling preview model.
 +
 
 +
=== Path ===
  
Here you can turn displaying of already loaded Preview Model ON or OFF.
+
Here you can navigate to the PIM file. Its geometries are then loaded to the locator's position to preview the target model's shape.
  
 
=== Draw Type ===
 
=== Draw Type ===
  
Drop-down menu enables to change the drawing type for the Preview Model. The choices are “Wire”, “Solid” and “Bounds”. Please note, that “Textured” drawing mode has not much of sense here, since the materials for Preview Models are not loaded at a time.
+
This drop-down menu enables changing the drawing mode for the Preview Model. The choices are “Wire”, “Solid” and “Bounds”. Please note that the “Textured” drawing mode would make little sense here, since the materials for Preview Models are not loaded at this time.
  
<blockquote>NOTE: You can also disable/enable displaying of all Preview Models in the scene using the global option “Show Preview Models” in the Display Settings sub-palette.
+
<blockquote>{{Note|You can also disable/enable displaying of all Preview Models in the scene using the global option “Show Preview Models” in the [[Documentation/Tools/SCS Blender Tools/Global Settings#Display_Settings|Display Settings]] sub-panel.}}
 
</blockquote>
 
</blockquote>
 +
 +
== See also ==
 +
* [[Documentation/Tools/SCS Blender Tools/Locators/Model Locators|Model Locators]]
 +
* [[Documentation/Tools/SCS Blender Tools/Locators/Collision Locators|Collision Locators]]
 +
* [[Documentation/Tools/SCS Blender Tools/Locators/Prefab Locators|Prefab Locators]]

Latest revision as of 15:31, 5 December 2019

Locators are used for placing special items in an SCS Game Object.

Creating a Locator

To create a Locator you can use standard Blender Add menu and select desired locator: (⇧ Shift+A → SCS Object → <choose locator type>):

SCS Tools Locators 01.280.png

When creating Prefab or Collision locator you will get additional dialog asking you to select desired sub-type.

SCS Locator Creation-Prefab Subtype.280.png SCS Locator Creation-Collision Subtype.280.png

Preview Models on Locators

When you use Locators which represent some other models, it is often handy to see those models directly at the Locator's position, so you can see how the unit will look as a whole. This can be done via the Preview Models functionality. It is available for Model and Prefab Locators.

SCS Tools Locators Preview Model 01.280.png


Show Preview Model

Checkbox on the left side of preview model sub-panel header serves as a switch to enabling preview model.

Path

Here you can navigate to the PIM file. Its geometries are then loaded to the locator's position to preview the target model's shape.

Draw Type

This drop-down menu enables changing the drawing mode for the Preview Model. The choices are “Wire”, “Solid” and “Bounds”. Please note that the “Textured” drawing mode would make little sense here, since the materials for Preview Models are not loaded at this time.

Note: You can also disable/enable displaying of all Preview Models in the scene using the global option “Show Preview Models” in the Display Settings sub-panel.

See also